diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..623d73a
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,7 @@
+root = true
+[*]
+end_of_line = lf
+insert_final_newline = true
+[*.go]
+indent_style = tab
+indent_size = 4
diff --git a/.gitignore b/.gitignore
index 1dce0e8..d46f6d4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,3 @@
/tetris
+/tetris.exe
+/config.json
diff --git a/CHANGELOG.md b/CHANGELOG.md
new file mode 100644
index 0000000..c009c82
--- /dev/null
+++ b/CHANGELOG.md
@@ -0,0 +1,211 @@
+# Changelog
+
+All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.
+
+---
+## [1.2.0](http://git.sargeras.net/pnx/tetris-go/src/1.2.0) - 2026-04-04
+
+### Features
+
+- **(menu)** use list.SetSelected() on Enter() so that no audio is played. ([ef79889](http://git.sargeras.net/pnx/tetris-go/commit/ef798896c3493d67b823ae762bb0c8a14c6a2f45))
+- **(menu)** play "menu enter" sound when button action is triggered ([eb7486f](http://git.sargeras.net/pnx/tetris-go/commit/eb7486f57cf9878cd626fcbf39417b714e9acaef))
+- **(music)** add gameplay background music ([562d47a](http://git.sargeras.net/pnx/tetris-go/commit/562d47a72366eeaca88a0eeb3c3ee5f75bed36f8))
+- **(ui)** add ListBox.SetSelected() ([f3d7995](http://git.sargeras.net/pnx/tetris-go/commit/f3d7995bc25b8da9055f6a7ead404c3ad21df852))
+
+---
+## [1.1.0](http://git.sargeras.net/pnx/tetris-go/src/1.1.0) - 2025-10-28
+
+### Features
+
+- **(audio)** add SetVolume() and Volume() ([678670f](http://git.sargeras.net/pnx/tetris-go/commit/678670fd376d2098f4ad5ef1491f716545f907c1))
+- **(engine)** add number clamping functions ([7d5d5b9](http://git.sargeras.net/pnx/tetris-go/commit/7d5d5b9a54b92e00fa159bef64cc8e096c626726))
+- **(input)** add KeyPressedWithRepeat() ([3d3e8d7](http://git.sargeras.net/pnx/tetris-go/commit/3d3e8d7a445e3f33902006b194b1aa7712009bbe))
+- **(render)** adding DrawRectOutlineBorder() ([d407eaa](http://git.sargeras.net/pnx/tetris-go/commit/d407eaad8b3f68b2ae1ab6a068b6ca576f0d83b2))
+- **(ui)** menu should not call audio module directly, make it more modular with and onSelect event callback ([a175654](http://git.sargeras.net/pnx/tetris-go/commit/a1756549f9dbefbfcda259f6839dab6159fd5b2a))
+- **(ui)** call onSelect in Select() function and make Next()/Previous() use that function ([0bc5863](http://git.sargeras.net/pnx/tetris-go/commit/0bc5863284bc09bf43c9a3782d4826c576e7fa9b))
+- **(ui)** implement new ui system ([6cf0e4a](http://git.sargeras.net/pnx/tetris-go/commit/6cf0e4abb4ae67ac5ad1f1ec833caf2abd73b4c5))
+- **(ui)** add options menu ([30b1946](http://git.sargeras.net/pnx/tetris-go/commit/30b194619ff76136bb3f5ec68127c8c4bac445a5))
+- add line clear animation ([db9ec53](http://git.sargeras.net/pnx/tetris-go/commit/db9ec53d354d746748aba10be37bed53d79ecd4b))
+- dont close application when user presses Esc key ([d1ed556](http://git.sargeras.net/pnx/tetris-go/commit/d1ed55677e2750867150ec4911b6b79bab1fb401))
+- implement persistant configuration ([8a02249](http://git.sargeras.net/pnx/tetris-go/commit/8a0224984572b8c167d5298a35823b6b2daaabe5))
+
+### Miscellaneous Chores
+
+- rename Rows to Lines in Grid as Lines are more common in tetris. ([190c6ad](http://git.sargeras.net/pnx/tetris-go/commit/190c6ad914430edbbedfa29612b6700071e9ab1e))
+- add trimpath and ldflags to build command ([e5c86a1](http://git.sargeras.net/pnx/tetris-go/commit/e5c86a1528100e7f3f4018bfc2739ba95eb9472e))
+- setup git-cliff ([fd15ed0](http://git.sargeras.net/pnx/tetris-go/commit/fd15ed0b11b6db29ebf84e3ed5f20790abef334a))
+
+### Refactoring
+
+- move ui code from game/state/handlers/menu.go to its own package in game/ui ([bcd6025](http://git.sargeras.net/pnx/tetris-go/commit/bcd6025aa371904d8d56069ce936d72142d10082))
+
+---
+## [1.0.0](http://git.sargeras.net/pnx/tetris-go/src/1.0.0) - 2025-10-28
+
+### Bug Fixes
+
+- **(audio)** implement IsPlaying() correctly ([1b187d7](http://git.sargeras.net/pnx/tetris-go/commit/1b187d74120b15b1eb2c044bada468ff293e5319))
+
+### Features
+
+- **(assets)** add icon ([5b54466](http://git.sargeras.net/pnx/tetris-go/commit/5b54466018962e8ab02c8f34893bb66c03769910))
+- **(assets)** adding logo data ([dc83316](http://git.sargeras.net/pnx/tetris-go/commit/dc833168865024d01092a240be02b3bbddfbd129))
+- **(engine)** add LoadImageFromMemory() ([93736e0](http://git.sargeras.net/pnx/tetris-go/commit/93736e060ef02b0c26cdcaf22f104b3e62e17507))
+- **(gameover)** only allow the user to switch state after the gameover sound has been played. ([53ac384](http://git.sargeras.net/pnx/tetris-go/commit/53ac3840baf207b5c983535a3fbf69a11f4b7a52))
+- **(gameover)** make gameover state abit more interesting. ([4319ec5](http://git.sargeras.net/pnx/tetris-go/commit/4319ec55e5b3b101aea56972b91fec3e8d9ee69f))
+- **(menu)** draw logo ([9b11f3b](http://git.sargeras.net/pnx/tetris-go/commit/9b11f3b2200983d36dff0e0d5ef18619e608619d))
+- **(menu)** put entries rendering into its own function ([ca481ad](http://git.sargeras.net/pnx/tetris-go/commit/ca481ad7c7ae0be652d12552128d0724351e2d6c))
+- set window icon ([57e57f3](http://git.sargeras.net/pnx/tetris-go/commit/57e57f3037ac026ec24c264617f648a234c59862))
+
+### Miscellaneous Chores
+
+- **(makefile)** add .PHONY target again ([634fd7c](http://git.sargeras.net/pnx/tetris-go/commit/634fd7ce408cf4c8fd36db9bd974da95269e3080))
+- fix build for windows ([213b9a0](http://git.sargeras.net/pnx/tetris-go/commit/213b9a0d9eb4d0871566d549ece09128b97976bc))
+- add editorconfig ([cb6e66b](http://git.sargeras.net/pnx/tetris-go/commit/cb6e66bc45fe35cf209f780700cd424108fa759c))
+- update readme and add license ([02a915b](http://git.sargeras.net/pnx/tetris-go/commit/02a915b8373f9ace1ae9702b565f82065b4289ed))
+
+---
+## [0.13.0](http://git.sargeras.net/pnx/tetris-go/src/v0.13.0) - 2025-09-24
+
+### Bug Fixes
+
+- reset state on Enter() ([cd750a5](http://git.sargeras.net/pnx/tetris-go/commit/cd750a55083f056ccc06b67d7193288c9ec2b291))
+
+### Features
+
+- **(assets)** add menu sound effects ([7c02075](http://git.sargeras.net/pnx/tetris-go/commit/7c020750755fbf016c48ba7c6607ecde1da2c444))
+- **(assets)** add gameover sound ([9f055c6](http://git.sargeras.net/pnx/tetris-go/commit/9f055c6bb82d583c36289cf510f7200d0382a6a3))
+- **(fsm)** make the special state "quit" exit the fsm. ([35e73f2](http://git.sargeras.net/pnx/tetris-go/commit/35e73f2b37e75c0af270c11f04b28de27e08f383))
+- **(gameover)** play gameover sound ([dcad4ad](http://git.sargeras.net/pnx/tetris-go/commit/dcad4ad0a5f973a7bf95f63277c591c79956ac68))
+- **(gameover)** center text ([8f8be3d](http://git.sargeras.net/pnx/tetris-go/commit/8f8be3d6f7906a84b077e71082ba3bcb73180c51))
+- **(menu)** play sound effects. ([68b67e4](http://git.sargeras.net/pnx/tetris-go/commit/68b67e4585a4f38974b5246089b675f92d40d96b))
+- **(render)** add DrawTextCenter() ([346cf35](http://git.sargeras.net/pnx/tetris-go/commit/346cf350d8375df56ca2fbf6044d7600d03ccdf1))
+- add basic state machine implementation ([75b4981](http://git.sargeras.net/pnx/tetris-go/commit/75b498156667fb7569d3e08dbb00a9b60e69c679))
+- refactor gameplay logic from main.go to a state machine handler. ([29225b7](http://git.sargeras.net/pnx/tetris-go/commit/29225b7007cd154243c48bad8c321b6c4633f323))
+- add basic menu state ([53a31ea](http://git.sargeras.net/pnx/tetris-go/commit/53a31ea8ade6a63ecf3c56c3b061f4715859e18f))
+- add basic game over state ([6d15a80](http://git.sargeras.net/pnx/tetris-go/commit/6d15a806f6172b674617511ab57fc258e55e2a77))
+- register menu and gameover states. ([b8397ae](http://git.sargeras.net/pnx/tetris-go/commit/b8397aefdb0e653266b3851f81708dea28ac7063))
+- start the machine in the menu state ([cae34a5](http://git.sargeras.net/pnx/tetris-go/commit/cae34a52aa3c4d78607065feb976b98e53a5475c))
+- detect game over condition and switch state. ([54a7821](http://git.sargeras.net/pnx/tetris-go/commit/54a7821df0016eb0f1deeeb7c8a55af121d3e76a))
+- improve menu ([288e710](http://git.sargeras.net/pnx/tetris-go/commit/288e710b9f298de25d0a16564287c54e788fb551))
+
+---
+## [0.12.0](http://git.sargeras.net/pnx/tetris-go/src/v0.12.0) - 2025-09-21
+
+### Features
+
+- **(assets)** add sound files ([1799422](http://git.sargeras.net/pnx/tetris-go/commit/17994225917cfe0f5085b1f968deec55273482b2))
+- **(assets)** add sound library ([1c31fd4](http://git.sargeras.net/pnx/tetris-go/commit/1c31fd43ac99239db184d3144383efb03e59ad90))
+- engine audio code ([5860aa6](http://git.sargeras.net/pnx/tetris-go/commit/5860aa69d6cea02e321d6de768adfddc39cc3b52))
+- initialize and use audio subsystem. ([173adad](http://git.sargeras.net/pnx/tetris-go/commit/173adadb8405804e641f5bd56e666d2b0a1a3861))
+- add sound on shape locked and row clear ([a5c9e68](http://git.sargeras.net/pnx/tetris-go/commit/a5c9e687ee604a5c783c7873ffa0d5a5e5f6813c))
+
+---
+## [0.11.0](http://git.sargeras.net/pnx/tetris-go/src/v0.11.0) - 2025-09-17
+
+### Features
+
+- add game/shape_queue.go ([5c45032](http://git.sargeras.net/pnx/tetris-go/commit/5c4503268f62c30d814db74dde56bfdbf5aa9293))
+- use ShapeQueue to implement shape RNG ([d6c9389](http://git.sargeras.net/pnx/tetris-go/commit/d6c9389e60252048c80f44572b024607d19c8814))
+
+---
+## [0.10.0](http://git.sargeras.net/pnx/tetris-go/src/v0.10.0) - 2025-09-17
+
+### Features
+
+- draw next shape ([12712e0](http://git.sargeras.net/pnx/tetris-go/commit/12712e0172071013f323d87c75d573645d7f2195))
+
+---
+## [0.9.0](http://git.sargeras.net/pnx/tetris-go/src/v0.9.0) - 2025-09-15
+
+### Features
+
+- add score type ([14520e0](http://git.sargeras.net/pnx/tetris-go/commit/14520e047c2fdff69a5489ba1dbfd565f09826d8))
+- show score and increment when lines are cleared ([b6a33d0](http://git.sargeras.net/pnx/tetris-go/commit/b6a33d017f718659a5b21f2d80b8c706d4ee28be))
+
+---
+## [0.8.0](http://git.sargeras.net/pnx/tetris-go/src/v0.8.0) - 2025-09-15
+
+### Features
+
+- **(grid)** add IsRowFull() ([eb31bdf](http://git.sargeras.net/pnx/tetris-go/commit/eb31bdf50cfb30f2b3ee4e3f3771b938330735f7))
+- **(grid)** add ClearRow() ([8903319](http://git.sargeras.net/pnx/tetris-go/commit/890331991ffd12c0bc41ba9ba329fcc661e3feef))
+- **(grid)** add MoveRowDown() ([1d7423d](http://git.sargeras.net/pnx/tetris-go/commit/1d7423d8867a802f442b18143824a4cffa8fb9d0))
+- **(grid)** add ClearFullRows() ([2a7f394](http://git.sargeras.net/pnx/tetris-go/commit/2a7f394b7f129b8a8d3a44ea314ba7c654688abc))
+- clear full lines after locking shape ([ac4d911](http://git.sargeras.net/pnx/tetris-go/commit/ac4d911efd0bfa7aeff57acf8535c916dc6a22ca))
+
+---
+## [0.7.0](http://git.sargeras.net/pnx/tetris-go/src/v0.7.0) - 2025-09-15
+
+### Features
+
+- soft drop ([8f11a99](http://git.sargeras.net/pnx/tetris-go/commit/8f11a99e08edc0473458f28adb4db87a75092a04))
+
+---
+## [0.6.0](http://git.sargeras.net/pnx/tetris-go/src/v0.6.0) - 2025-09-15
+
+### Features
+
+- **(shape)** add RotateCW() and RotateCCW() ([6131b75](http://git.sargeras.net/pnx/tetris-go/commit/6131b751e568c7a48500428b639457d2cd426eb3))
+- rotate shape when UP is pressed. ([4ce5b82](http://git.sargeras.net/pnx/tetris-go/commit/4ce5b82b25acd93ce7cfaab18b300b6c25f2ba30))
+
+---
+## [0.5.0](http://git.sargeras.net/pnx/tetris-go/src/v0.5.0) - 2025-09-15
+
+### Features
+
+- **(collision)** check grid bounds in x axis. ([aeaf6cb](http://git.sargeras.net/pnx/tetris-go/commit/aeaf6cb5c47027c07958f7a7c2c07decb1ed49e7))
+- add shape movement ([ac14dfe](http://git.sargeras.net/pnx/tetris-go/commit/ac14dfe8b3b2a60dcb3bf71bbf89a0b42c99e389))
+
+### Miscellaneous Chores
+
+- update go.mod ([d6a9e80](http://git.sargeras.net/pnx/tetris-go/commit/d6a9e80fbb79532a2f63d88b126b2fd448de3c7f))
+
+---
+## [0.4.0](http://git.sargeras.net/pnx/tetris-go/src/v0.4.0) - 2025-09-14
+
+### Bug Fixes
+
+- check bound before placing a block in LockShape() ([ca6497d](http://git.sargeras.net/pnx/tetris-go/commit/ca6497d36223508a717177bc8f21d8238aa6eae5))
+
+### Features
+
+- **(collision)** check for collision against blocks in the grid. ([dab2570](http://git.sargeras.net/pnx/tetris-go/commit/dab2570b76c224ad3b6b3741c3cb0381d403fa79))
+
+---
+## [0.3.0](http://git.sargeras.net/pnx/tetris-go/src/v0.3.0) - 2025-09-14
+
+### Features
+
+- lock and spawn shapes ([a6072e5](http://git.sargeras.net/pnx/tetris-go/commit/a6072e5b05a265bfd38c3b784731bfaed165e2d7))
+
+### Refactoring
+
+- cleanup main loop code by moving related code into update/render functions respectively. ([3c84709](http://git.sargeras.net/pnx/tetris-go/commit/3c847094a060caec81dd805bc58f2ab1b93b2289))
+
+---
+## [0.2.0](http://git.sargeras.net/pnx/tetris-go/src/v0.2.0) - 2025-09-14
+
+### Features
+
+- **(draw)** add grid.DrawBlock() ([4dd6d93](http://git.sargeras.net/pnx/tetris-go/commit/4dd6d936535e9e39d09b365d9ae005c4a9ddefb5))
+- **(draw)** add DrawShape() ([02157a1](http://git.sargeras.net/pnx/tetris-go/commit/02157a12eadc96a6be8e6212c7fe8357a290c432))
+- add engine/core/vec2.go ([9387402](http://git.sargeras.net/pnx/tetris-go/commit/93874028b07c879a718d9dc41a0c98a17fd55bbc))
+- add shape struct ([6564879](http://git.sargeras.net/pnx/tetris-go/commit/656487903e282507c0bfabac5657c124a63c4d7f))
+- draw shape on grid. ([63a3662](http://git.sargeras.net/pnx/tetris-go/commit/63a3662dbe6f6a801fdbcbc07e99f24f1f0afbb6))
+- add engine/core/interval_timer.go ([ffbf133](http://git.sargeras.net/pnx/tetris-go/commit/ffbf1332c5c0f1035a58c9b1d98c12c16c76f66b))
+- implement shape drop ([ab69d50](http://git.sargeras.net/pnx/tetris-go/commit/ab69d501b9e0e82358873e431cc934ad74821361))
+- add CheckShapeCollision() ([27c10af](http://git.sargeras.net/pnx/tetris-go/commit/27c10af4248bfd3150850006ecdbd6833c7c27c9))
+- add collision check on shape drop. ([50a7666](http://git.sargeras.net/pnx/tetris-go/commit/50a76662469874ea48b32e7dc03fcbf75977e4a6))
+
+---
+## [0.1.0](http://git.sargeras.net/pnx/tetris-go/src/0.1.0) - 2025-09-14
+
+### Features
+
+- **(assets)** add constant with the size of blocks in the sprite texture. ([93a660e](http://git.sargeras.net/pnx/tetris-go/commit/93a660e8d3f2fe7fa06d4066b2a74bc84347978b))
+- add game/block.go ([6e21b1f](http://git.sargeras.net/pnx/tetris-go/commit/6e21b1fcb2cd0f6554e5af3b52222f31c461915c))
+- add game/grid.go ([2a84c7b](http://git.sargeras.net/pnx/tetris-go/commit/2a84c7bf6a8a4faee67c5b813faca587621aa6aa))
+- make rendering work with the grid struct. ([1b9ba08](http://git.sargeras.net/pnx/tetris-go/commit/1b9ba081e2bf0b7f4be0088ea6d7d6c42294b3ad))
+
+
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..b69871e
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
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+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
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+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
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+
+ To "propagate" a work means to do anything with it that, without
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+.
diff --git a/Makefile b/Makefile
index 7017b46..87a9e30 100644
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,14 @@
GO = go
+GOFLAGS = -trimpath -ldflags="-s -w"
.PHONY: tetris
tetris :
- $(GO) build -o $@
+ $(GO) build $(GOFLAGS) tetris.go
+
+release : NEXT_VER = $(shell git-cliff --bumped-version)
+release :
+ git-cliff --bump -o CHANGELOG.md
+ git add CHANGELOG.md
+ git commit -m "chore(version): Bump to $(NEXT_VER)"
+ git tag $(NEXT_VER)
diff --git a/README.md b/README.md
index a9138a5..a1ff326 100644
--- a/README.md
+++ b/README.md
@@ -1,23 +1,71 @@
-# Tetris in golang
+# Tetris (Go + Raylib)
+
+A small, self‑contained Tetris clone written in Go using raylib‑go.
