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tetris-go/game/grid.go

41 lines
635 B
Go

package game
import (
"tetris/engine/graphics"
)
const (
GRID_WIDTH = 10
GRID_HEIGHT = 16
)
type Grid [GRID_WIDTH * GRID_HEIGHT]Block
func (Grid) Width() int32 {
return GRID_WIDTH
}
func (Grid) Height() int32 {
return GRID_HEIGHT
}
func (g Grid) At(x, y byte) Block {
return g[uint16(x)+(uint16(y)*GRID_WIDTH)]
}
func (g Grid) Tile(x, y byte) graphics.Tile {
return g.At(x, y).Tile()
}
func (g *Grid) Set(x, y byte, c Block) {
(*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c
}
func (g *Grid) IsRowFull(y byte) bool {
for x := range byte(g.Width()) {
if g.At(x, y) == BLOCK_EMPTY {
return false
}
}
return true
}