diff --git a/.gitignore b/.gitignore index d46f6d4..e0cc394 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,2 @@ /tetris /tetris.exe -/config.json diff --git a/CHANGELOG.md b/CHANGELOG.md index c009c82..62163f1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,211 +1,141 @@ -# Changelog +## [1.0] - 2025-10-09 -All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines. +### 🚀 Features ---- -## [1.2.0](http://git.sargeras.net/pnx/tetris-go/src/1.2.0) - 2026-04-04 +- *(assets)* Add icon +- *(engine)* Add LoadImageFromMemory() +- Set window icon +- *(gameover)* Only allow the user to switch state after the gameover sound has been played. +- *(gameover)* Make gameover state abit more interesting. +- *(assets)* Adding logo data +- *(menu)* Draw logo +- *(menu)* Put entries rendering into its own function -### Features +### 🐛 Bug Fixes -- **(menu)** use list.SetSelected() on Enter() so that no audio is played. ([ef79889](http://git.sargeras.net/pnx/tetris-go/commit/ef798896c3493d67b823ae762bb0c8a14c6a2f45)) -- **(menu)** play "menu enter" sound when button action is triggered ([eb7486f](http://git.sargeras.net/pnx/tetris-go/commit/eb7486f57cf9878cd626fcbf39417b714e9acaef)) -- **(music)** add gameplay background music ([562d47a](http://git.sargeras.net/pnx/tetris-go/commit/562d47a72366eeaca88a0eeb3c3ee5f75bed36f8)) -- **(ui)** add ListBox.SetSelected() ([f3d7995](http://git.sargeras.net/pnx/tetris-go/commit/f3d7995bc25b8da9055f6a7ead404c3ad21df852)) +- *(audio)* Implement IsPlaying() correctly ---- -## [1.1.0](http://git.sargeras.net/pnx/tetris-go/src/1.1.0) - 2025-10-28 +### ⚙️ Miscellaneous Tasks -### Features +- Fix build for windows +- *(makefile)* Add .PHONY target again +- Add editorconfig +- Update readme and add license +## [0.13.0] - 2025-09-24 -- **(audio)** add SetVolume() and Volume() ([678670f](http://git.sargeras.net/pnx/tetris-go/commit/678670fd376d2098f4ad5ef1491f716545f907c1)) -- **(engine)** add number clamping functions ([7d5d5b9](http://git.sargeras.net/pnx/tetris-go/commit/7d5d5b9a54b92e00fa159bef64cc8e096c626726)) -- **(input)** add KeyPressedWithRepeat() ([3d3e8d7](http://git.sargeras.net/pnx/tetris-go/commit/3d3e8d7a445e3f33902006b194b1aa7712009bbe)) -- **(render)** adding DrawRectOutlineBorder() ([d407eaa](http://git.sargeras.net/pnx/tetris-go/commit/d407eaad8b3f68b2ae1ab6a068b6ca576f0d83b2)) -- **(ui)** menu should not call audio module directly, make it more modular with and onSelect event callback ([a175654](http://git.sargeras.net/pnx/tetris-go/commit/a1756549f9dbefbfcda259f6839dab6159fd5b2a)) -- **(ui)** call onSelect in Select() function and make Next()/Previous() use that function ([0bc5863](http://git.sargeras.net/pnx/tetris-go/commit/0bc5863284bc09bf43c9a3782d4826c576e7fa9b)) -- **(ui)** implement new ui system ([6cf0e4a](http://git.sargeras.net/pnx/tetris-go/commit/6cf0e4abb4ae67ac5ad1f1ec833caf2abd73b4c5)) -- **(ui)** add options menu ([30b1946](http://git.sargeras.net/pnx/tetris-go/commit/30b194619ff76136bb3f5ec68127c8c4bac445a5)) -- add line clear animation ([db9ec53](http://git.sargeras.net/pnx/tetris-go/commit/db9ec53d354d746748aba10be37bed53d79ecd4b)) -- dont close application when user presses Esc key ([d1ed556](http://git.sargeras.net/pnx/tetris-go/commit/d1ed55677e2750867150ec4911b6b79bab1fb401)) -- implement persistant configuration ([8a02249](http://git.sargeras.net/pnx/tetris-go/commit/8a0224984572b8c167d5298a35823b6b2daaabe5)) +### 🚀 Features -### Miscellaneous Chores +- Add basic state machine implementation +- Refactor gameplay logic from main.go to a state machine handler. +- Add basic menu state +- Add basic game over state +- Register menu and gameover states. +- Start the machine in the menu state +- Detect game over condition and switch state. +- *(render)* Add DrawTextCenter() +- *(fsm)* Make the special state "quit" exit the fsm. +- Improve menu +- *(assets)* Add menu sound effects +- *(menu)* Play sound effects. +- *(assets)* Add gameover sound +- *(gameover)* Play gameover sound +- *(gameover)* Center text -- rename Rows to Lines in Grid as Lines are more common in tetris. ([190c6ad](http://git.sargeras.net/pnx/tetris-go/commit/190c6ad914430edbbedfa29612b6700071e9ab1e)) -- add trimpath and ldflags to build command ([e5c86a1](http://git.sargeras.net/pnx/tetris-go/commit/e5c86a1528100e7f3f4018bfc2739ba95eb9472e)) -- setup git-cliff ([fd15ed0](http://git.sargeras.net/pnx/tetris-go/commit/fd15ed0b11b6db29ebf84e3ed5f20790abef334a)) +### 🐛 Bug Fixes -### Refactoring +- Reset state on Enter() +## [0.12.0] - 2025-09-21 -- move ui code from game/state/handlers/menu.go to its own package in game/ui ([bcd6025](http://git.sargeras.net/pnx/tetris-go/commit/bcd6025aa371904d8d56069ce936d72142d10082)) +### 🚀 Features ---- -## [1.0.0](http://git.sargeras.net/pnx/tetris-go/src/1.0.0) - 2025-10-28 +- *(assets)* Add sound files +- Engine audio code +- *(assets)* Add sound library +- Initialize and use audio subsystem. +- Add sound on shape locked and row clear +## [0.11.0] - 2025-09-17 -### Bug Fixes +### 🚀 