+It features classic gameplay (movement, rotation, line clearing, scoring),
+a simple menu and game‑over flow, pixel‑art tiles, and embedded audio — all shipped as a single binary via `go:embed`.
+
+## Features
+
+- Classic Tetris gameplay with 7 tetrominoes
+- Next piece preview and line clearing with scoring
+- Keyboard controls for movement, rotation, and soft drop
+- Simple menu and game‑over screens via a tiny state machine
+- Embedded sprites, icon, SFX, and background music (no external files at runtime)
+
+## Controls
+
+- Left / Right: Move piece
+- Up: Rotate clockwise
+- Down (hold): Soft drop (faster fall)
+- Enter: Select in menu, restart from game over
+- Q: Return to menu from game over
+
+## Scoring
+
+Points are awarded per simultaneous line clear using: `score = L^2 * 100`
+where `L` is the number of lines cleared at once.
+
+- 1 line → 100
+- 2 lines → 400
+- 3 lines → 900
+- 4 lines → 1600
+
+## Build and Run
+
+Prerequisites:
+- Go (as indicated in `go.mod`)
+- A working C toolchain (required by raylib‑go). On Linux you may need basic X11/ALSA dev packages.
+
+### Build
+
+Using `make`
+
+```sh
+make
+```
+
+Using go directly:
+
+```sh
+go build tetris.go
+```
+### Run
+
+```sh
+./tetris
+```
+
+## Project Structure
+
+- `tetris.go`: Program entrypoint; initializes window, renderer, audio, and the state machine.
+- `assets/`: Embedded resources (sprites, icon, SFX, music) and a compact tile‑font mapping.
+- `engine/`: Lightweight helpers for audio, graphics, font/tile rendering, timing, and render context.
+- `game/`: Core gameplay (grid, shapes, collision, scoring) and state handlers for `menu`, `gameplay`, and `gameover`.
## Roadmap
-- [x] Initial Commit - Project Scaffolding (rendering engine)
-- [x] 0.1 - Grid
-- [x] 0.2 - Basic shapes (falling + collision with floor)
-- [x] 0.3 - Shapes: Lock + spawn
-- [x] 0.4 - Collision with with blocks in grid
-- [x] 0.5 - left/right movement
-- [x] 0.6 - Shapes rotation
-- [ ] 0.7 - Soft Drop
-- [ ] 0.8 - Clear lines
-- [ ] 0.9 - Score
-- [ ] 0.10 - Next shape
-- [ ] 0.11 - RNG Shape generation
-- [ ] 0.12 - Sound
-- [ ] 0.13 - State machine: Menu, Gameplay and Game Over screen.
-- [ ] 1.0 - Bugfixes
-
-## Future things (aka Rad stuffs!)
-
-- [ ] Animations (Clear lines)
+- [x] Line clear animations
+- [ ] Hard drop and ghost piece
+- [ ] Level/speed progression and pause
+- [ ] High score persistence
+- [ ] Custom key bindings
diff --git a/assets/background.mp3 b/assets/background.mp3
new file mode 100644
index 0000000..58a10a4
Binary files /dev/null and b/assets/background.mp3 differ
diff --git a/assets/blip.mp3 b/assets/blip.mp3
new file mode 100644
index 0000000..500c364
Binary files /dev/null and b/assets/blip.mp3 differ
diff --git a/assets/blip2.mp3 b/assets/blip2.mp3
new file mode 100644
index 0000000..971ebb4
Binary files /dev/null and b/assets/blip2.mp3 differ
diff --git a/assets/def.go b/assets/def.go
index 8c6691a..85a95e8 100644
--- a/assets/def.go
+++ b/assets/def.go
@@ -6,6 +6,9 @@ import (
"tetris/engine/graphics/font"
)
+//go:embed icon.png
+var Icon []byte
+
//go:embed sprites.png
var Sprite []byte
@@ -55,3 +58,17 @@ var Font = font.TileFont{
},
CaseInsensitive: true,
}
+
+// Sounds
+
+//go:embed blip.mp3
+var SFXBlipData []byte
+
+//go:embed blip2.mp3
+var SFXBlip2Data []byte
+
+//go:embed gameover.mp3
+var SFXGameOverData []byte
+
+//go:embed background.mp3
+var SNDBackgroundData []byte
diff --git a/assets/gameover.mp3 b/assets/gameover.mp3
new file mode 100644
index 0000000..3222d6b
Binary files /dev/null and b/assets/gameover.mp3 differ
diff --git a/assets/icon.png b/assets/icon.png
new file mode 100644
index 0000000..3e6916f
Binary files /dev/null and b/assets/icon.png differ
diff --git a/assets/logo.go b/assets/logo.go
new file mode 100644
index 0000000..7305ef4
--- /dev/null
+++ b/assets/logo.go
@@ -0,0 +1,14 @@
+package assets
+
+const (
+ LOGO_STRIDE = 20
+ LOGO_HEIGHT = 5
+)
+
+var Logo = [LOGO_HEIGHT * LOGO_STRIDE]byte{
+ 1, 1, 1, 0, 2, 2, 0, 3, 3, 3, 0, 4, 4, 0, 0, 5, 0, 6, 6, 6,
+ 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 0, 0,
+ 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 4, 0, 0, 5, 0, 0, 6, 0,
+ 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 0, 0, 6,
+ 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 6, 6,
+}
diff --git a/assets/sound.go b/assets/sound.go
new file mode 100644
index 0000000..bd12a39
--- /dev/null
+++ b/assets/sound.go
@@ -0,0 +1,24 @@
+package assets
+
+import (
+ "tetris/engine/audio"
+)
+
+const (
+ SFX_SHAPE_LOCKED audio.SoundID = 0
+ SFX_ROW_CLEARED audio.SoundID = 1
+ SFX_MUSIC audio.SoundID = 3
+ SFX_MENU_SELECT audio.SoundID = 0
+ SFX_MENU_ENTER audio.SoundID = 1
+ SFX_MENU_SOUND_VOLUME_SELECT audio.SoundID = 1
+ SFX_GAME_OVER audio.SoundID = 2
+)
+
+func LoadSound() *audio.Library {
+ return &audio.Library{
+ audio.LoadFromMemory(".mp3", SFXBlipData),
+ audio.LoadFromMemory(".mp3", SFXBlip2Data),
+ audio.LoadFromMemory(".mp3", SFXGameOverData),
+ audio.LoadFromMemory(".mp3", SNDBackgroundData),
+ }
+}
diff --git a/cliff.toml b/cliff.toml
new file mode 100644
index 0000000..3153cb1
--- /dev/null
+++ b/cliff.toml
@@ -0,0 +1,86 @@
+# git-cliff ~ configuration file
+# https://git-cliff.org/docs/configuration
+
+[changelog]
+# A Tera template to be rendered as the changelog's footer.
+# See https://keats.github.io/tera/docs/#introduction
+header = """
+# Changelog\n
+All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.\n
+"""
+# A Tera template to be rendered for each release in the changelog.
+# See https://keats.github.io/tera/docs/#introduction
+body = """
+---
+{% if version %}\
+ ## [{{ version | trim_start_matches(pat="v") }}]($REPO/src/{{ version }}) - {{ timestamp | date(format="%Y-%m-%d") }}
+{% else %}\
+ ## [unreleased]
+{% endif %}\
+{% for group, commits in commits | group_by(attribute="group") %}
+ ### {{ group | striptags | trim | upper_first }}
+ {% for commit in commits
+ | filter(attribute="scope")
+ | sort(attribute="scope") %}
+ - **({{commit.scope}})**{% if commit.breaking %} [**breaking**]{% endif %} \
+ {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }}))
+ {%- endfor -%}
+ {% raw %}\n{% endraw %}\
+ {%- for commit in commits %}
+ {%- if commit.scope -%}
+ {% else -%}
+ - {% if commit.breaking %} [**breaking**]{% endif %}\
+ {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }}))
+ {% endif -%}
+ {% endfor -%}
+{% endfor %}\n
+"""
+# A Tera template to be rendered as the changelog's footer.
+# See https://keats.github.io/tera/docs/#introduction
+footer = """
+
+"""
+# Remove leading and trailing whitespaces from the changelog's body.
+trim = true
+# postprocessors
+postprocessors = [
+ # Replace the placeholder `` with a URL.
+ { pattern = '\$REPO', replace = "http://git.sargeras.net/pnx/tetris-go" },
+]
+
+[git]
+# Parse commits according to the conventional commits specification.
+# See https://www.conventionalcommits.org
+conventional_commits = true
+# Exclude commits that do not match the conventional commits specification.
+filter_unconventional = true
+# Split commits on newlines, treating each line as an individual commit.
+split_commits = false
+# An array of regex based parsers to modify commit messages prior to further processing.
+commit_preprocessors = [
+ # Replace issue numbers with link templates to be updated in `changelog.postprocessors`.
+ #{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "([#${2}](https://github.com/orhun/git-cliff/issues/${2}))"},
+]
+# An array of regex based parsers for extracting data from the commit message.
+# Assigns commits to groups.
+# Optionally sets the commit's scope and can decide to exclude commits from further processing.
+commit_parsers = [
+ { message = "^feat", group = "Features" },
+ { message = "^fix", group = "Bug Fixes" },
+ { message = "^doc", group = "Documentation" },
+ { message = "^perf", group = "Performance" },
+ { message = "^refactor", group = "Refactoring" },
+ { message = "^style", group = "Style" },
+ { message = "^revert", group = "Revert" },
+ { message = "^test", group = "Tests" },
+ { message = "^chore\\(version\\):", skip = true },
+ { message = "^chore", group = "Miscellaneous Chores" },
+ { body = ".*security", group = "Security" },
+]
+# Exclude commits that are not matched by any commit parser.
+filter_commits = false
+# Order releases topologically instead of chronologically.
+topo_order = false
+# Order of commits in each group/release within the changelog.
