Game/FPSCounter: Use sp::Stopwatch
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2 changed files with 6 additions and 7 deletions
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@ -36,14 +36,12 @@ void FPSCounter::setUpdateRate(unsigned int rate)
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bool FPSCounter::update()
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{
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Time current = Time::milliseconds(system::getMilliseconds());
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Time elapsed = current - m_time;
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Time elapsed = m_watch.elapsed();
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if (elapsed >= m_updateRate) {
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m_fps = m_count / elapsed.seconds();
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m_time = current;
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m_count = 0;
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reset();
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return true;
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}
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return false;
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@ -51,7 +49,7 @@ bool FPSCounter::update()
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void FPSCounter::reset()
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{
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m_time = Time::milliseconds(system::getMilliseconds());
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m_watch.restart();
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m_count = 0;
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}
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