75 lines
1.5 KiB
Go
75 lines
1.5 KiB
Go
package handlers
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import (
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"tetris/assets"
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"tetris/engine/render"
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"tetris/game"
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"tetris/game/state"
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"tetris/game/ui"
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"tetris/game/uievents"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type MainMenu struct {
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menu *ui.Menu
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}
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func NewMainMenu(fsm state.Transitioner) *MainMenu {
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return &MainMenu{
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menu: ui.NewMenu([]ui.Widget{
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ui.NewButton("Start", func() { fsm.Switch("gameplay") }),
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ui.NewButton("Quit", func() { fsm.Switch("quit") }),
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}).OnSelect(uievents.MenuSelect),
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}
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}
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func (main *MainMenu) Enter() {
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main.menu.Select(0)
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}
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func (MainMenu) Exit() {
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}
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func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) {
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menu.menu.HandleInput()
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}
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func (MainMenu) renderLogo(offset_x, offset_y int32) {
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for y := range assets.LOGO_HEIGHT {
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for x := range assets.LOGO_STRIDE {
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index := assets.Logo[x+(y*assets.LOGO_STRIDE)]
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block := game.Block(index)
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if block == game.BLOCK_EMPTY {
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continue
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}
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src := block.Tile().GetTexRect()
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render.DrawTextureRec(src, rl.Rectangle{
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X: float32(offset_x) + (float32(x) * src.Width * 2),
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Y: float32(offset_y) + (float32(y) * src.Height * 2),
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Width: src.Width * 2,
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Height: src.Height * 2,
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})
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}
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}
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}
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func (menu MainMenu) renderEntries(offset_x, offset_y int32) {
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y := offset_y
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for i, entry := range menu.menu.Entries() {
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entry.Draw(offset_x, y, menu.menu.IsSelected(i))
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y += 40
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}
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}
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func (menu MainMenu) Render() {
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render.Begin(rl.Black)
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menu.renderLogo(20, 150)
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menu.renderEntries(340, 400)
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render.End()
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}
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