Derive maze size from renderer
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2 changed files with 3 additions and 9 deletions
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@ -22,10 +22,3 @@ const (
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TILE_INKY Tile = 'I'
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TILE_INKY Tile = 'I'
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TILE_CLYDE Tile = 'C'
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TILE_CLYDE Tile = 'C'
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)
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)
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// The maze
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const (
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MAZE_WIDTH uint16 = 28
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MAZE_HEIGHT uint16 = 31
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)
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@ -1,12 +1,13 @@
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package world
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package world
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import (
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import (
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"pacman/engine/render"
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"pacman/game/assets"
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"pacman/game/assets"
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)
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)
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const (
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const (
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MAZE_WIDTH = assets.MAZE_WIDTH
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MAZE_WIDTH = render.WIDTH / render.TileSize
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MAZE_HEIGHT = assets.MAZE_HEIGHT
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MAZE_HEIGHT = render.HEIGHT / render.TileSize
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)
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)
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type Maze [MAZE_WIDTH * MAZE_HEIGHT]assets.Tile
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type Maze [MAZE_WIDTH * MAZE_HEIGHT]assets.Tile
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