package audio var defaultManager = Manager{} func LoadLibrary(library *Library) { defaultManager.Load(library) } func SetVolume(value float32) { defaultManager.SetVolume(value) } func Volume() float32 { return defaultManager.Volume() } func Play(id SoundID) { defaultManager.Play(id) } func PlayLooped(id SoundID) { defaultManager.PlayLooped(id) } func Stop(id SoundID) { defaultManager.Stop(id) } func IsPlaying(id SoundID) bool { return defaultManager.IsPlaying(id) } func Pause() { defaultManager.Pause() } func Resume() { defaultManager.Resume() } func Update() { defaultManager.Update() }