include/Spectre/Graphics/Texture.h: indentation fix.
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1 changed files with 9 additions and 9 deletions
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@ -16,19 +16,19 @@ class Texture : public NonCopyable
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{
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{
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public:
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public:
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enum Filter {
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enum Filter {
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Nearest = 0x2600,
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Nearest = 0x2600,
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Linear = 0x2601,
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Linear = 0x2601,
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NearestMipmapNearest = 0x2700,
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NearestMipmapNearest = 0x2700,
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NearestMipmapLinear = 0x2702,
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NearestMipmapLinear = 0x2702,
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LinearMipmapNearest = 0x2701,
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LinearMipmapNearest = 0x2701,
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LinearMipmapLinear = 0x2703,
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LinearMipmapLinear = 0x2703,
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};
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};
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enum WrapMode {
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enum WrapMode {
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Repeat = 0x2901,
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Repeat = 0x2901,
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RepeatMirror = 0x8370,
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RepeatMirror = 0x8370,
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ClampToEdge = 0x812F,
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ClampToEdge = 0x812F,
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ClampToBorder = 0x812D,
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ClampToBorder = 0x812D,
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};
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};
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Texture();
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Texture();
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@ -85,9 +85,9 @@ protected :
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unsigned int m_id;
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unsigned int m_id;
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Vector2u m_size;
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Vector2u m_size;
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PixelFormat m_format;
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PixelFormat m_format;
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};
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};
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} // namespace sp
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} // namespace sp
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