package render import ( "pacman/assets" rl "github.com/gen2brain/raylib-go/raylib" ) // DrawTile draws a single tile at the specified tile coordinates (x, y). // // The coordinates are in tile space, not pixels. The top-left tile is (0, 0), // and the bottom-right is (27, 35) given the fixed resolution and tile size. // // The appearance of the tile is determined by the provided assets.Tile value. func DrawTile(x, y uint8, tile assets.Tile) { px := int32(x) * TileSize py := int32(y) * TileSize // For now, just draw simple circles and rectangles. switch tile { case assets.TILE_PELLET: rl.DrawCircle(px+(TileSize/2), py+(TileSize/2), 1, rl.Beige) case assets.TILE_POWER_PELLET: rl.DrawCircle(px+(TileSize/2), py+(TileSize/2), 2, rl.Beige) case assets.TILE_WALL: rl.DrawRectangle(px, py, TileSize, TileSize, rl.DarkBlue) } }