1
0
Fork 0
pacman-go/game/assets/def.go

24 lines
523 B
Go

package assets
type Tile byte
const (
TILE_EMPTY Tile = '_'
TILE_PELLET Tile = '.'
TILE_POWER_PELLET Tile = '*'
TILE_CHERRY Tile = 'c'
TILE_STRAWBERRY Tile = 's'
TILE_PEACH Tile = 'p'
TILE_APPLE Tile = 'a'
TILE_MELLON Tile = 'm'
TILE_GALAXIAN Tile = 'g'
TILE_BELL Tile = 'b'
TILE_KEY Tile = 'k'
TILE_WALL Tile = 'X'
TILE_PACMAN Tile = 'S'
TILE_BLINKY Tile = 'B'
TILE_PINKY Tile = 'P'
TILE_INKY Tile = 'I'
TILE_CLYDE Tile = 'C'
)