source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue)
This commit is contained in:
parent
fb58490bfe
commit
801ab1033f
1 changed files with 0 additions and 2 deletions
|
|
@ -73,8 +73,6 @@ void Game::processEvents()
|
|||
MessageQueue& queue = m_platform->getMessageQueue();
|
||||
SysEvent event;
|
||||
|
||||
m_platform->update();
|
||||
|
||||
while(queue.pollEvent(event)) {
|
||||
|
||||
if (event.type == SysEvent::Quit) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue