package render import ( "image/color" rl "github.com/gen2brain/raylib-go/raylib" ) func DrawText(x, y, size int32, text string, col color.RGBA) { destRect := rl.Rectangle{ X: float32(x), Y: float32(y), Width: float32(size), Height: float32(size), } for _, ch := range text { if ch == ' ' { destRect.X += float32(size) continue } tile := font.GetTile(ch) if tile == nil { destRect.X += float32(size) continue } rl.DrawTexturePro(texture, tile.GetTexRect(), destRect, rl.Vector2Zero(), 0, col) destRect.X += float32(size) } }