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pacman-go/render/tile.go

28 lines
849 B
Go

package render
import (
"pacman/assets"
rl "github.com/gen2brain/raylib-go/raylib"
)
// DrawTile draws a single tile at the specified tile coordinates (x, y).
//
// The coordinates are in tile space, not pixels. The top-left tile is (0, 0),
// and the bottom-right is (27, 35) given the fixed resolution and tile size.
//
// The appearance of the tile is determined by the provided assets.Tile value.
func DrawTile(x, y uint8, tile assets.Tile) {
px := int32(x) * TileSize
py := int32(y) * TileSize
// For now, just draw simple circles and rectangles.
switch tile {
case assets.TILE_PELLET:
rl.DrawCircle(px+(TileSize/2), py+(TileSize/2), 1, rl.Beige)
case assets.TILE_POWER_PELLET:
rl.DrawCircle(px+(TileSize/2), py+(TileSize/2), 2, rl.Beige)
case assets.TILE_WALL:
rl.DrawRectangle(px, py, TileSize, TileSize, rl.DarkBlue)
}
}