Derive maze size from renderer
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2 changed files with 3 additions and 9 deletions
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@ -22,10 +22,3 @@ const (
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TILE_INKY Tile = 'I'
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TILE_CLYDE Tile = 'C'
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)
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// The maze
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const (
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MAZE_WIDTH uint16 = 28
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MAZE_HEIGHT uint16 = 31
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)
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