cant use rl.IsSoundPlaying() because we create sound aliases. so we must look at the sm.active slice instead |
||
|---|---|---|
| .. | ||
| audio | ||
| core | ||
| graphics | ||
| render | ||
| system | ||
cant use rl.IsSoundPlaying() because we create sound aliases. so we must look at the sm.active slice instead |
||
|---|---|---|
| .. | ||
| audio | ||
| core | ||
| graphics | ||
| render | ||
| system | ||