+# Allowed values: newest, oldest
+sort_commits = "oldest"
diff --git a/engine/audio/default_manger.go b/engine/audio/default_manger.go
new file mode 100644
index 0000000..ae0a31a
--- /dev/null
+++ b/engine/audio/default_manger.go
@@ -0,0 +1,43 @@
+package audio
+
+var defaultManager = Manager{}
+
+func LoadLibrary(library *Library) {
+ defaultManager.Load(library)
+}
+
+func SetVolume(value float32) {
+ defaultManager.SetVolume(value)
+}
+
+func Volume() float32 {
+ return defaultManager.Volume()
+}
+
+func Play(id SoundID) {
+ defaultManager.Play(id)
+}
+
+func PlayLooped(id SoundID) {
+ defaultManager.PlayLooped(id)
+}
+
+func Stop(id SoundID) {
+ defaultManager.Stop(id)
+}
+
+func IsPlaying(id SoundID) bool {
+ return defaultManager.IsPlaying(id)
+}
+
+func Pause() {
+ defaultManager.Pause()
+}
+
+func Resume() {
+ defaultManager.Resume()
+}
+
+func Update() {
+ defaultManager.Update()
+}
diff --git a/engine/audio/init.go b/engine/audio/init.go
new file mode 100644
index 0000000..fa3f4be
--- /dev/null
+++ b/engine/audio/init.go
@@ -0,0 +1,11 @@
+package audio
+
+import rl "github.com/gen2brain/raylib-go/raylib"
+
+func Init() {
+ rl.InitAudioDevice()
+}
+
+func Exit() {
+ rl.CloseAudioDevice()
+}
diff --git a/engine/audio/library.go b/engine/audio/library.go
new file mode 100644
index 0000000..0ed3759
--- /dev/null
+++ b/engine/audio/library.go
@@ -0,0 +1,16 @@
+package audio
+
+import rl "github.com/gen2brain/raylib-go/raylib"
+
+// Library is a map of SoundID's and sound data.
+type Library []rl.Sound
+
+func (l Library) Unload() {
+ for _, stream := range l {
+ rl.UnloadSound(stream)
+ }
+}
+
+func (l Library) Get(id SoundID) *rl.Sound {
+ return &l[id]
+}
diff --git a/engine/audio/load.go b/engine/audio/load.go
new file mode 100644
index 0000000..97a56b4
--- /dev/null
+++ b/engine/audio/load.go
@@ -0,0 +1,11 @@
+package audio
+
+import (
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+func LoadFromMemory(typ string, data []byte) rl.Sound {
+ wave := rl.LoadWaveFromMemory(typ, data, int32(len(data)))
+ defer rl.UnloadWave(wave)
+ return rl.LoadSoundFromWave(wave)
+}
diff --git a/engine/audio/manager.go b/engine/audio/manager.go
new file mode 100644
index 0000000..63300f6
--- /dev/null
+++ b/engine/audio/manager.go
@@ -0,0 +1,103 @@
+package audio
+
+import (
+ "slices"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type audio struct {
+ id SoundID
+ snd rl.Sound
+}
+
+type Manager struct {
+ library *Library
+ active []audio
+ paused bool
+}
+
+func (sm *Manager) Load(library *Library) {
+ sm.library = library
+}
+
+func (sm Manager) SetVolume(value float32) {
+ rl.SetMasterVolume(value)
+}
+
+func (sm Manager) Volume() float32 {
+ return rl.GetMasterVolume()
+}
+
+func (sm *Manager) play(id SoundID, looping bool) {
+ snd := sm.library.Get(id)
+
+ alias := rl.LoadSoundAlias(*snd)
+ alias.Stream.Buffer.Looping = looping
+
+ sm.active = append(sm.active, audio{
+ id: id,
+ snd: alias,
+ })
+
+ rl.PlaySound(alias)
+}
+
+func (sm *Manager) Play(id SoundID) {
+ sm.play(id, false)
+}
+
+func (sm *Manager) PlayLooped(id SoundID) {
+ sm.play(id, true)
+}
+
+func (sm *Manager) Stop(id SoundID) {
+ sm.active = slices.DeleteFunc(sm.active, func(a audio) bool {
+ if a.id == id {
+ rl.StopSound(a.snd)
+ rl.UnloadSoundAlias(a.snd)
+ return true
+ }
+ return false
+ })
+}
+
+func (sm Manager) IsPlaying(id SoundID) bool {
+ return slices.ContainsFunc(sm.active, func(e audio) bool {
+ return e.id == id
+ })
+}
+
+// Pause all active sounds
+func (sm *Manager) Pause() {
+ sm.paused = true
+ for _, audio := range sm.active {
+ rl.PauseSound(audio.snd)
+ }
+}
+
+// Resume all active sounds.
+func (sm *Manager) Resume() {
+ for _, audio := range sm.active {
+ rl.ResumeSound(audio.snd)
+ }
+ sm.paused = false
+}
+
+func (sm *Manager) Update() {
+ if sm.paused {
+ return
+ }
+
+ active := sm.active[:0]
+
+ for _, audio := range sm.active {
+ if !rl.IsSoundPlaying(audio.snd) {
+ rl.UnloadSoundAlias(audio.snd)
+ continue
+ }
+ active = append(active, audio)
+ }
+
+ sm.active = active
+}
diff --git a/engine/audio/sound_id.go b/engine/audio/sound_id.go
new file mode 100644
index 0000000..a852919
--- /dev/null
+++ b/engine/audio/sound_id.go
@@ -0,0 +1,4 @@
+package audio
+
+type SoundID byte
+
diff --git a/engine/core/num_clamp.go b/engine/core/num_clamp.go
new file mode 100644
index 0000000..5ebb6c6
--- /dev/null
+++ b/engine/core/num_clamp.go
@@ -0,0 +1,9 @@
+package core
+
+func ByteToClampedFloat32(v byte) float32 {
+ return min(float32(v)/255.0, 1.0)
+}
+
+func ClampedFloat32ToByte(v float32) byte {
+ return byte(min(v, 1.0) * 255)
+}
diff --git a/engine/graphics/image.go b/engine/graphics/image.go
new file mode 100644
index 0000000..d92b93c
--- /dev/null
+++ b/engine/graphics/image.go
@@ -0,0 +1,7 @@
+package graphics
+
+import rl "github.com/gen2brain/raylib-go/raylib"
+
+func LoadImageFromMemory(typ string, data []byte) *rl.Image {
+ return rl.LoadImageFromMemory(typ, data, int32(len(data)))
+}
diff --git a/engine/input/keyboard.go b/engine/input/keyboard.go
new file mode 100644
index 0000000..89134d5
--- /dev/null
+++ b/engine/input/keyboard.go
@@ -0,0 +1,8 @@
+package input
+
+import rl "github.com/gen2brain/raylib-go/raylib"
+
+func KeyPressedWithRepeat(key int32) bool {
+ return rl.IsKeyPressed(key) || rl.IsKeyPressedRepeat(key)
+}
+
diff --git a/engine/render/rect.go b/engine/render/rect.go
index 3ad993b..399c741 100644
--- a/engine/render/rect.go
+++ b/engine/render/rect.go
@@ -17,10 +17,15 @@ func DrawRectBorder(rect rl.RectangleInt32, col color.RGBA, border_size int32, b
Height: float32(rect.Height),
}, col)
- rl.DrawRectangleLinesEx(rl.Rectangle{
- X: float32(rect.X - border_size),
- Y: float32(rect.Y - border_size),
- Width: float32(rect.Width + (border_size * 2)),
- Height: float32(rect.Height + (border_size * 2)),
- }, float32(border_size), border_col)
+ DrawRectOutlineBorder(rect, border_size, border_col)
+}
+
+// DrawRectOutlineBorder draws a border (outer) around the rectangle.
+func DrawRectOutlineBorder(rect rl.RectangleInt32, size int32, col color.RGBA) {
+ rl.DrawRectangleLinesEx(rl.Rectangle{
+ X: float32(rect.X - size),
+ Y: float32(rect.Y - size),
+ Width: float32(rect.Width + (size * 2)),
+ Height: float32(rect.Height + (size * 2)),
+ }, float32(size), col)
}
diff --git a/engine/render/text.go b/engine/render/text.go
index 471f85e..419c96a 100644
--- a/engine/render/text.go
+++ b/engine/render/text.go
@@ -29,3 +29,9 @@ func DrawText(x, y, size int32, text string, col color.RGBA) {
destRect.X += float32(size)
}
}
+
+func DrawTextCenter(x, y, size int32, text string, col color.RGBA) {
+ l := int32(len(text))
+ x = x - ((size * l) / 2)
+ DrawText(x, y, size, text, col)
+}
diff --git a/game/config.go b/game/config.go
new file mode 100644
index 0000000..710fb0c
--- /dev/null
+++ b/game/config.go
@@ -0,0 +1,21 @@
+package game
+
+import (
+ "io"
+
+ "tetris/game/config"
+)
+
+// Global config variable with default values.
