package widgets import ( "image/color" "tetris/engine/core" "tetris/engine/render" rl "github.com/gen2brain/raylib-go/raylib" ) type Label struct { text string size int32 color color.RGBA } func NewLabel(text string, size int32) *Label { return &Label{ text: text, size: size, color: rl.White, } } func (label Label) Size() core.Vec2i { return core.Vec2i{ X: int(label.size) * len(label.text), Y: int(label.size), } } func (label *Label) SetColor(col color.RGBA) { label.color = col } func (label Label) Draw(x, y int32) { render.DrawText(x, y, label.size, label.text, label.color) }