1
0
Fork 0
Commit graph

7 commits

Author SHA1 Message Date
ba504c7efc Spectre/Game: Set default log writer. 2023-02-18 13:59:42 +01:00
6ee1752735 include/Spectre/Game.h: Remove unused variable. 2020-12-18 18:27:07 +01:00
2a1851efb5 Game: remove setup() method. do setup in run() instead. 2020-09-23 16:55:42 +02:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event 2020-02-01 15:50:10 +01:00
81b64e18d4
Game: add getMessageHandler() method. 2020-02-01 15:50:03 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00