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Merge branch '4-linux-support' into dev

This commit is contained in:
Henrik Hautakoski 2020-12-28 18:43:22 +01:00
commit 0e2a3525e4
36 changed files with 2754 additions and 34 deletions

View file

@ -17,8 +17,22 @@ if global_settings.debug then
settings.cc.flags:Add("-DSPECTRE_DEBUG")
end
-- Platform
if TARGET_OS == "Win32" then
settings.cc.defines:Add("SPECTRE_PLATFORM_WIN=1")
elseif TARGET_OS == "Unix" then
settings.cc.defines:Add("SPECTRE_PLATFORM_UNIX=1")
end
-- FreeType2
settings.cc.includes:Add("vendor/FreeType2/include")
if TARGET_OS == "Win32" then
settings.cc.includes:Add("vendor/FreeType2/include")
-- Staticly link freetype on windows.
settings.link.libpath:Add("vendor/FreeType2/lib/x86")
else
settings.cc.includes:Add("/usr/include/freetype2")
end
-- STB
settings.cc.includes:Add("vendor/stb/include")
@ -39,25 +53,40 @@ local system_module = Module("source/System", {
})
local platform_common_module = Module("source/Platform", {
"PlatformApplication.cpp",
"PlatformDisplay.cpp"
})
-- if TARGET_OS == "Win32" then -- Needed later for unix.
local platform_spec_module = Module("source/Platform/Win32", {
"Win32Application.cpp",
"Win32Display.cpp",
"Win32GLContext.cpp",
"Win32Input.cpp",
"Win32Internal.cpp",
"Win32Keyboard.cpp",
"Win32Misc.cpp",
"Win32Mouse.cpp",
"Win32EventQueue.cpp",
"Win32System.cpp",
"glad_wgl.c"
})
--end
if TARGET_OS == "Win32" then
platform_spec_module = Module("source/Platform/Win32", {
"Win32Application.cpp",
"Win32Display.cpp",
"Win32GLContext.cpp",
"Win32Input.cpp",
"Win32Internal.cpp",
"Win32Keyboard.cpp",
"Win32Misc.cpp",
"Win32Mouse.cpp",
"Win32EventQueue.cpp",
"Win32System.cpp",
"glad_wgl.c"
})
elseif TARGET_OS == "Unix" then
platform_spec_module = Module("source/Platform/Unix", {
"Xlib.cpp",
"UnixApplication.cpp",
"X11Display.cpp",
"GLXContext.cpp",
"X11Input.cpp",
"X11Keyboard.cpp",
"X11Mouse.cpp",
"X11EventQueue.cpp",
"X11WindowEventHandler.cpp",
"UnixMisc.cpp",
"UnixSystem.cpp",
"glad_glx.c"
})
end
local input_module = Module("source/Input", {
"InputDevice.cpp",
@ -134,7 +163,9 @@ local scene_module = Module("source/Scene", {
-----------------------------------------------------------
-- Dependancies
Import("vendor/FreeType2/build.lua")
if TARGET_OS == "Win32" then
Import("vendor/FreeType2/build.lua")
end
-- engine
local obj = Compile(settings, {