Features -- **(audio)** implement IsPlaying() correctly ([1b187d7](http://git.sargeras.net/pnx/tetris-go/commit/1b187d74120b15b1eb2c044bada468ff293e5319)) +- Add game/shape_queue.go +- Use ShapeQueue to implement shape RNG +## [0.10.0] - 2025-09-17 -### Features +### 🚀 Features -- **(assets)** add icon ([5b54466](http://git.sargeras.net/pnx/tetris-go/commit/5b54466018962e8ab02c8f34893bb66c03769910)) -- **(assets)** adding logo data ([dc83316](http://git.sargeras.net/pnx/tetris-go/commit/dc833168865024d01092a240be02b3bbddfbd129)) -- **(engine)** add LoadImageFromMemory() ([93736e0](http://git.sargeras.net/pnx/tetris-go/commit/93736e060ef02b0c26cdcaf22f104b3e62e17507)) -- **(gameover)** only allow the user to switch state after the gameover sound has been played. ([53ac384](http://git.sargeras.net/pnx/tetris-go/commit/53ac3840baf207b5c983535a3fbf69a11f4b7a52)) -- **(gameover)** make gameover state abit more interesting. ([4319ec5](http://git.sargeras.net/pnx/tetris-go/commit/4319ec55e5b3b101aea56972b91fec3e8d9ee69f)) -- **(menu)** draw logo ([9b11f3b](http://git.sargeras.net/pnx/tetris-go/commit/9b11f3b2200983d36dff0e0d5ef18619e608619d)) -- **(menu)** put entries rendering into its own function ([ca481ad](http://git.sargeras.net/pnx/tetris-go/commit/ca481ad7c7ae0be652d12552128d0724351e2d6c)) -- set window icon ([57e57f3](http://git.sargeras.net/pnx/tetris-go/commit/57e57f3037ac026ec24c264617f648a234c59862)) +- Draw next shape +## [0.9.0] - 2025-09-15 -### Miscellaneous Chores +### 🚀 Features -- **(makefile)** add .PHONY target again ([634fd7c](http://git.sargeras.net/pnx/tetris-go/commit/634fd7ce408cf4c8fd36db9bd974da95269e3080)) -- fix build for windows ([213b9a0](http://git.sargeras.net/pnx/tetris-go/commit/213b9a0d9eb4d0871566d549ece09128b97976bc)) -- add editorconfig ([cb6e66b](http://git.sargeras.net/pnx/tetris-go/commit/cb6e66bc45fe35cf209f780700cd424108fa759c)) -- update readme and add license ([02a915b](http://git.sargeras.net/pnx/tetris-go/commit/02a915b8373f9ace1ae9702b565f82065b4289ed)) +- Add score type +- Show score and increment when lines are cleared +## [0.8.0] - 2025-09-15 ---- -## [0.13.0](http://git.sargeras.net/pnx/tetris-go/src/v0.13.0) - 2025-09-24 +### 🚀 Features -### Bug Fixes +- *(grid)* Add IsRowFull() +- *(grid)* Add ClearRow() +- *(grid)* Add MoveRowDown() +- *(grid)* Add ClearFullRows() +- Clear full lines after locking shape +## [0.7.0] - 2025-09-15 -- reset state on Enter() ([cd750a5](http://git.sargeras.net/pnx/tetris-go/commit/cd750a55083f056ccc06b67d7193288c9ec2b291)) +### 🚀 Features -### Features +- Soft drop +## [0.6.0] - 2025-09-15 -- **(assets)** add menu sound effects ([7c02075](http://git.sargeras.net/pnx/tetris-go/commit/7c020750755fbf016c48ba7c6607ecde1da2c444)) -- **(assets)** add gameover sound ([9f055c6](http://git.sargeras.net/pnx/tetris-go/commit/9f055c6bb82d583c36289cf510f7200d0382a6a3)) -- **(fsm)** make the special state "quit" exit the fsm. ([35e73f2](http://git.sargeras.net/pnx/tetris-go/commit/35e73f2b37e75c0af270c11f04b28de27e08f383)) -- **(gameover)** play gameover sound ([dcad4ad](http://git.sargeras.net/pnx/tetris-go/commit/dcad4ad0a5f973a7bf95f63277c591c79956ac68)) -- **(gameover)** center text ([8f8be3d](http://git.sargeras.net/pnx/tetris-go/commit/8f8be3d6f7906a84b077e71082ba3bcb73180c51)) -- **(menu)** play sound effects. ([68b67e4](http://git.sargeras.net/pnx/tetris-go/commit/68b67e4585a4f38974b5246089b675f92d40d96b)) -- **(render)** add DrawTextCenter() ([346cf35](http://git.sargeras.net/pnx/tetris-go/commit/346cf350d8375df56ca2fbf6044d7600d03ccdf1)) -- add basic state machine implementation ([75b4981](http://git.sargeras.net/pnx/tetris-go/commit/75b498156667fb7569d3e08dbb00a9b60e69c679)) -- refactor gameplay logic from main.go to a state machine handler. ([29225b7](http://git.sargeras.net/pnx/tetris-go/commit/29225b7007cd154243c48bad8c321b6c4633f323)) -- add basic menu state ([53a31ea](http://git.sargeras.net/pnx/tetris-go/commit/53a31ea8ade6a63ecf3c56c3b061f4715859e18f)) -- add basic game over state ([6d15a80](http://git.sargeras.net/pnx/tetris-go/commit/6d15a806f6172b674617511ab57fc258e55e2a77)) -- register menu and gameover states. ([b8397ae](http://git.sargeras.net/pnx/tetris-go/commit/b8397aefdb0e653266b3851f81708dea28ac7063)) -- start the machine in the menu state ([cae34a5](http://git.sargeras.net/pnx/tetris-go/commit/cae34a52aa3c4d78607065feb976b98e53a5475c)) -- detect game over condition and switch state. ([54a7821](http://git.sargeras.net/pnx/tetris-go/commit/54a7821df0016eb0f1deeeb7c8a55af121d3e76a)) -- improve menu ([288e710](http://git.sargeras.net/pnx/tetris-go/commit/288e710b9f298de25d0a16564287c54e788fb551)) +### 🚀 Features ---- -## [0.12.0](http://git.sargeras.net/pnx/tetris-go/src/v0.12.0) - 2025-09-21 +- *(shape)* Add RotateCW() and RotateCCW() +- Rotate shape when UP is pressed. +## [0.5.0] - 2025-09-15 -### Features +### 🚀 Features -- **(assets)** add sound files ([1799422](http://git.sargeras.net/pnx/tetris-go/commit/17994225917cfe0f5085b1f968deec55273482b2)) -- **(assets)** add