Derive maze size from renderer
This commit is contained in:
parent
b61b01a4aa
commit
68ec5d93a1
2 changed files with 3 additions and 9 deletions
|
|
@ -22,10 +22,3 @@ const (
|
|||
TILE_INKY Tile = 'I'
|
||||
TILE_CLYDE Tile = 'C'
|
||||
)
|
||||
|
||||
// The maze
|
||||
|
||||
const (
|
||||
MAZE_WIDTH uint16 = 28
|
||||
MAZE_HEIGHT uint16 = 31
|
||||
)
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
package world
|
||||
|
||||
import (
|
||||
"pacman/engine/render"
|
||||
"pacman/game/assets"
|
||||
)
|
||||
|
||||
const (
|
||||
MAZE_WIDTH = assets.MAZE_WIDTH
|
||||
MAZE_HEIGHT = assets.MAZE_HEIGHT
|
||||
MAZE_WIDTH = render.WIDTH / render.TileSize
|
||||
MAZE_HEIGHT = render.HEIGHT / render.TileSize
|
||||
)
|
||||
|
||||
type Maze [MAZE_WIDTH * MAZE_HEIGHT]assets.Tile
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue