main.go: tileSize not defined. use world.TileSize
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1 changed files with 2 additions and 2 deletions
4
main.go
4
main.go
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@ -26,8 +26,8 @@ func loadLevel(newLevel *world.Level) {
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start := level.PlayerStart()
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start := level.PlayerStart()
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player.Position = math.Position{
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player.Position = math.Position{
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X: (float64(start.X) + 0.5) * tileSize,
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X: (float64(start.X) + 0.5) * world.TileSize,
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Y: (float64(start.Y) + 0.5) * tileSize,
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Y: (float64(start.Y) + 0.5) * world.TileSize,
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}
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}
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}
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}
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