sound library ([1c31fd4](http://git.sargeras.net/pnx/tetris-go/commit/1c31fd43ac99239db184d3144383efb03e59ad90)) -- engine audio code ([5860aa6](http://git.sargeras.net/pnx/tetris-go/commit/5860aa69d6cea02e321d6de768adfddc39cc3b52)) -- initialize and use audio subsystem. ([173adad](http://git.sargeras.net/pnx/tetris-go/commit/173adadb8405804e641f5bd56e666d2b0a1a3861)) -- add sound on shape locked and row clear ([a5c9e68](http://git.sargeras.net/pnx/tetris-go/commit/a5c9e687ee604a5c783c7873ffa0d5a5e5f6813c)) +- *(collision)* Check grid bounds in x axis. +- Add shape movement ---- -## [0.11.0](http://git.sargeras.net/pnx/tetris-go/src/v0.11.0) - 2025-09-17 +### ⚙️ Miscellaneous Tasks -### Features +- Update go.mod +## [0.4.0] - 2025-09-14 -- add game/shape_queue.go ([5c45032](http://git.sargeras.net/pnx/tetris-go/commit/5c4503268f62c30d814db74dde56bfdbf5aa9293)) -- use ShapeQueue to implement shape RNG ([d6c9389](http://git.sargeras.net/pnx/tetris-go/commit/d6c9389e60252048c80f44572b024607d19c8814)) +### 🚀 Features ---- -## [0.10.0](http://git.sargeras.net/pnx/tetris-go/src/v0.10.0) - 2025-09-17 +- *(collision)* Check for collision against blocks in the grid. -### Features +### 🐛 Bug Fixes -- draw next shape ([12712e0](http://git.sargeras.net/pnx/tetris-go/commit/12712e0172071013f323d87c75d573645d7f2195)) +- Check bound before placing a block in LockShape() +## [0.3.0] - 2025-09-14 ---- -## [0.9.0](http://git.sargeras.net/pnx/tetris-go/src/v0.9.0) - 2025-09-15 +### 🚀 Features -### Features +- Lock and spawn shapes -- add score type ([14520e0](http://git.sargeras.net/pnx/tetris-go/commit/14520e047c2fdff69a5489ba1dbfd565f09826d8)) -- show score and increment when lines are cleared ([b6a33d0](http://git.sargeras.net/pnx/tetris-go/commit/b6a33d017f718659a5b21f2d80b8c706d4ee28be)) +### 🚜 Refactor ---- -## [0.8.0](http://git.sargeras.net/pnx/tetris-go/src/v0.8.0) - 2025-09-15 +- Cleanup main loop code by moving related code into update/render functions respectively. +## [0.2.0] - 2025-09-14 -### Features +### 🚀 Features -- **(grid)** add IsRowFull() ([eb31bdf](http://git.sargeras.net/pnx/tetris-go/commit/eb31bdf50cfb30f2b3ee4e3f3771b938330735f7)) -- **(grid)** add ClearRow() ([8903319](http://git.sargeras.net/pnx/tetris-go/commit/890331991ffd12c0bc41ba9ba329fcc661e3feef)) -- **(grid)** add MoveRowDown() ([1d7423d](http://git.sargeras.net/pnx/tetris-go/commit/1d7423d8867a802f442b18143824a4cffa8fb9d0)) -- **(grid)** add ClearFullRows() ([2a7f394](http://git.sargeras.net/pnx/tetris-go/commit/2a7f394b7f129b8a8d3a44ea314ba7c654688abc)) -- clear full lines after locking shape ([ac4d911](http://git.sargeras.net/pnx/tetris-go/commit/ac4d911efd0bfa7aeff57acf8535c916dc6a22ca)) +- Add engine/core/vec2.go +- Add shape struct +- *(draw)* Add grid.DrawBlock() +- *(draw)* Add DrawShape() +- Draw shape on grid. +- Add engine/core/interval_timer.go +- Implement shape drop +- Add CheckShapeCollision() +- Add collision check on shape drop. +## [0.1.0] - 2025-09-14 ---- -## [0.7.0](http://git.sargeras.net/pnx/tetris-go/src/v0.7.0) - 2025-09-15 +### 🚀 Features -### Features - -- soft drop ([8f11a99](http://git.sargeras.net/pnx/tetris-go/commit/8f11a99e08edc0473458f28adb4db87a75092a04)) - ---- -## [0.6.0](http://git.sargeras.net/pnx/tetris-go/src/v0.6.0) - 2025-09-15 - -### Features - -- **(shape)** add RotateCW() and RotateCCW() ([6131b75](http://git.sargeras.net/pnx/tetris-go/commit/6131b751e568c7a48500428b639457d2cd426eb3)) -- rotate shape when UP is pressed. ([4ce5b82](http://git.sargeras.net/pnx/tetris-go/commit/4ce5b82b25acd93ce7cfaab18b300b6c25f2ba30)) - ---- -## [0.5.0](http://git.sargeras.net/pnx/tetris-go/src/v0.5.0) - 2025-09-15 - -### Features - -- **(collision)** check grid bounds in x axis. ([aeaf6cb](http://git.sargeras.net/pnx/tetris-go/commit/aeaf6cb5c47027c07958f7a7c2c07decb1ed49e7)) -- add shape movement ([ac14dfe](http://git.sargeras.net/pnx/tetris-go/commit/ac14dfe8b3b2a60dcb3bf71bbf89a0b42c99e389)) - -### Miscellaneous Chores - -- update go.mod ([d6a9e80](http://git.sargeras.net/pnx/tetris-go/commit/d6a9e80fbb79532a2f63d88b126b2fd448de3c7f)) - ---- -## [0.4.0](http://git.sargeras.net/pnx/tetris-go/src/v0.4.0) - 2025-09-14 - -### Bug Fixes - -- check bound before placing a block in LockShape() ([ca6497d](http://git.sargeras.net/pnx/tetris-go/commit/ca6497d36223508a717177bc8f21d8238aa6eae5)) - -### Features - -- **(collision)** check for collision against blocks in the grid. ([dab2570](http://git.sargeras.net/pnx/tetris-go/commit/dab2570b76c224ad3b6b3741c3cb0381d403fa79)) - ---- -## [0.3.0](http://git.sargeras.net/pnx/tetris-go/src/v0.3.0) - 2025-09-14 - -### Features - -- lock and spawn shapes ([a6072e5](http://git.sargeras.net/pnx/tetris-go/commit/a6072e5b05a265bfd38c3b784731bfaed165e2d7)) - -### Refactoring - -- cleanup main loop code by moving related code into update/render functions respectively. ([3c84709](http://git.sargeras.net/pnx/tetris-go/commit/3c847094a060caec81dd805bc58f2ab1b93b2289)) - ---- -## [0.2.0](http://git.sargeras.net/pnx/tetris-go/src/v0.2.0) - 