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Move everything from global namespace to "sp" namespace

When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
This commit is contained in:
Henrik Hautakoski 2019-09-29 23:47:57 +02:00
parent 9da8addeb2
commit e10daeaaa6
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GPG key ID: 96765B12FEAC4745
120 changed files with 551 additions and 105 deletions

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@ -6,7 +6,7 @@
#include "Vector2.h"
#include "Matrix4.h"
namespace math
namespace sp { namespace math
{
float rand(float min, float max);
@ -28,13 +28,13 @@ namespace math
// ------------------------------
// Create a orthographic projection matrix.
Matrix4f orthoProjection(float left, float right,
float bottom, float top,
Matrix4f orthoProjection(float left, float right,
float bottom, float top,
float zNear = -1.0f, float zFar = 1.0f);
// Create a 2D rotation matrix. (rotation around Z-axis)
Matrix4f rotation(float theta);
// Create a 2D translation matrix.
Matrix4f translate(const Vector2f& v);
@ -47,6 +47,7 @@ namespace math
Vector3f getUpVector(const Matrix4f matrix);
Vector3f getForwardVector(const Matrix4f matrix);
};
} } // namespace sp
#endif /* SPECTRE_MATH_MATH_H */