From 82b0b0a38688dc9e2238c838ef83a6ab8947813f Mon Sep 17 00:00:00 2001 From: Henrik Hautakoski Date: Wed, 25 Jun 2025 22:13:54 +0200 Subject: [PATCH] main.go: tileSize not defined. use world.TileSize --- main.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.go b/main.go index 23e4c5c..c298aa3 100644 --- a/main.go +++ b/main.go @@ -26,8 +26,8 @@ func loadLevel(newLevel *world.Level) { start := level.PlayerStart() player.Position = math.Position{ - X: (float64(start.X) + 0.5) * tileSize, - Y: (float64(start.Y) + 0.5) * tileSize, + X: (float64(start.X) + 0.5) * world.TileSize, + Y: (float64(start.Y) + 0.5) * world.TileSize, } }