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Derive maze size from renderer

This commit is contained in:
Henrik Hautakoski 2026-06-06 11:30:32 +02:00
parent b61b01a4aa
commit 68ec5d93a1
2 changed files with 3 additions and 9 deletions

View file

@ -22,10 +22,3 @@ const (
TILE_INKY Tile = 'I' TILE_INKY Tile = 'I'
TILE_CLYDE Tile = 'C' TILE_CLYDE Tile = 'C'
) )
// The maze
const (
MAZE_WIDTH uint16 = 28
MAZE_HEIGHT uint16 = 31
)

View file

@ -1,12 +1,13 @@
package world package world
import ( import (
"pacman/engine/render"
"pacman/game/assets" "pacman/game/assets"
) )
const ( const (
MAZE_WIDTH = assets.MAZE_WIDTH MAZE_WIDTH = render.WIDTH / render.TileSize
MAZE_HEIGHT = assets.MAZE_HEIGHT MAZE_HEIGHT = render.HEIGHT / render.TileSize
) )
type Maze [MAZE_WIDTH * MAZE_HEIGHT]assets.Tile type Maze [MAZE_WIDTH * MAZE_HEIGHT]assets.Tile