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11 commits

Author SHA1 Message Date
24da7f45e0 Rename Display to Window.
It makes more sense to be consistent and always call it window.
2023-08-22 07:12:47 +02:00
ca5e2a399c Platform/PlatformDisplay: adding enterFullscreen() and exitFullscreen() 2020-12-09 02:46:54 +01:00
02567eb225 source/Platform/PlatformDisplay.h: Adding setDecoration() 2020-12-09 02:46:54 +01:00
48b501e355 source/Platform/PlatformDisplay.h: add setVisible() to the interface 2020-12-05 15:31:47 +01:00
70f73c1d52 source/Platform/PlatformDisplay.h: add getPosition() to the intreface 2020-12-05 15:31:47 +01:00
33270d9f7b source/Platform/PlatformDisplay.h: add minimize() and maximize() to the interface 2020-12-05 15:31:47 +01:00
0a1c18548d source/Platform/PlatformDisplay.h: add grabCursor() to the interface. 2020-12-05 15:31:47 +01:00
60653509fa source/Platform/PlatformDisplay.h: change setIcon() parameters to take a pixel array instead of filename 2020-11-03 11:29:14 +01:00
4df668e68f
Minor formating fixes. 2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00