+var Config = &config.Config{
+ SoundVolume: 255,
+}
+
+func LoadConfig(configPath string) error {
+ cfg, err := config.LoadFromFile(configPath)
+ if err != nil && err != io.EOF {
+ return err
+ }
+ Config = cfg
+ return nil
+}
diff --git a/game/config/config.go b/game/config/config.go
new file mode 100644
index 0000000..82ad3d8
--- /dev/null
+++ b/game/config/config.go
@@ -0,0 +1,45 @@
+package config
+
+import (
+ "encoding/json"
+ "io"
+ "os"
+)
+
+type Config struct {
+ fd *os.File
+ SoundVolume byte `json:"sound_volume"`
+}
+
+func DefaultConfig(fd *os.File) *Config {
+ cfg := Config{
+ SoundVolume: 255,
+ }
+ cfg.fd = fd
+ return &cfg
+}
+
+func LoadFromFile(filename string) (*Config, error) {
+ fd, err := os.OpenFile(filename, os.O_RDWR|os.O_CREATE, 0o644)
+ if err != nil {
+ return nil, err
+ }
+
+ cfg := DefaultConfig(fd)
+ err = json.NewDecoder(fd).Decode(cfg)
+ return cfg, err
+}
+
+func (c Config) Save() error {
+ if err := c.fd.Truncate(0); err != nil {
+ return err
+ }
+ if _, err := c.fd.Seek(0, io.SeekStart); err != nil {
+ return err
+ }
+ return json.NewEncoder(c.fd).Encode(c)
+}
+
+func (c Config) Close() error {
+ return c.fd.Close()
+}
diff --git a/game/grid.go b/game/grid.go
index 43adb71..d166cd0 100644
--- a/game/grid.go
+++ b/game/grid.go
@@ -1,6 +1,8 @@
package game
import (
+ "slices"
+
"tetris/engine/graphics"
)
@@ -30,3 +32,60 @@ func (g Grid) Tile(x, y byte) graphics.Tile {
func (g *Grid) Set(x, y byte, c Block) {
(*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c
}
+
+func (g *Grid) ClearFullLines() byte {
+ completed := byte(0)
+ for y := int(g.Height() - 1); y >= 0; y-- {
+ if g.IsLineFull(byte(y)) {
+ completed++
+ g.ClearLine(byte(y))
+ } else if completed > 0 {
+ g.MoveLineDown(byte(y), completed)
+ }
+ }
+ return completed
+}
+
+func (g *Grid) FullLines() []byte {
+ lines := []byte{}
+ for y := byte(0); y < byte(g.Height()); y++ {
+ if g.IsLineFull(y) {
+ lines = append(lines, y)
+ }
+ }
+ return lines
+}
+
+func (g *Grid) IsLineFull(y byte) bool {
+ for x := range byte(g.Width()) {
+ if g.At(x, y) == BLOCK_EMPTY {
+ return false
+ }
+ }
+ return true
+}
+
+func (g *Grid) MoveLinesDown(rows ...byte) {
+ completed := byte(0)
+ for y := int(g.Height() - 1); y >= 0; y-- {
+ if slices.Contains(rows, byte(y)) {
+ completed++
+ } else if completed > 0 {
+ g.MoveLineDown(byte(y), completed)
+ }
+ }
+}
+
+func (g *Grid) MoveLineDown(y, num_lines byte) {
+ w := uint16(g.Width())
+ src := uint16(y) * w
+ dst := uint16(y+num_lines) * w
+ copy(g[dst:dst+w], g[src:src+w])
+ clear(g[src : src+w])
+}
+
+func (g *Grid) ClearLine(y byte) {
+ w := uint16(g.Width())
+ n := uint16(y) * w
+ clear(g[n : n+w])
+}
diff --git a/game/line_clear_animation.go b/game/line_clear_animation.go
new file mode 100644
index 0000000..5c650d5
--- /dev/null
+++ b/game/line_clear_animation.go
@@ -0,0 +1,57 @@
+package game
+
+// LineClearAnimation clears completed lines cell-by-cell to create
+// a visual wipe effect from the center outward.
+//
+// Once the lines are cleared, the remaining lines are moved down.
+type LineClearAnimation struct {
+ // lines to clear.
+ lines []byte
+ // next index to clear to the left
+ leftIndex int8
+ // next index to clear to the right
+ rightIndex int8
+}
+
+func (lca *LineClearAnimation) Reset() {
+ lca.lines = []byte{}
+}
+
+func (lca LineClearAnimation) NumLines() int {
+ return len(lca.lines)
+}
+
+func (lca *LineClearAnimation) SetLines(rows []byte) {
+ lca.lines = rows
+
+ lca.leftIndex = (GRID_WIDTH - 1) / 2
+ if (GRID_WIDTH-1)%2 != 0 {
+ lca.rightIndex = lca.leftIndex + 1
+ } else {
+ lca.rightIndex = lca.leftIndex
+ }
+}
+
+func (lca *LineClearAnimation) Update(grid *Grid) {
+ if lca.Completed() {
+ return
+ }
+
+ if lca.leftIndex < 0 || lca.rightIndex > GRID_WIDTH {
+ grid.MoveLinesDown(lca.lines...)
+ lca.Reset()
+ return
+ }
+
+ for _, lineIndex := range lca.lines {
+ grid.Set(byte(lca.leftIndex), lineIndex, BLOCK_EMPTY)
+ grid.Set(byte(lca.rightIndex), lineIndex, BLOCK_EMPTY)
+ }
+
+ lca.leftIndex--
+ lca.rightIndex++
+}
+
+func (lca LineClearAnimation) Completed() bool {
+ return lca.NumLines() == 0
+}
diff --git a/game/score.go b/game/score.go
new file mode 100644
index 0000000..ac00af7
--- /dev/null
+++ b/game/score.go
@@ -0,0 +1,33 @@
+package game
+
+// SCORE_MAX is the highest allowed score (7 digits, 9,999,999).
+// Any additions beyond this value are clamped.
+const SCORE_MAX Score = 9999999
+
+// Score is a running total of points earned.
+// It’s a distinct type (over uint32) to prevent mixing raw integers with scores.
+type Score uint32
+
+// Lines adds points for clearing a number of lines at once.
+//
+// The formula used is: s = L^2 * 100 (where L is the number of lines cleared)
+// That yields the following values:
+//
+// L=0 => 0
+// L=1 => 100
+// L=2 => 400
+// L=3 => 900
+// L=4 => 1600
+//
+// Note: `lines` is a byte (0..255). Even at 255 the delta (255^2*100=6,502,500)
+// fits comfortably in uint32 and is then clamped against SCORE_MAX on add.
+func (s *Score) Lines(lines byte) {
+ L := uint32(lines)
+ s.Add(L * L * 100)
+}
+
+// Add increases the score by num and clamps the result to SCORE_MAX.
+// No effect if the score is already at SCORE_MAX
+func (s *Score) Add(num uint32) {
+ *s = min(*s+Score(num), SCORE_MAX)
+}
diff --git a/game/shape_queue.go b/game/shape_queue.go
new file mode 100644
index 0000000..7d53d8f
--- /dev/null
+++ b/game/shape_queue.go
@@ -0,0 +1,43 @@
+package game
+
+import (
+ "math/rand"
+)
+
+type ShapeQueue struct {
+ shapes []ShapeType
+}
+
+func NewShapeQueue() *ShapeQueue {
+ sq := &ShapeQueue{
+ shapes: []ShapeType{},
+ }
+ sq.Generate()
+ return sq
+}
+
+func (sq *ShapeQueue) Generate() {
+ types := []ShapeType{
+ SHAPE_I,
+ SHAPE_J,
+ SHAPE_L,
+ SHAPE_O,
+ SHAPE_S,
+ SHAPE_T,
+ SHAPE_Z,
+ }
+ rand.Shuffle(len(types), func(i int, j int) {
+ types[i], types[j] = types[j], types[i]
+ })
+
+ sq.shapes = append(sq.shapes, types...)
+}
+
+func (sq *ShapeQueue) Next() Shape {
+ if len(sq.shapes) < 1 {
+ sq.Generate()
+ }
+ t := sq.shapes[0]
+ sq.shapes = sq.shapes[1:]
+ return NewShape(t)
+}
diff --git a/game/state/handler.go b/game/state/handler.go
new file mode 100644
index 0000000..86fb3e3
--- /dev/null
+++ b/game/state/handler.go
@@ -0,0 +1,8 @@
+package state
+
+type Handler interface {
+ Enter()
+ Exit()
+ Update(transitioner Transitioner, delta float32)
+ Render()
+}
diff --git a/game/state/handlers/gameover.go b/game/state/handlers/gameover.go
new file mode 100644
index 0000000..c7a5b36
--- /dev/null
+++ b/game/state/handlers/gameover.go
@@ -0,0 +1,59 @@
+package handlers
+
+import (
+ "image/color"
+
+ "tetris/assets"
+ "tetris/engine/audio"
+ "tetris/engine/core"
+ "tetris/engine/render"
+ "tetris/game/state"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type GameOver struct {
+ blinkTimer core.IntervalTimer
+ textColor color.RGBA
+}
+
+func (GameOver *GameOver) Enter() {
+ audio.Play(assets.SFX_GAME_OVER)
+ GameOver.blinkTimer = core.NewIntervalTimer(0.2)
+ GameOver.textColor = rl.White
+}
+
+func (GameOver) Exit() {
+}
+
+func (GameOver) soundDone() bool {
+ return !audio.IsPlaying(assets.SFX_GAME_OVER)
+}
+
+func (GameOver *GameOver) Update(fsm state.Transitioner, delta float32) {
+ if GameOver.blinkTimer.UpdateReset(delta) {
+ if GameOver.textColor == rl.Red {
+ GameOver.textColor = rl.White
+ } else {
+ GameOver.textColor = rl.Red
+ }
+ }
+
+ if GameOver.soundDone() {
+ if rl.IsKeyPressed(rl.KeyEnter) {
+ fsm.Switch("gameplay")
+ } else if rl.IsKeyPressed(rl.KeyQ) {
+ fsm.Switch("menu")
+ }
+ }
+}
+
+func (GameOver GameOver) Render() {
+ render.Begin(rl.Black)
+ render.DrawTextCenter(340, 200, 32, "Game Over", GameOver.textColor)
+ if GameOver.soundDone() {
+ render.DrawTextCenter(340, 290, 16, "Press ENTER to restart", rl.White)
+ render.DrawTextCenter(340, 316, 16, "Press Q to return to menu", rl.White)
+ }
+ render.End()
+}
diff --git a/game/state/handlers/gameplay.go b/game/state/handlers/gameplay.go
new file mode 100644
index 0000000..b65da11
--- /dev/null
+++ b/game/state/handlers/gameplay.go
@@ -0,0 +1,152 @@
+package handlers
+
+import (
+ "fmt"
+ "image/color"
+
+ "tetris/assets"
+ "tetris/engine/audio"
+ "tetris/engine/core"
+ "tetris/engine/render"
+ "tetris/game"
+ "tetris/game/draw"
