Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
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120 changed files with 551 additions and 105 deletions
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@ -8,6 +8,8 @@
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#include <Spectre/System/SystemEvent.h>
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#include <string>
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namespace sp {
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class PlatformDisplay;
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class GLContext;
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@ -73,4 +75,6 @@ protected :
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GLContext* m_context;
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};
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} // namepsace sp
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#endif /* SPECTRE_DISPLAY_DISPLAY_H */
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@ -4,8 +4,10 @@
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#include "DisplayMode.h"
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namespace sp {
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namespace DisplayDecorate {
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enum Type {
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None = 0,
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Menu = 1 << 0,
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@ -27,4 +29,6 @@ public :
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unsigned int decoration;
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};
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} // namespace sp
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#endif /* SPECTRE_DISPLAY_DISPLAYDESCRIPTION_H */
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@ -4,6 +4,8 @@
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#include <vector>
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namespace sp {
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class DisplayMode
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{
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public :
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@ -16,7 +18,7 @@ public :
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inline bool operator==(const DisplayMode& other)
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{
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return width == other.width
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return width == other.width
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&& height == other.height
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&& bpp == other.bpp;
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}
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@ -32,4 +34,6 @@ public :
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unsigned int bpp; /* Bits per pixel. */
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};
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} // namespace sp
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#endif /* SPECTRE_DISPLAY_DISPLAYMODE_H */
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@ -4,6 +4,8 @@
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#include <Spectre/Math/Vector2.h>
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namespace sp {
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class PlatformDisplay;
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// Platform independant interface for OpenGL Contexts.
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@ -43,4 +45,6 @@ public :
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virtual void swapBuffers() = 0;
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};
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} // namespace sp
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#endif /* DISPLAY_GLCONTEXT_H */
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