package graphics import rl "github.com/gen2brain/raylib-go/raylib" type Tile struct { Size byte X, Y byte } // GetTexRect returns the texture rectangle. func (t Tile) GetTexRect() rl.Rectangle { return rl.Rectangle{ X: float32(t.X * t.Size), Y: float32(t.Y * t.Size), Width: float32(t.Size), Height: float32(t.Size), } }