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include/Spectre/Graphics/Texture.h: indentation fix.

This commit is contained in:
Henrik Hautakoski 2020-10-22 17:18:06 +02:00
parent 5d391ef70c
commit a72ebf3d15

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@ -16,19 +16,19 @@ class Texture : public NonCopyable
{ {
public: public:
enum Filter { enum Filter {
Nearest = 0x2600, Nearest = 0x2600,
Linear = 0x2601, Linear = 0x2601,
NearestMipmapNearest = 0x2700, NearestMipmapNearest = 0x2700,
NearestMipmapLinear = 0x2702, NearestMipmapLinear = 0x2702,
LinearMipmapNearest = 0x2701, LinearMipmapNearest = 0x2701,
LinearMipmapLinear = 0x2703, LinearMipmapLinear = 0x2703,
}; };
enum WrapMode { enum WrapMode {
Repeat = 0x2901, Repeat = 0x2901,
RepeatMirror = 0x8370, RepeatMirror = 0x8370,
ClampToEdge = 0x812F, ClampToEdge = 0x812F,
ClampToBorder = 0x812D, ClampToBorder = 0x812D,
}; };
Texture(); Texture();
@ -85,9 +85,9 @@ protected :
unsigned int m_id; unsigned int m_id;
Vector2u m_size; Vector2u m_size;
PixelFormat m_format; PixelFormat m_format;
}; };
} // namespace sp } // namespace sp