Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
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120 changed files with 551 additions and 105 deletions
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@ -4,11 +4,13 @@
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#ifdef _WIN32
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#include <Platform/Win32/Win32Display.h>
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typedef Win32Display DisplayType;
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typedef sp::Win32Display DisplayType;
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#else
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#error "No Display implementation exists"
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#endif
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namespace sp {
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PlatformDisplay* PlatformDisplay::make(Display* parent)
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{
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DisplayType* disp = new DisplayType();
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@ -29,4 +31,6 @@ void PlatformDisplay::onReshape(int width, int height)
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{
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// Forward to parent.
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m_parent->onReshape(width, height);
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}
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}
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} // namespace sp
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