package draw import ( "tetris/engine/core" "tetris/engine/graphics" "tetris/game/draw/grid" rl "github.com/gen2brain/raylib-go/raylib" ) type Shape interface { Tile() graphics.Tile Coordinates() [4]core.Vec2i8 } func DrawShape(offset rl.Vector2, pos core.Vec2i8, shape Shape) { tile := shape.Tile() for _, coord := range shape.Coordinates() { block := pos.Add(coord) grid.DrawBlock(offset, byte(block.X), byte(block.Y), tile) } }