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Move everything from global namespace to "sp" namespace

When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
This commit is contained in:
Henrik Hautakoski 2019-09-29 23:47:57 +02:00
parent 9da8addeb2
commit e10daeaaa6
No known key found for this signature in database
GPG key ID: 96765B12FEAC4745
120 changed files with 551 additions and 105 deletions

View file

@ -8,6 +8,8 @@
#include <Spectre/System/SystemEvent.h>
#include <string>
namespace sp {
class PlatformDisplay;
class GLContext;
@ -73,4 +75,6 @@ protected :
GLContext* m_context;
};
} // namepsace sp
#endif /* SPECTRE_DISPLAY_DISPLAY_H */

View file

@ -4,8 +4,10 @@
#include "DisplayMode.h"
namespace sp {
namespace DisplayDecorate {
enum Type {
None = 0,
Menu = 1 << 0,
@ -27,4 +29,6 @@ public :
unsigned int decoration;
};
} // namespace sp
#endif /* SPECTRE_DISPLAY_DISPLAYDESCRIPTION_H */

View file

@ -4,6 +4,8 @@
#include <vector>
namespace sp {
class DisplayMode
{
public :
@ -16,7 +18,7 @@ public :
inline bool operator==(const DisplayMode& other)
{
return width == other.width
return width == other.width
&& height == other.height
&& bpp == other.bpp;
}
@ -32,4 +34,6 @@ public :
unsigned int bpp; /* Bits per pixel. */
};
} // namespace sp
#endif /* SPECTRE_DISPLAY_DISPLAYMODE_H */

View file

@ -4,6 +4,8 @@
#include <Spectre/Math/Vector2.h>
namespace sp {
class PlatformDisplay;
// Platform independant interface for OpenGL Contexts.
@ -43,4 +45,6 @@ public :
virtual void swapBuffers() = 0;
};
} // namespace sp
#endif /* DISPLAY_GLCONTEXT_H */