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tetris-go/game/state/handlers/gameover.go

59 lines
1.2 KiB
Go

package handlers
import (
"image/color"
"tetris/assets"
"tetris/engine/audio"
"tetris/engine/core"
"tetris/engine/render"
"tetris/game/state"
rl "github.com/gen2brain/raylib-go/raylib"
)
type GameOver struct {
blinkTimer core.IntervalTimer
textColor color.RGBA
}
func (GameOver *GameOver) Enter() {
audio.Play(assets.SFX_GAME_OVER)
GameOver.blinkTimer = core.NewIntervalTimer(0.2)
GameOver.textColor = rl.White
}
func (GameOver) Exit() {
}
func (GameOver) soundDone() bool {
return !audio.IsPlaying(assets.SFX_GAME_OVER)
}
func (GameOver *GameOver) Update(fsm state.Transitioner, delta float32) {
if GameOver.blinkTimer.UpdateReset(delta) {
if GameOver.textColor == rl.Red {
GameOver.textColor = rl.White
} else {
GameOver.textColor = rl.Red
}
}
if GameOver.soundDone() {
if rl.IsKeyPressed(rl.KeyEnter) {
fsm.Switch("gameplay")
} else if rl.IsKeyPressed(rl.KeyQ) {
fsm.Switch("menu")
}
}
}
func (GameOver GameOver) Render() {
render.Begin(rl.Black)
render.DrawTextCenter(340, 200, 32, "Game Over", GameOver.textColor)
if GameOver.soundDone() {
render.DrawTextCenter(340, 290, 16, "Press ENTER to restart", rl.White)
render.DrawTextCenter(340, 316, 16, "Press Q to return to menu", rl.White)
}
render.End()
}