source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue)
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@ -73,8 +73,6 @@ void Game::processEvents()
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MessageQueue& queue = m_platform->getMessageQueue();
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MessageQueue& queue = m_platform->getMessageQueue();
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SysEvent event;
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SysEvent event;
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m_platform->update();
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while(queue.pollEvent(event)) {
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while(queue.pollEvent(event)) {
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if (event.type == SysEvent::Quit) {
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if (event.type == SysEvent::Quit) {
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