package render import ( gfxfont "tetris/engine/graphics/font" rl "github.com/gen2brain/raylib-go/raylib" ) var ( texture rl.Texture2D font *gfxfont.TileFont = nil ) func SetTexture(tex rl.Texture2D) { texture = tex } func GetTexture() rl.Texture2D { return texture } func SetFont(fnt *gfxfont.TileFont) { font = fnt }