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main.go: tileSize not defined. use world.TileSize

This commit is contained in:
Henrik Hautakoski 2025-06-25 22:13:54 +02:00
parent f26c478727
commit 82b0b0a386

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@ -26,8 +26,8 @@ func loadLevel(newLevel *world.Level) {
start := level.PlayerStart()
player.Position = math.Position{
X: (float64(start.X) + 0.5) * tileSize,
Y: (float64(start.Y) + 0.5) * tileSize,
X: (float64(start.X) + 0.5) * world.TileSize,
Y: (float64(start.Y) + 0.5) * world.TileSize,
}
}