+ "tetris/game/state"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type GamePlay struct {
+ shape game.Shape
+ shape_pos core.Vec2i8
+ score game.Score
+ dropTimer core.IntervalTimer
+ moveTimer core.IntervalTimer
+ lineClearTimer core.IntervalTimer
+ grid game.Grid
+ nextShape game.Shape
+ shapeQueue *game.ShapeQueue
+ r draw.Renderer
+ lineClearAnimation game.LineClearAnimation
+}
+
+func NewGamePlay() *GamePlay {
+ return &GamePlay{
+ dropTimer: core.NewIntervalTimer(0.3),
+ moveTimer: core.NewIntervalTimer(0.1),
+ lineClearTimer: core.NewIntervalTimer(0.05),
+ r: draw.Renderer{
+ Theme: &draw.Theme{
+ FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255},
+ FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255},
+ TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255},
+ Text: color.RGBA{R: 205, G: 214, B: 244, A: 255},
+ GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255},
+ },
+ },
+ }
+}
+
+func (gp *GamePlay) Enter() {
+ gp.grid = game.Grid{}
+ gp.score = 0
+ gp.dropTimer.SetInterval(0.3)
+ gp.shapeQueue = game.NewShapeQueue()
+ gp.nextShape = gp.shapeQueue.Next()
+ gp.SpawnShape()
+ gp.lineClearAnimation.Reset()
+
+ audio.PlayLooped(assets.SFX_MUSIC)
+}
+
+func (GamePlay) Exit() {
+ audio.Stop(assets.SFX_MUSIC)
+}
+
+func (gp *GamePlay) SpawnShape() {
+ gp.shape = gp.nextShape
+ gp.nextShape = gp.shapeQueue.Next()
+ gp.shape_pos = core.Vec2i8{X: 4, Y: 0}
+}
+
+func (gp *GamePlay) LockShape() {
+ audio.Play(assets.SFX_SHAPE_LOCKED)
+
+ for _, block := range gp.shape.Coordinates() {
+ block = gp.shape_pos.Add(block)
+ // Check bounds
+ if block.X < 0 || block.X > int8(gp.grid.Width()) || block.Y < 0 || block.Y > int8(gp.grid.Height()) {
+ continue
+ }
+ gp.grid.Set(byte(block.X), byte(block.Y), gp.shape.GetBlock())
+ }
+}
+
+func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) {
+ if rl.IsKeyPressed(rl.KeyDown) {
+ gp.dropTimer.SetInterval(0.05)
+ } else if rl.IsKeyReleased(rl.KeyDown) {
+ gp.dropTimer.SetInterval(0.3)
+ }
+
+ if !gp.lineClearAnimation.Completed() {
+ if gp.lineClearTimer.UpdateReset(delta) {
+ gp.lineClearAnimation.Update(&gp.grid)
+ }
+ return
+ }
+
+ if rl.IsKeyPressed(rl.KeyUp) {
+ rotated := gp.shape.RotateCW()
+ if !game.CheckShapeCollision(gp.shape_pos, &rotated, &gp.grid) {
+ gp.shape = rotated
+ }
+ }
+
+ if gp.moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) {
+ new_pos := gp.shape_pos
+ if rl.IsKeyDown(rl.KeyLeft) {
+ new_pos.X -= 1
+ } else {
+ new_pos.X += 1
+ }
+ if !game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) {
+ gp.shape_pos.X = new_pos.X
+ }
+ }
+
+ if gp.dropTimer.UpdateReset(delta) {
+ new_pos := gp.shape_pos
+ new_pos.Y += 1
+
+ // Update position if it does not collide
+ if game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) {
+ gp.LockShape()
+ gp.SpawnShape()
+ lines := gp.grid.FullLines()
+ if len(lines) > 0 {
+ gp.lineClearAnimation.SetLines(lines)
+ gp.score.Lines(byte(len(lines)))
+ audio.Play(assets.SFX_ROW_CLEARED)
+ } else {
+ if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) {
+ fsm.Switch("gameover")
+ }
+ }
+ } else {
+ gp.shape_pos = new_pos
+ }
+ }
+}
+
+func (gp GamePlay) Render() {
+ render.Begin(gp.r.Theme.GridBackground)
+ gp.r.DrawGrid(rl.NewVector2(25, 25), gp.grid)
+ draw.DrawShape(rl.NewVector2(25, 25), gp.shape_pos, gp.shape)
+ gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100})
+ gp.r.DrawHeaderText(410, 30, "Score")
+ gp.r.DrawText(410, 65, fmt.Sprintf("%.7d", gp.score))
+ gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200})
+ gp.r.DrawHeaderText(410, 155, "Next")
+ draw.DrawShape(rl.NewVector2(450, 150), core.NewVec2[int8](1, 3), gp.nextShape)
+ render.End()
+}
diff --git a/game/state/handlers/menu.go b/game/state/handlers/menu.go
new file mode 100644
index 0000000..c8b51ca
--- /dev/null
+++ b/game/state/handlers/menu.go
@@ -0,0 +1,79 @@
+package handlers
+
+import (
+ "tetris/assets"
+ "tetris/engine/audio"
+ "tetris/engine/render"
+ "tetris/game"
+ "tetris/game/state"
+ "tetris/game/ui"
+ "tetris/game/ui/layouts"
+ "tetris/game/ui/widgets"
+ "tetris/game/uievents"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type MainMenu struct {
+ list *layouts.ListBox
+}
+
+func enterState(fsm state.Transitioner, state string) func() {
+ return func() {
+ audio.Play(assets.SFX_MENU_ENTER)
+ fsm.Switch(state)
+ }
+}
+
+func NewMainMenu(fsm state.Transitioner) *MainMenu {
+ return &MainMenu{
+ list: layouts.NewListBox([]ui.InputWidget{
+ widgets.NewButton("Start", 32, enterState(fsm, "gameplay")),
+ widgets.NewButton("Options", 32, enterState(fsm, "options")),
+ widgets.NewButton("Quit", 32, enterState(fsm, "quit")),
+ }).Spacing(10).
+ OnSelect(uievents.MenuSelect),
+ }
+}
+
+func (main *MainMenu) Enter() {
+ main.list.SetSelected(0)
+}
+
+func (MainMenu) Exit() {
+}
+
+func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) {
+ menu.list.HandleInput()
+}
+
+func (MainMenu) renderLogo(offset_x, offset_y int32) {
+ for y := range assets.LOGO_HEIGHT {
+ for x := range assets.LOGO_STRIDE {
+ index := assets.Logo[x+(y*assets.LOGO_STRIDE)]
+ block := game.Block(index)
+
+ if block == game.BLOCK_EMPTY {
+ continue
+ }
+
+ src := block.Tile().GetTexRect()
+
+ render.DrawTextureRec(src, rl.Rectangle{
+ X: float32(offset_x) + (float32(x) * src.Width * 2),
+ Y: float32(offset_y) + (float32(y) * src.Height * 2),
+ Width: src.Width * 2,
+ Height: src.Height * 2,
+ })
+ }
+ }
+}
+
+func (menu MainMenu) Render() {
+ render.Begin(rl.Black)
+
+ menu.renderLogo(20, 150)
+ menu.list.Draw(340, 400)
+
+ render.End()
+}
diff --git a/game/state/handlers/options.go b/game/state/handlers/options.go
new file mode 100644
index 0000000..8fabd6d
--- /dev/null
+++ b/game/state/handlers/options.go
@@ -0,0 +1,67 @@
+package handlers
+
+import (
+ "tetris/assets"
+ "tetris/engine/audio"
+ "tetris/engine/core"
+ "tetris/engine/render"
+ "tetris/game"
+ "tetris/game/state"
+ "tetris/game/ui"
+ "tetris/game/ui/layouts"
+ "tetris/game/ui/widgets"
+ "tetris/game/uievents"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type OptionsMenu struct {
+ sndVolume *widgets.Slider
+ list *layouts.ListBox
+}
+
+func soundVolumeChanged(widget *widgets.Slider) {
+ value := core.ByteToClampedFloat32(byte(widget.Value))
+
+ audio.SetVolume(value)
+ audio.Play(assets.SFX_MENU_SOUND_VOLUME_SELECT)
+
+ // Store in config and save
+ game.Config.SoundVolume = byte(widget.Value)
+ game.Config.Save()
+}
+
+func NewOptionsMenu() *OptionsMenu {
+ sndVolume := widgets.NewSlider(0, 255, 10).WithOnChange(soundVolumeChanged)
+ return &OptionsMenu{
+ sndVolume: sndVolume,
+ list: layouts.NewListBox([]ui.InputWidget{
+ layouts.NewInputControl(widgets.NewLabel("Sound Volume", 16), sndVolume),
+ }).Spacing(10).OnSelect(uievents.MenuSelect),
+ }
+}
+
+func (menu *OptionsMenu) Enter() {
+ vol := core.ClampedFloat32ToByte(audio.Volume())
+ menu.sndVolume.SetValue(int(vol))
+}
+
+func (OptionsMenu) Exit() {
+}
+
+func (menu *OptionsMenu) Update(fsm state.Transitioner, delta float32) {
+ if rl.IsKeyPressed(rl.KeyEscape) {
+ fsm.Switch("menu")
+ } else {
+ menu.list.HandleInput()
+ }
+}
+
+func (opt OptionsMenu) Render() {
+ render.Begin(rl.Black)
+
+ render.DrawTextCenter(340, 100, 32, "Options", rl.White)
+ opt.list.Draw(150, 200)
+
+ render.End()
+}
diff --git a/game/state/machine/machine.go b/game/state/machine/machine.go
new file mode 100644
index 0000000..79e2ff1
--- /dev/null
+++ b/game/state/machine/machine.go
@@ -0,0 +1,72 @@
+package machine
+
+import "tetris/game/state"
+
+type Machine struct {
+ current state.Handler
+ pending string
+ registry map[string]state.Handler
+}
+
+// New creates an empty machine.
+func New() *Machine {
+ return &Machine{registry: make(map[string]state.Handler)}
+}
+
+// Register binds a name to a factory that returns a fresh state.Handler.
+func (m *Machine) Register(name string, handler state.Handler) {
+ m.registry[name] = handler
+}
+
+// Start switches to the named initial state immediately (calls Enter()).
+func (m *Machine) Start(name string) {
+ m.switchNow(name)
+}
+
+// Switch queues a transition to be applied after the current Update finishes.
+func (m *Machine) Switch(name string) {
+ if name == "" || name == m.pending {
+ return
+ }
+ m.pending = name
+}
+
+// Update ticks the current state, then applies any queued transition.
