package assets import ( "tetris/engine/audio" ) const ( SFX_SHAPE_LOCKED audio.SoundID = 0 SFX_ROW_CLEARED audio.SoundID = 1 ) func LoadSound() *audio.Library { return &audio.Library{ audio.LoadFromMemory(".mp3", SFXBlipData), audio.LoadFromMemory(".mp3", SFXBlip2Data), audio.LoadFromMemory(".mp3", SNDBackgroundData), } }