68 lines
1.2 KiB
Go
68 lines
1.2 KiB
Go
package game
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import (
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"tetris/engine/graphics"
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)
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const (
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GRID_WIDTH = 10
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GRID_HEIGHT = 16
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)
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type Grid [GRID_WIDTH * GRID_HEIGHT]Block
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func (Grid) Width() int32 {
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return GRID_WIDTH
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}
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func (Grid) Height() int32 {
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return GRID_HEIGHT
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}
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func (g Grid) At(x, y byte) Block {
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return g[uint16(x)+(uint16(y)*GRID_WIDTH)]
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}
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func (g Grid) Tile(x, y byte) graphics.Tile {
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return g.At(x, y).Tile()
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}
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func (g *Grid) Set(x, y byte, c Block) {
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(*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c
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}
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func (g *Grid) ClearFullRows() byte {
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completed := byte(0)
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for y := int(g.Height() - 1); y >= 0; y-- {
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if g.IsRowFull(byte(y)) {
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completed++
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g.ClearRow(byte(y))
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} else if completed > 0 {
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g.MoveRowDown(byte(y), completed)
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}
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}
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return completed
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}
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func (g *Grid) IsRowFull(y byte) bool {
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for x := range byte(g.Width()) {
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if g.At(x, y) == BLOCK_EMPTY {
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return false
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}
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}
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return true
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}
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func (g *Grid) MoveRowDown(y, num_rows byte) {
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w := uint16(g.Width())
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src := uint16(y) * w
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dst := uint16(y+num_rows) * w
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copy(g[dst:dst+w], g[src:src+w])
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clear(g[src : src+w])
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}
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func (g *Grid) ClearRow(y byte) {
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w := uint16(g.Width())
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n := uint16(y) * w
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clear(g[n : n+w])
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}
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