+func (m *Machine) Update(delta float32) bool {
+ if m.current == nil {
+ return false
+ }
+ m.current.Update(m, delta)
+
+ if m.pending != "" {
+ if m.pending == "quit" {
+ return false
+ }
+ next := m.pending
+ m.pending = ""
+ m.switchNow(next)
+ }
+ return true
+}
+
+// Render proxies to current state.
+func (m *Machine) Render() {
+ if m.current != nil {
+ m.current.Render()
+ }
+}
+
+func (m *Machine) switchNow(name string) {
+ handler, ok := m.registry[name]
+ if !ok {
+ // Unknown state: dont switch.
+ return
+ }
+
+ if m.current != nil {
+ m.current.Exit()
+ }
+
+ m.current = handler
+ m.current.Enter()
+}
diff --git a/game/state/transitioner.go b/game/state/transitioner.go
new file mode 100644
index 0000000..95af875
--- /dev/null
+++ b/game/state/transitioner.go
@@ -0,0 +1,6 @@
+package state
+
+// Transitioner is the only thing a state needs to know about the machine.
+type Transitioner interface {
+ Switch(name string) // request transition by state name
+}
diff --git a/game/ui/base/focus.go b/game/ui/base/focus.go
new file mode 100644
index 0000000..e0e0b10
--- /dev/null
+++ b/game/ui/base/focus.go
@@ -0,0 +1,26 @@
+package base
+
+// WithFocus is a base component that implements the Focusable interface
+type WithFocus struct {
+ focus bool
+}
+
+// SetFocus - Set the focus value on this component
+func (f *WithFocus) SetFocus(value bool) {
+ f.focus = value
+}
+
+// Focus - focus this component, syntactic sugar for f.SetFocus(true)
+func (f *WithFocus) Focus() {
+ f.SetFocus(true)
+}
+
+// Unfocus - unfocus this component, syntactic sugar for f.SetFocus(false)
+func (f *WithFocus) Unfocus() {
+ f.SetFocus(false)
+}
+
+// HasFocus - Returns true if this component has focus.
+func (f WithFocus) HasFocus() bool {
+ return f.focus
+}
diff --git a/game/ui/component.go b/game/ui/component.go
new file mode 100644
index 0000000..083c732
--- /dev/null
+++ b/game/ui/component.go
@@ -0,0 +1,14 @@
+package ui
+
+// Focusable is a component that can have focus
+type Focusable interface {
+ SetFocus(value bool)
+ Focus()
+ Unfocus()
+ HasFocus() bool
+}
+
+// ReceivesInput is a component that can receive user input.
+type ReceivesInput interface {
+ HandleInput()
+}
diff --git a/game/ui/layouts/input_control.go b/game/ui/layouts/input_control.go
new file mode 100644
index 0000000..ca256a6
--- /dev/null
+++ b/game/ui/layouts/input_control.go
@@ -0,0 +1,57 @@
+package layouts
+
+import (
+ "tetris/engine/core"
+ "tetris/game/ui"
+ "tetris/game/ui/base"
+ "tetris/game/ui/widgets"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+// InputControl is a layout that has a label and an a widget associated with it.
+type InputControl struct {
+ *base.WithFocus
+ label *widgets.Label
+ widget ui.InputWidget
+ spacing int
+}
+
+func NewInputControl(label *widgets.Label, wiget ui.InputWidget) *InputControl {
+ return &InputControl{
+ WithFocus: &base.WithFocus{},
+ label: label,
+ widget: wiget,
+ spacing: 10,
+ }
+}
+
+func (ic InputControl) Size() core.Vec2i {
+ return core.Vec2i{
+ X: ic.label.Size().X + ic.widget.Size().X + ic.spacing,
+ Y: max(ic.label.Size().Y, ic.widget.Size().Y),
+ }
+}
+
+func (ic *InputControl) SetFocus(value bool) {
+ ic.WithFocus.SetFocus(value)
+ ic.widget.SetFocus(value)
+
+ // TODO: use a theme system here so colors are not hardcoded.
+ if value {
+ ic.label.SetColor(rl.Red)
+ } else {
+ ic.label.SetColor(rl.White)
+ }
+}
+
+func (ic InputControl) HandleInput() {
+ ic.widget.HandleInput()
+}
+
+func (ic InputControl) Draw(x, y int32) {
+ size := ic.Size()
+ label_y := (int32(size.Y) - int32(ic.label.Size().Y)) / 2
+ ic.label.Draw(x, y+label_y)
+ ic.widget.Draw(x+int32(ic.label.Size().X+ic.spacing), y)
+}
diff --git a/game/ui/layouts/list_box.go b/game/ui/layouts/list_box.go
new file mode 100644
index 0000000..bcbcd08
--- /dev/null
+++ b/game/ui/layouts/list_box.go
@@ -0,0 +1,91 @@
+package layouts
+
+import (
+ "tetris/game/ui"
+ "tetris/game/ui/base"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type OnSelectCallback func()
+
+type ListBox struct {
+ *base.WithFocus
+ selected int
+ entries []ui.InputWidget
+ onSelect OnSelectCallback
+ spacing int
+}
+
+func NewListBox(entries []ui.InputWidget) *ListBox {
+ lb := &ListBox{
+ WithFocus: &base.WithFocus{},
+ entries: entries,
+ onSelect: func() {},
+ }
+ lb.entries[0].SetFocus(true)
+ return lb
+}
+
+func (lb *ListBox) Spacing(value int) *ListBox {
+ lb.spacing = value
+ return lb
+}
+
+func (lb *ListBox) OnSelect(callback OnSelectCallback) *ListBox {
+ lb.onSelect = callback
+ return lb
+}
+
+func (lb ListBox) Entries() []ui.InputWidget {
+ return lb.entries
+}
+
+func (lb *ListBox) Select(index int) {
+ if lb.SetSelected(index) {
+ lb.onSelect()
+ }
+}
+
+func (lb *ListBox) SetSelected(index int) bool {
+ if index >= 0 && index < len(lb.entries) {
+ lb.entries[lb.selected].SetFocus(false)
+ lb.selected = index
+ lb.entries[lb.selected].SetFocus(true)
+ return true
+ }
+ return false
+}
+
+func (lb ListBox) Selected() ui.InputWidget {
+ return lb.entries[lb.selected]
+}
+
+func (lb ListBox) IsSelected(index int) bool {
+ return lb.selected == index
+}
+
+func (lb *ListBox) Next() {
+ lb.Select(lb.selected + 1)
+}
+
+func (lb *ListBox) Previous() {
+ lb.Select(lb.selected - 1)
+}
+
+func (lb *ListBox) HandleInput() {
+ if rl.IsKeyPressed(rl.KeyDown) {
+ lb.Next()
+ } else if rl.IsKeyPressed(rl.KeyUp) {
+ lb.Previous()
+ } else {
+ lb.Selected().HandleInput()
+ }
+}
+
+func (lb *ListBox) Draw(x, y int32) {
+ for _, ent := range lb.entries {
+ ent.Draw(x, y)
+ y += int32(ent.Size().Y + lb.spacing)
+ }
+}
diff --git a/game/ui/widget.go b/game/ui/widget.go
new file mode 100644
index 0000000..da9cd17
--- /dev/null
+++ b/game/ui/widget.go
@@ -0,0 +1,18 @@
+package ui
+
+import (
+ "tetris/engine/core"
+)
+
+// Widget is a base widget (Can be drawn on screen)
+type Widget interface {
+ Size() core.Vec2i
+ Draw(x, y int32)
+}
+
+// InputWidget is a widget that also handles user input and can have focus.
+type InputWidget interface {
+ Widget
+ Focusable
+ ReceivesInput
+}
diff --git a/game/ui/widgets/button.go b/game/ui/widgets/button.go
new file mode 100644
index 0000000..62efd5d
--- /dev/null
+++ b/game/ui/widgets/button.go
@@ -0,0 +1,48 @@
+package widgets
+
+import (
+ "tetris/engine/core"
+ "tetris/engine/render"
+ "tetris/game/ui/base"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type Button struct {
+ *base.WithFocus
+ Text string
+ TextSize int32
+ Action func()
+}
+
+func NewButton(text string, size int32, action func()) Button {
+ return Button{
+ WithFocus: &base.WithFocus{},
+ Text: text,
+ TextSize: size,
+ Action: action,
+ }
+}
+
+func (b Button) Size() core.Vec2i {
+ s := int(b.TextSize)
+ return core.Vec2i{
+ X: len(b.Text) * s,
+ Y: s,
+ }
+}
+
+func (b Button) HandleInput() {
+ if rl.IsKeyPressed(rl.KeyEnter) {
+ b.Action()
+ }
+}
+
+func (b Button) Draw(x, y int32) {
+ // TODO: use a theme system here so colors are not hardcoded.
