Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
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120 changed files with 551 additions and 105 deletions
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@ -1,6 +1,8 @@
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#include <Spectre/Math/Color.h>
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namespace sp {
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const Color Color::Black (0 , 0 , 0 , 255);
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const Color Color::White (255, 255, 255, 255);
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const Color Color::Red (255, 0 , 0 , 255);
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@ -126,3 +128,5 @@ Color operator *(const Color& c, unsigned int s)
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{
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return Color(c.r * s, c.g * s, c.b * s, c.a * s);
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}
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} // namespace sp
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