package handlers import ( "tetris/assets" "tetris/engine/render" "tetris/game" "tetris/game/state" "tetris/game/ui" "tetris/game/ui/layouts" "tetris/game/ui/widgets" "tetris/game/uievents" rl "github.com/gen2brain/raylib-go/raylib" ) type MainMenu struct { list *layouts.ListBox } func NewMainMenu(fsm state.Transitioner) *MainMenu { return &MainMenu{ list: layouts.NewListBox([]ui.InputWidget{ widgets.NewButton("Start", 32, func() { fsm.Switch("gameplay") }), widgets.NewButton("Options", 32, func() { fsm.Switch("options") }), widgets.NewButton("Quit", 32, func() { fsm.Switch("quit") }), }).Spacing(10). OnSelect(uievents.MenuSelect), } } func (main *MainMenu) Enter() { main.list.Select(0) } func (MainMenu) Exit() { } func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) { menu.list.HandleInput() } func (MainMenu) renderLogo(offset_x, offset_y int32) { for y := range assets.LOGO_HEIGHT { for x := range assets.LOGO_STRIDE { index := assets.Logo[x+(y*assets.LOGO_STRIDE)] block := game.Block(index) if block == game.BLOCK_EMPTY { continue } src := block.Tile().GetTexRect() render.DrawTextureRec(src, rl.Rectangle{ X: float32(offset_x) + (float32(x) * src.Width * 2), Y: float32(offset_y) + (float32(y) * src.Height * 2), Width: src.Width * 2, Height: src.Height * 2, }) } } } func (menu MainMenu) Render() { render.Begin(rl.Black) menu.renderLogo(20, 150) menu.list.Draw(340, 400) render.End() }