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Move everything from global namespace to "sp" namespace

When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
This commit is contained in:
Henrik Hautakoski 2019-09-29 23:47:57 +02:00
parent 9da8addeb2
commit e10daeaaa6
No known key found for this signature in database
GPG key ID: 96765B12FEAC4745
120 changed files with 551 additions and 105 deletions

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@ -2,8 +2,8 @@
#include <cstdlib>
#include <Spectre/Math/Math.h>
namespace math {
namespace sp { namespace math
{
float rand(float min, float max) {
float r = ((float) ::rand()) / RAND_MAX;
@ -50,8 +50,8 @@ namespace math {
Matrix4f rotation(float theta) {
float r = deg2rad(theta);
float s = std::sin(r);
float c = std::cos(r);
float s = ::std::sin(r);
float c = ::std::cos(r);
return Matrix4f(
c, -s, 0.0f, 0.0f,
@ -94,4 +94,5 @@ namespace math {
return Vector3f(matrix.e[8], matrix.e[9], matrix.e[10]);
}
};
} } // namespace sp::math