24da7f45e0
Rename Display to Window.
...
It makes more sense to be consistent and always call it window.
2023-08-22 07:12:47 +02:00
60333f6d02
include/Spectre/Display/Display.h: Adding getSize()
2023-08-02 22:18:33 +02:00
d12d60b1ba
Display/Display: Cache position when entering fullscreen and restore when entering window mode again.
2022-09-12 22:24:42 +02:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent.
2020-02-01 15:49:55 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
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When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00