+ col := rl.White
+ if b.HasFocus() {
+ col = rl.Red
+ }
+ render.DrawTextCenter(x, y, b.TextSize, b.Text, col)
+}
diff --git a/game/ui/widgets/label.go b/game/ui/widgets/label.go
new file mode 100644
index 0000000..027e3d5
--- /dev/null
+++ b/game/ui/widgets/label.go
@@ -0,0 +1,39 @@
+package widgets
+
+import (
+ "image/color"
+
+ "tetris/engine/core"
+ "tetris/engine/render"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+type Label struct {
+ text string
+ size int32
+ color color.RGBA
+}
+
+func NewLabel(text string, size int32) *Label {
+ return &Label{
+ text: text,
+ size: size,
+ color: rl.White,
+ }
+}
+
+func (label Label) Size() core.Vec2i {
+ return core.Vec2i{
+ X: int(label.size) * len(label.text),
+ Y: int(label.size),
+ }
+}
+
+func (label *Label) SetColor(col color.RGBA) {
+ label.color = col
+}
+
+func (label Label) Draw(x, y int32) {
+ render.DrawText(x, y, label.size, label.text, label.color)
+}
diff --git a/game/ui/widgets/slider.go b/game/ui/widgets/slider.go
new file mode 100644
index 0000000..1ae833f
--- /dev/null
+++ b/game/ui/widgets/slider.go
@@ -0,0 +1,136 @@
+package widgets
+
+import (
+ "fmt"
+ "image/color"
+
+ "tetris/engine/core"
+ "tetris/engine/input"
+ "tetris/engine/render"
+ "tetris/game/ui/base"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+const (
+ sliderBorderSize = 4
+ sliderWidth = 200
+ sliderHeight = 30
+ sliderTextSize = 12
+ sliderTextOffset = 6
+)
+
+type SliderOnChange func(this *Slider)
+
+type Slider struct {
+ *base.WithFocus
+ Min int
+ Max int
+ Step int
+ Value int
+ borderSize int32
+ onChange SliderOnChange
+}
+
+func NewSlider(min, max, step int) *Slider {
+ return &Slider{
+ WithFocus: &base.WithFocus{},
+ Min: min,
+ Max: max,
+ Step: step,
+ borderSize: 4,
+ }
+}
+
+func (slider *Slider) WithOnChange(callback SliderOnChange) *Slider {
+ slider.onChange = callback
+ return slider
+}
+
+func (slider Slider) Size() core.Vec2i {
+ w := sliderWidth + (sliderBorderSize * 2)
+ return core.Vec2i{
+ X: w + sliderTextOffset + (sliderTextSize * len(slider.ValueText())),
+ Y: sliderHeight + (sliderBorderSize * 2),
+ }
+}
+
+func (slider *Slider) HandleInput() {
+ if input.KeyPressedWithRepeat(rl.KeyLeft) {
+ slider.Decrement()
+ } else if input.KeyPressedWithRepeat(rl.KeyRight) {
+ slider.Increment()
+ }
+}
+
+func (slider *Slider) SetValue(value int) {
+ if value != slider.Value {
+ slider.Value = value
+ slider.onChange(slider)
+ }
+}
+
+func (slider *Slider) Increment() {
+ slider.SetValue(min(slider.Max, slider.Value+slider.Step))
+}
+
+func (slider *Slider) Decrement() {
+ slider.SetValue(max(slider.Min, slider.Value-slider.Step))
+}
+
+func (slider Slider) Percent() float32 {
+ return float32(slider.Min+slider.Value) / float32(slider.Max)
+}
+
+func (slider Slider) drawTrack(rect rl.RectangleInt32) {
+ spacing := int32(2)
+ num_marks := int32(10)
+ mark_width := float32(rect.Width-((num_marks+1)*spacing)) / float32(num_marks)
+
+ markRect := rl.Rectangle{
+ X: float32(rect.X + spacing),
+ Y: float32(rect.Y + spacing),
+ Width: mark_width,
+ Height: float32(rect.Height - (spacing * 2)),
+ }
+
+ for range num_marks {
+ rl.DrawRectangleRec(markRect, rl.DarkGray)
+ markRect.X += mark_width + float32(spacing)
+ }
+}
+
+func (slider Slider) drawHandle(x, y, width int32, height int32, col color.RGBA) {
+ handleWidth := int32(10)
+ x = x + int32(float32(width-handleWidth-2)*slider.Percent())
+ rl.DrawRectangle(x, y, handleWidth, height, col)
+}
+
+func (slider Slider) ValueText() string {
+ return fmt.Sprintf("%d", int(slider.Percent()*100))
+}
+
+func (slider Slider) Draw(x, y int32) {
+ // rl.DrawRectangle(x, y, int32(slider.Size().X), int32(slider.Size().Y), rl.Green)
+
+ // TODO: use a theme system here so colors are not hardcoded.
+ handleColor := rl.White
+ if slider.HasFocus() {
+ handleColor = rl.Red
+ }
+
+ rect := rl.RectangleInt32{
+ X: x + sliderBorderSize,
+ Y: y + sliderBorderSize,
+ Width: sliderWidth,
+ Height: sliderHeight,
+ }
+
+ render.DrawRectOutlineBorder(rect, slider.borderSize, handleColor)
+ slider.drawTrack(rect)
+ slider.drawHandle(rect.X+1, rect.Y+1, int32(rect.Width), sliderHeight-2, handleColor)
+
+ textOffset := x + int32(rect.Width) + (sliderBorderSize * 2) + sliderTextOffset
+
+ render.DrawText(textOffset, rect.Y+8, sliderTextSize, slider.ValueText(), rl.White)
+}
diff --git a/game/uievents/select.go b/game/uievents/select.go
new file mode 100644
index 0000000..7fa6d69
--- /dev/null
+++ b/game/uievents/select.go
@@ -0,0 +1,10 @@
+package uievents
+
+import (
+ "tetris/assets"
+ "tetris/engine/audio"
+)
+
+func MenuSelect() {
+ audio.Play(assets.SFX_MENU_SELECT)
+}
diff --git a/main.go b/main.go
deleted file mode 100644
index 2639219..0000000
--- a/main.go
+++ /dev/null
@@ -1,121 +0,0 @@
-package main
-
-import (
- "image/color"
-
- "tetris/assets"
- "tetris/engine/core"
- "tetris/engine/graphics"
- "tetris/engine/render"
- "tetris/game"
- "tetris/game/draw"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-var (
- shape game.Shape
- shape_pos core.Vec2i8
- dropTimer = core.NewIntervalTimer(0.3)
- moveTimer = core.NewIntervalTimer(0.1)
- grid = game.Grid{}
- nextShape game.ShapeType
-
- r = draw.Renderer{
- Theme: &draw.Theme{
- FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255},
- FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255},
- TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255},
- Text: color.RGBA{R: 205, G: 214, B: 244, A: 255},
- GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255},
- },
- }
-)
-
-func SpawnShape() {
- shape = game.NewShape(nextShape)
- shape_pos = core.Vec2i8{X: 4, Y: 0}
- nextShape = (nextShape + 1) % 7
-}
-
-func LockShape() {
- for _, block := range shape.Coordinates() {
- block = shape_pos.Add(block)
- // Check bounds
- if block.X < 0 || block.X > int8(grid.Width()) || block.Y < 0 || block.Y > int8(grid.Height()) {
- continue
- }
- grid.Set(byte(block.X), byte(block.Y), shape.GetBlock())
- }
-}
-
-func Update(delta float32) {
- if rl.IsKeyPressed(rl.KeyUp) {
- rotated := shape.RotateCW()
- if !game.CheckShapeCollision(shape_pos, &rotated, &grid) {
- shape = rotated
- }
- }
-
- if moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) {
- new_pos := shape_pos
- if rl.IsKeyDown(rl.KeyLeft) {
- new_pos.X -= 1
- } else {
- new_pos.X += 1
- }
- if !game.CheckShapeCollision(new_pos, &shape, &grid) {
- shape_pos.X = new_pos.X
- }
- }
-
- if dropTimer.UpdateReset(delta) {
- new_pos := shape_pos
- new_pos.Y += 1
-
- // Update position if it does not collide
- if game.CheckShapeCollision(new_pos, &shape, &grid) {
- LockShape()
- SpawnShape()
- } else {
- shape_pos = new_pos
- }
- }
-}
-
-func Render() {
- render.Begin(r.Theme.GridBackground)
- r.DrawGrid(rl.NewVector2(25, 25), grid)
- draw.DrawShape(rl.NewVector2(25, 25), shape_pos, shape)
- r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100})
- r.DrawHeaderText(410, 30, "Score")
- r.DrawText(410, 65, "999999")
- r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200})
- render.End()
-}
-
-func main() {
- // Set random blocks to test
- render.Init(render.Config{
- Title: "Tetris",
- WindowWidth: 685,
- WindowHeight: 600,
- RenderWidth: 685,
- RenderHeight: 600,
- ScaleFlags: render.SCALE_INTEGER,
- })
- defer render.Exit()
-
- // Load texture
- texture := graphics.LoadTextureFromMemory(".png", assets.Sprite)
- defer rl.UnloadTexture(texture)
- render.SetTexture(texture)
- render.SetFont(&assets.Font)
-
- SpawnShape()
-
- for !rl.WindowShouldClose() {
- Update(rl.GetFrameTime())
- Render()
- }
-}
diff --git a/tetris.go b/tetris.go
new file mode 100644
index 0000000..c5dfcbf
--- /dev/null
+++ b/tetris.go
@@ -0,0 +1,71 @@
+package main
+
+import (
+ "fmt"
+
+ "tetris/assets"
+ "tetris/engine/audio"
+ "tetris/engine/core"
+ "tetris/engine/graphics"
+ "tetris/engine/render"
+ "tetris/game"
+ "tetris/game/state/handlers"
+ "tetris/game/state/machine"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+func main() {
+ if err := game.LoadConfig("./config.json"); err != nil {
+ fmt.Println("Failed to load config:", err)
+ }
+
+ render.Init(render.Config{
+ Title: "Tetris",
+ WindowWidth: 685,
+ WindowHeight: 600,
+ RenderWidth: 685,
+ RenderHeight: 600,
+ ScaleFlags: render.SCALE_INTEGER,
+ })
+ defer render.Exit()
+
+ // Dont close application when user presses escape
+ rl.SetExitKey(rl.KeyNull)
+
+ // Set window icon
+ if icon := graphics.LoadImageFromMemory(".png", assets.Icon); icon != nil {
+ rl.SetWindowIcon(*icon)
+ rl.UnloadImage(icon)
+ }
+
+ audio.Init()
+ defer audio.Exit()
+
+ // Set volume from config
+ audio.SetVolume(core.ByteToClampedFloat32(game.Config.SoundVolume))
+ audio.LoadLibrary(assets.LoadSound())
+
+ // Load texture
+ texture := graphics.LoadTextureFromMemory(".png", assets.Sprite)
+ defer rl.UnloadTexture(texture)
+ render.SetTexture(texture)
+ render.SetFont(&assets.Font)
+
+ // Setup state machine.
+ fsm := machine.New()
+ fsm.Register("menu", handlers.NewMainMenu(fsm))
+ fsm.Register("options", handlers.NewOptionsMenu())
+ fsm.Register("gameover", &handlers.GameOver{})
+ fsm.Register("gameplay", handlers.NewGamePlay())
+ fsm.Start("menu")
+
+ // Enter game loop
+ for !rl.WindowShouldClose() {
+ audio.Update()
+ if !fsm.Update(rl.GetFrameTime()) {
+ break
+ }
+ fsm.Render()
+ }
+}