2025-09-14 - -### Features - -- **(draw)** add grid.DrawBlock() ([4dd6d93](http://git.sargeras.net/pnx/tetris-go/commit/4dd6d936535e9e39d09b365d9ae005c4a9ddefb5)) -- **(draw)** add DrawShape() ([02157a1](http://git.sargeras.net/pnx/tetris-go/commit/02157a12eadc96a6be8e6212c7fe8357a290c432)) -- add engine/core/vec2.go ([9387402](http://git.sargeras.net/pnx/tetris-go/commit/93874028b07c879a718d9dc41a0c98a17fd55bbc)) -- add shape struct ([6564879](http://git.sargeras.net/pnx/tetris-go/commit/656487903e282507c0bfabac5657c124a63c4d7f)) -- draw shape on grid. ([63a3662](http://git.sargeras.net/pnx/tetris-go/commit/63a3662dbe6f6a801fdbcbc07e99f24f1f0afbb6)) -- add engine/core/interval_timer.go ([ffbf133](http://git.sargeras.net/pnx/tetris-go/commit/ffbf1332c5c0f1035a58c9b1d98c12c16c76f66b)) -- implement shape drop ([ab69d50](http://git.sargeras.net/pnx/tetris-go/commit/ab69d501b9e0e82358873e431cc934ad74821361)) -- add CheckShapeCollision() ([27c10af](http://git.sargeras.net/pnx/tetris-go/commit/27c10af4248bfd3150850006ecdbd6833c7c27c9)) -- add collision check on shape drop. ([50a7666](http://git.sargeras.net/pnx/tetris-go/commit/50a76662469874ea48b32e7dc03fcbf75977e4a6)) - ---- -## [0.1.0](http://git.sargeras.net/pnx/tetris-go/src/0.1.0) - 2025-09-14 - -### Features - -- **(assets)** add constant with the size of blocks in the sprite texture. ([93a660e](http://git.sargeras.net/pnx/tetris-go/commit/93a660e8d3f2fe7fa06d4066b2a74bc84347978b)) -- add game/block.go ([6e21b1f](http://git.sargeras.net/pnx/tetris-go/commit/6e21b1fcb2cd0f6554e5af3b52222f31c461915c)) -- add game/grid.go ([2a84c7b](http://git.sargeras.net/pnx/tetris-go/commit/2a84c7bf6a8a4faee67c5b813faca587621aa6aa)) -- make rendering work with the grid struct. ([1b9ba08](http://git.sargeras.net/pnx/tetris-go/commit/1b9ba081e2bf0b7f4be0088ea6d7d6c42294b3ad)) - - +- *(assets)* Add constant with the size of blocks in the sprite texture. +- Add game/block.go +- Add game/grid.go +- Make rendering work with the grid struct. diff --git a/Makefile b/Makefile index 87a9e30..672e158 100644 --- a/Makefile +++ b/Makefile @@ -1,14 +1,6 @@ GO = go -GOFLAGS = -trimpath -ldflags="-s -w" .PHONY: tetris tetris : - $(GO) build $(GOFLAGS) tetris.go - -release : NEXT_VER = $(shell git-cliff --bumped-version) -release : - git-cliff --bump -o CHANGELOG.md - git add CHANGELOG.md - git commit -m "chore(version): Bump to $(NEXT_VER)" - git tag $(NEXT_VER) + $(GO) build tetris.go diff --git a/README.md b/README.md index a1ff326..35e6bb5 100644 --- a/README.md +++ b/README.md @@ -64,7 +64,7 @@ go build tetris.go ## Roadmap -- [x] Line clear animations +- [ ] Line clear animations - [ ] Hard drop and ghost piece - [ ] Level/speed progression and pause - [ ] High score persistence diff --git a/assets/sound.go b/assets/sound.go index bd12a39..09503d4 100644 --- a/assets/sound.go +++ b/assets/sound.go @@ -5,13 +5,11 @@ import ( ) const ( - SFX_SHAPE_LOCKED audio.SoundID = 0 - SFX_ROW_CLEARED audio.SoundID = 1 - SFX_MUSIC audio.SoundID = 3 - SFX_MENU_SELECT audio.SoundID = 0 - SFX_MENU_ENTER audio.SoundID = 1 - SFX_MENU_SOUND_VOLUME_SELECT audio.SoundID = 1 - SFX_GAME_OVER audio.SoundID = 2 + SFX_SHAPE_LOCKED audio.SoundID = 0 + SFX_ROW_CLEARED audio.SoundID = 1 + SFX_MENU_SELECT audio.SoundID = 0 + SFX_MENU_ENTER audio.SoundID = 1 + SFX_GAME_OVER audio.SoundID = 2 ) func LoadSound() *audio.Library { diff --git a/cliff.toml b/cliff.toml deleted file mode 100644 index 3153cb1..0000000 --- a/cliff.toml +++ /dev/null @@ -1,86 +0,0 @@ -# git-cliff ~ configuration file -# https://git-cliff.org/docs/configuration - -[changelog] -# A Tera template to be rendered as the changelog's footer. -# See https://keats.github.io/tera/docs/#introduction -header = """ -# Changelog\n -All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.\n -""" -# A Tera template to be rendered for each release in the changelog. -# See https://keats.github.io/tera/docs/#introduction -body = """ ---- -{% if version %}\ - ## [{{ version | trim_start_matches(pat="v") }}]($REPO/src/{{ version }}) - {{ timestamp | date(format="%Y-%m-%d") }} -{% else %}\ - ## [unreleased] -{% endif %}\ -{% for group, commits in commits | group_by(attribute="group") %} - ### {{ group | striptags | trim | upper_first }} - {% for commit in commits - | filter(attribute="scope") - | sort(attribute="scope") %} - - **({{commit.scope}})**{% if commit.breaking %} [**breaking**]{% endif %} \ - {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }})) - {%- endfor -%} - {% raw %}\n{% endraw %}\ - {%- for commit in commits %} - {%- if commit.scope -%} - {% else -%} - - {% if commit.breaking %} [**breaking**]{% endif %}\ - {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }})) - {% endif -%} - {% endfor -%} -{% endfor %}\n -""" -# A Tera template to be rendered as the changelog's footer. -# See https://keats.github.io/tera/docs/#introduction -footer = """ - -""" -# Remove leading and trailing whitespaces from the changelog's body. -trim = true -# postprocessors -postprocessors = [ - # Replace the placeholder `` with a URL. - { pattern = '\$REPO', replace = "http://git.sargeras.net/pnx/tetris-go" }, -] - -[git] -# Parse commits according to the conventional commits specification. -# See https://www.conventionalcommits.org -conventional_commits = true -# Exclude commits that do not match the conventional commits specification. -filter_unconventional = true -# Split commits on newlines, treating each line as an individual commit. -split_commits = false -# An array of regex based parsers to modify commit messages prior to further processing. -commit_preprocessors = [ - # Replace issue numbers with link templates to be updated in `changelog.postprocessors`. - #{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "([#${2}](https://github.com/orhun/git-cliff/issues/${2}))"}, -] -# An array of regex based parsers for extracting data from the commit message. -# Assigns commits to groups. -# Optionally sets the commit's scope and can decide to exclude commits from further processing. -commit_parsers = [ - { message = "^feat", group = "Features" }, - { message = "^fix", group = "Bug Fixes" }, - { message = "^doc", group = "Documentation" }, - { message = "^perf", group = "Performance" }, - { message = "^refactor", group = "Refactoring" }, - { message = "^style", group = "Style" }, - { message = "^revert", group = "Revert" }, - { message = "^test", group = "Tests" }, - { message = "^chore\\(version\\):", skip = true }, - { message = "^chore", group = "Miscellaneous Chores" }, - { body = ".*security", group = "Security" }, -] -# Exclude commits that are not matched by any commit parser. -filter_commits = false -# Order releases topologically instead of chronologically. -topo_order = false -# Order of commits in each group/release within the changelog. -# Allowed values: newest, oldest -sort_commits = "oldest" diff --git a/engine/audio/default_manger.go b/engine/audio/default_manger.go index ae0a31a..21a3921 100644 --- a/engine/audio/default_manger.go +++ b/engine/audio/default_manger.go @@ -6,14 +6,6 @@ func LoadLibrary(library *Library) { defaultManager.Load(library) } -func SetVolume(value float32) { - defaultManager.SetVolume(value) -} - -func Volume() float32 { - return defaultManager.Volume() -} - func Play(id SoundID) { defaultManager.Play(id) } diff --git a/engine/audio/manager.go b/engine/audio/manager.go index 63300f6..36fdd71 100644 --- a/engine/audio/manager.go +++ b/engine/audio/manager.go @@ -21,14 +21,6 @@ func (sm *Manager) Load(library *Library) { sm.library = library } -func (sm Manager) SetVolume(value float32) { - rl.SetMasterVolume(value) -} - -func (sm Manager) Volume() float32 { - return rl.GetMasterVolume() -} - func (sm *Manager) play(id SoundID, looping bool) { snd := sm.library.Get(id) diff --git a/engine/core/num_clamp.go b/engine/core/num_clamp.go deleted file mode 100644 index 5ebb6c6..0000000 --- a/engine/core/num_clamp.go +++ /dev/null @@ -1,9 +0,0 @@ -package core - -func ByteToClampedFloat32(v byte) float32 { - return min(float32(v)/255.0, 1.0) -} - -func ClampedFloat32ToByte(v float32) byte { - return byte(min(v, 1.0) * 255) -} diff --git a/engine/input/keyboard.go b/engine/input/keyboard.go deleted file mode 100644 index 89134d5..0000000 --- a/engine/input/keyboard.go +++ /dev/null @@ -1,8 +0,0 @@ -package input - -import rl "github.com/gen2brain/raylib-go/raylib" - -func KeyPressedWithRepeat(key int32) bool { - return rl.IsKeyPressed(key) || rl.IsKeyPressedRepeat(key) -} - diff --git a/engine/render/rect.go b/engine/render/rect.go index 399c741..3ad993b 100644 --- a/engine/render/rect.go +++ b/engine/render/rect.go @@ -17,15 +17,10 @@ func DrawRectBorder(rect rl.RectangleInt32, col color.RGBA, border_size int32, b Height: float32(rect.Height), }, col) - DrawRectOutlineBorder(rect, border_size, border_col) -} - -// DrawRectOutlineBorder draws a border (outer) around the rectangle. -func DrawRectOutlineBorder(rect rl.RectangleInt32, size int32, col color.RGBA) { rl.DrawRectangleLinesEx(rl.Rectangle{ - X: float32(rect.X - size), - Y: float32(rect.Y - size), - Width: float32(rect.Width + (size * 2)), - Height: float32(rect.Height + (size * 2)), - }, float32(size), col) + X: float32(rect.X - border_size), + Y: float32(rect.Y - border_size), + Width: float32(rect.Width + (border_size * 2)), + Height: float32(rect.Height + (border_size * 2)), + }, float32(border_size), border_col) } diff --git a/game/config.go b/game/config.go deleted file mode 100644 index 710fb0c..0000000 --- a/game/config.go +++ /dev/null @@ -1,21 +0,0 @@ -package game - -import ( - "io" - - "tetris/game/config" -) - -// Global config variable with default values. -var Config = &config.Config{ - SoundVolume: 255, -} - -func LoadConfig(configPath string) error { - cfg, err := config.LoadFromFile(configPath) - if err != nil && err != io.EOF { - return err - } - Config = cfg - return nil -} diff --git a/game/config/config.go b/game/config/config.go deleted file mode 100644 index 82ad3d8..0000000 --- a/game/config/config.go +++ /dev/null @@ -1,45 +0,0 @@ -package config - -import ( - "encoding/json" - "io" - "os" -) - -type Config struct { - fd *os.File - SoundVolume byte `json:"sound_volume"` -} - -func DefaultConfig(fd *os.File) *Config { - cfg := Config{ - SoundVolume: 255, - } - cfg.fd = fd - return &cfg -} - -func LoadFromFile(filename string) (*Config, error) { - fd, err := os.OpenFile(filename, os.O_RDWR|os.O_CREATE, 0o644) - if err != nil { - return nil, err - } - - cfg := DefaultConfig(fd) - err = json.NewDecoder(fd).Decode(cfg) - return cfg, err -} - -func (c Config) Save() error { - if err := c.fd.Truncate(0); err != nil { - return err - } - if _, err := c.fd.Seek(0, io.SeekStart); err != nil { - return err - } - return json.NewEncoder(c.fd).Encode(c) -} - -func (c Config) Close() error { - return c.fd.Close() -} diff --git a/game/grid.go b/game/grid.go index d166cd0..d951d2a 100644 --- a/game/grid.go +++ b/game/grid.go @@ -1,8 +1,6 @@ package game import ( - "slices" - "tetris/engine/graphics" ) @@ -33,30 +31,20 @@ func (g *Grid) Set(x, y byte, c Block) { (*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c } -func (g *Grid) ClearFullLines() byte { +func (g *Grid) ClearFullRows() byte { completed := byte(0) for y := int(g.Height() - 1); y >= 0; y-- { - if g.IsLineFull(byte(y)) { + if g.IsRowFull(byte(y)) { completed++ - g.ClearLine(byte(y)) + g.ClearRow(byte(y)) } else if completed > 0 { - g.MoveLineDown(byte(y), completed) + g.MoveRowDown(byte(y), completed) } } return completed } -func (g *Grid) FullLines() []byte { - lines := []byte{} - for y := byte(0); y < byte(g.Height()); y++ { - if g.IsLineFull(y) { - lines = append(lines, y) - } - } - return lines -} - -func (g *Grid) IsLineFull(y byte) bool { +func (g *Grid) IsRowFull(y byte) bool { for x := range byte(g.Width()) { if g.At(x, y) == BLOCK_EMPTY { return false @@ -65,26 +53,15 @@ func (g *Grid) IsLineFull(y byte) bool { return true } -func (g *Grid) MoveLinesDown(rows ...byte) { - completed := byte(0) - for y := int(g.Height() - 1); y >= 0; y-- { - if slices.Contains(rows, byte(y)) { - completed++ - } else if completed > 0 { - g.MoveLineDown(byte(y), completed) - } - } -} - -func (g *Grid) MoveLineDown(y, num_lines byte) { +func (g *Grid) MoveRowDown(y, num_rows byte) { w := uint16(g.Width()) src := uint16(y) * w - dst := uint16(y+num_lines) * w + dst := uint16(y+num_rows) * w copy(g[dst:dst+w], g[src:src+w]) clear(g[src : src+w]) } -func (g *Grid) ClearLine(y byte) { +func (g *Grid) ClearRow(y byte) { w := uint16(g.Width()) n := uint16(y) * w clear(g[n : n+w]) diff --git a/game/line_clear_animation.go b/game/line_clear_animation.go deleted file mode 100644 index 5c650d5..0000000 --- a/game/line_clear_animation.go +++ /dev/null @@ -1,57 +0,0 @@ -package game - -// LineClearAnimation clears completed lines cell-by-cell to create -// a visual wipe effect from the center outward. -// -// Once the lines are cleared, the remaining lines are moved down. -type LineClearAnimation struct { - // lines to clear. - lines []byte - // next index to clear to the left - leftIndex int8 - // next index to clear to the right - rightIndex int8 -} - -func (lca *LineClearAnimation) Reset() { - lca.lines = []byte{} -} - -func (lca LineClearAnimation) NumLines() int { - return len(lca.lines) -} - -func (lca *LineClearAnimation) SetLines(rows []byte) { - lca.lines = rows - - lca.leftIndex = (GRID_WIDTH - 1) / 2 - if (GRID_WIDTH-1)%2 != 0 { - lca.rightIndex = lca.leftIndex + 1 - } else { - lca.rightIndex = lca.leftIndex - } -} - -func (lca *LineClearAnimation) Update(grid *Grid) { - if lca.Completed() { - return - } - - if lca.leftIndex < 0 || lca.rightIndex > GRID_WIDTH { - grid.MoveLinesDown(lca.lines...) - lca.Reset() - return - } - - for _, lineIndex := range lca.lines { - grid.Set(byte(lca.leftIndex), lineIndex, BLOCK_EMPTY) - grid.Set(byte(lca.rightIndex), lineIndex, BLOCK_EMPTY) - } - - lca.leftIndex-- - lca.rightIndex++ -} - -func (lca LineClearAnimation) Completed() bool { - return lca.NumLines() == 0 -} diff --git a/game/state/handlers/gameplay.go b/game/state/handlers/gameplay.go index b65da11..0027b0a 100644 --- a/game/state/handlers/gameplay.go +++ b/game/state/handlers/gameplay.go @@ -16,24 +16,21 @@ import ( ) type GamePlay struct { - shape game.Shape - shape_pos core.Vec2i8 - score game.Score - dropTimer core.IntervalTimer - moveTimer core.IntervalTimer - lineClearTimer core.IntervalTimer - grid game.Grid - nextShape game.Shape - shapeQueue *game.ShapeQueue - r draw.Renderer - lineClearAnimation game.LineClearAnimation + shape game.Shape + shape_pos core.Vec2i8 + score game.Score + dropTimer core.IntervalTimer + moveTimer core.IntervalTimer + grid game.Grid + nextShape game.Shape + shapeQueue *game.ShapeQueue + r draw.Renderer } func NewGamePlay() *GamePlay { return &GamePlay{ - dropTimer: core.NewIntervalTimer(0.3), - moveTimer: core.NewIntervalTimer(0.1), - lineClearTimer: core.NewIntervalTimer(0.05), + dropTimer: core.NewIntervalTimer(0.3), + moveTimer: core.NewIntervalTimer(0.1), r: draw.Renderer{ Theme: &draw.Theme{ FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255}, @@ -53,13 +50,9 @@ func (gp *GamePlay) Enter() { gp.shapeQueue = game.NewShapeQueue() gp.nextShape = gp.shapeQueue.Next() gp.SpawnShape() - gp.lineClearAnimation.Reset() - - audio.PlayLooped(assets.SFX_MUSIC) } func (GamePlay) Exit() { - audio.Stop(assets.SFX_MUSIC) } func (gp *GamePlay) SpawnShape() { @@ -88,13 +81,6 @@ func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) { gp.dropTimer.SetInterval(0.3) } - if !gp.lineClearAnimation.Completed() { - if gp.lineClearTimer.UpdateReset(delta) { - gp.lineClearAnimation.Update(&gp.grid) - } - return - } - if rl.IsKeyPressed(rl.KeyUp) { rotated := gp.shape.RotateCW() if !game.CheckShapeCollision(gp.shape_pos, &rotated, &gp.grid) { @@ -121,16 +107,15 @@ func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) { // Update position if it does not collide if game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) { gp.LockShape() - gp.SpawnShape() - lines := gp.grid.FullLines() - if len(lines) > 0 { - gp.lineClearAnimation.SetLines(lines) - gp.score.Lines(byte(len(lines))) + num_rows := gp.grid.ClearFullRows() + if num_rows > 0 { audio.Play(assets.SFX_ROW_CLEARED) - } else { - if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) { - fsm.Switch("gameover") - } + gp.score.Lines(num_rows) + } + gp.SpawnShape() + + if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) { + fsm.Switch("gameover") } } else { gp.shape_pos = new_pos diff --git a/game/state/handlers/menu.go b/game/state/handlers/menu.go index c8b51ca..53e38a9 100644 --- a/game/state/handlers/menu.go +++ b/game/state/handlers/menu.go @@ -6,48 +6,55 @@ import ( "tetris/engine/render" "tetris/game" "tetris/game/state" - "tetris/game/ui" - "tetris/game/ui/layouts" - "tetris/game/ui/widgets" - "tetris/game/uievents" rl "github.com/gen2brain/raylib-go/raylib" ) -type MainMenu struct { - list *layouts.ListBox +type entry struct { + label string + state string } -func enterState(fsm state.Transitioner, state string) func() { - return func() { +type Menu struct { + selected int + entries []entry +} + +func NewMenu() *Menu { + return &Menu{ + selected: 0, + entries: []entry{ + {"Start", "gameplay"}, + {"Quit", "quit"}, + }, + } +} + +func (menu *Menu) Enter() { + menu.selected = 0 +} + +func (Menu) Exit() { +} + +func (menu *Menu) Update(fsm state.Transitioner, delta float32) { + if rl.IsKeyPressed(rl.KeyEnter) { + fsm.Switch(menu.entries[menu.selected].state) audio.Play(assets.SFX_MENU_ENTER) - fsm.Switch(state) + } else if rl.IsKeyPressed(rl.KeyDown) { + if menu.selected+1 < len(menu.entries) { + menu.selected = menu.selected + 1 + audio.Play(assets.SFX_MENU_SELECT) + } + } else if rl.IsKeyPressed(rl.KeyUp) { + if menu.selected-1 >= 0 { + menu.selected = menu.selected - 1 + audio.Play(assets.SFX_MENU_SELECT) + } } } -func NewMainMenu(fsm state.Transitioner) *MainMenu { - return &MainMenu{ - list: layouts.NewListBox([]ui.InputWidget{ - widgets.NewButton("Start", 32, enterState(fsm, "gameplay")), - widgets.NewButton("Options", 32, enterState(fsm, "options")), - widgets.NewButton("Quit", 32, enterState(fsm, "quit")), - }).Spacing(10). - OnSelect(uievents.MenuSelect), - } -} - -func (main *MainMenu) Enter() { - main.list.SetSelected(0) -} - -func (MainMenu) Exit() { -} - -func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) { - menu.list.HandleInput() -} - -func (MainMenu) renderLogo(offset_x, offset_y int32) { +func (Menu) renderLogo(offset_x, offset_y int32) { for y := range assets.LOGO_HEIGHT { for x := range assets.LOGO_STRIDE { index := assets.Logo[x+(y*assets.LOGO_STRIDE)] @@ -69,11 +76,24 @@ func (MainMenu) renderLogo(offset_x, offset_y int32) { } } -func (menu MainMenu) Render() { +func (menu Menu) renderEntries(offset_x, offset_y int32) { + y := offset_y + for i, entry := range menu.entries { + + col := rl.White + if i == menu.selected { + col = rl.Red + } + render.DrawTextCenter(offset_x, y, 32, entry.label, col) + y += 40 + } +} + +func (menu Menu) Render() { render.Begin(rl.Black) menu.renderLogo(20, 150) - menu.list.Draw(340, 400) + menu.renderEntries(340, 400) render.End() } diff --git a/game/state/handlers/options.go b/game/state/handlers/options.go deleted file mode 100644 index 8fabd6d..0000000 --- a/game/state/handlers/options.go +++ /dev/null @@ -1,67 +0,0 @@ -package handlers - -import ( - "tetris/assets" - "tetris/engine/audio" - "tetris/engine/core" - "tetris/engine/render" - "tetris/game" - "tetris/game/state" - "tetris/game/ui" - "tetris/game/ui/layouts" - "tetris/game/ui/widgets" - "tetris/game/uievents" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -type OptionsMenu struct { - sndVolume *widgets.Slider - list *layouts.ListBox -} - -func soundVolumeChanged(widget *widgets.Slider) { - value := core.ByteToClampedFloat32(byte(widget.Value)) - - audio.SetVolume(value) - audio.Play(assets.SFX_MENU_SOUND_VOLUME_SELECT) - - // Store in config and save - game.Config.SoundVolume = byte(widget.Value) - game.Config.Save() -} - -func NewOptionsMenu() *OptionsMenu { - sndVolume := widgets.NewSlider(0, 255, 10).WithOnChange(soundVolumeChanged) - return &OptionsMenu{ - sndVolume: sndVolume, - list: layouts.NewListBox([]ui.InputWidget{ - layouts.NewInputControl(widgets.NewLabel("Sound Volume", 16), sndVolume), - }).Spacing(10).OnSelect(uievents.MenuSelect), - } -} - -func (menu *OptionsMenu) Enter() { - vol := core.ClampedFloat32ToByte(audio.Volume()) - menu.sndVolume.SetValue(int(vol)) -} - -func (OptionsMenu) Exit() { -} - -func (menu *OptionsMenu) Update(fsm state.Transitioner, delta float32) { - if rl.IsKeyPressed(rl.KeyEscape) { - fsm.Switch("menu") - } else { - menu.list.HandleInput() - } -} - -func (opt OptionsMenu) Render() { - render.Begin(rl.Black) - - render.DrawTextCenter(340, 100, 32, "Options", rl.White) - opt.list.Draw(150, 200) - - render.End() -} diff --git a/game/ui/base/focus.go b/game/ui/base/focus.go deleted file mode 100644 index e0e0b10..0000000 --- a/game/ui/base/focus.go +++ /dev/null @@ -1,26 +0,0 @@ -package base - -// WithFocus is a base component that implements the Focusable interface -type WithFocus struct { - focus bool -} - -// SetFocus - Set the focus value on this component -func (f *WithFocus) SetFocus(value bool) { - f.focus = value -} - -// Focus - focus this component, syntactic sugar for f.SetFocus(true) -func (f *WithFocus) Focus() { - f.SetFocus(true) -} - -// Unfocus - unfocus this component, syntactic sugar for f.SetFocus(false) -func (f *WithFocus) Unfocus() { - f.SetFocus(false) -} - -// HasFocus - Returns true if this component has focus. -func (f WithFocus) HasFocus() bool { - return f.focus -} diff --git a/game/ui/component.go b/game/ui/component.go deleted file mode 100644 index 083c732..0000000 --- a/game/ui/component.go +++ /dev/null @@ -1,14 +0,0 @@ -package ui - -// Focusable is a component that can have focus -type Focusable interface { - SetFocus(value bool) - Focus() - Unfocus() - HasFocus() bool -} - -// ReceivesInput is a component that can receive user input. -type ReceivesInput interface { - HandleInput() -} diff --git a/game/ui/layouts/input_control.go b/game/ui/layouts/input_control.go deleted file mode 100644 index ca256a6..0000000 --- a/game/ui/layouts/input_control.go +++ /dev/null @@ -1,57 +0,0 @@ -package layouts - -import ( - "tetris/engine/core" - "tetris/game/ui" - "tetris/game/ui/base" - "tetris/game/ui/widgets" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -// InputControl is a layout that has a label and an a widget associated with it. -type InputControl struct { - *base.WithFocus - label *widgets.Label - widget ui.InputWidget - spacing int -} - -func NewInputControl(label *widgets.Label, wiget ui.InputWidget) *InputControl { - return &InputControl{ - WithFocus: &base.WithFocus{}, - label: label, - widget: wiget, - spacing: 10, - } -} - -func (ic InputControl) Size() core.Vec2i { - return core.Vec2i{ - X: ic.label.Size().X + ic.widget.Size().X + ic.spacing, - Y: max(ic.label.Size().Y, ic.widget.Size().Y), - } -} - -func (ic *InputControl) SetFocus(value bool) { - ic.WithFocus.SetFocus(value) - ic.widget.SetFocus(value) - - // TODO: use a theme system here so colors are not hardcoded. - if value { - ic.label.SetColor(rl.Red) - } else { - ic.label.SetColor(rl.White) - } -} - -func (ic InputControl) HandleInput() { - ic.widget.HandleInput() -} - -func (ic InputControl) Draw(x, y int32) { - size := ic.Size() - label_y := (int32(size.Y) - int32(ic.label.Size().Y)) / 2 - ic.label.Draw(x, y+label_y) - ic.widget.Draw(x+int32(ic.label.Size().X+ic.spacing), y) -} diff --git a/game/ui/layouts/list_box.go b/game/ui/layouts/list_box.go deleted file mode 100644 index bcbcd08..0000000 --- a/game/ui/layouts/list_box.go +++ /dev/null @@ -1,91 +0,0 @@ -package layouts - -import ( - "tetris/game/ui" - "tetris/game/ui/base" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -type OnSelectCallback func() - -type ListBox struct { - *base.WithFocus - selected int - entries []ui.InputWidget - onSelect OnSelectCallback - spacing int -} - -func NewListBox(entries []ui.InputWidget) *ListBox { - lb := &ListBox{ - WithFocus: &base.WithFocus{}, - entries: entries, - onSelect: func() {}, - } - lb.entries[0].SetFocus(true) - return lb -} - -func (lb *ListBox) Spacing(value int) *ListBox { - lb.spacing = value - return lb -} - -func (lb *ListBox) OnSelect(callback OnSelectCallback) *ListBox { - lb.onSelect = callback - return lb -} - -func (lb ListBox) Entries() []ui.InputWidget { - return lb.entries -} - -func (lb *ListBox) Select(index int) { - if lb.SetSelected(index) { - lb.onSelect() - } -} - -func (lb *ListBox) SetSelected(index int) bool { - if index >= 0 && index < len(lb.entries) { - lb.entries[lb.selected].SetFocus(false) - lb.selected = index - lb.entries[lb.selected].SetFocus(true) - return true - } - return false -} - -func (lb ListBox) Selected() ui.InputWidget { - return lb.entries[lb.selected] -} - -func (lb ListBox) IsSelected(index int) bool { - return lb.selected == index -} - -func (lb *ListBox) Next() { - lb.Select(lb.selected + 1) -} - -func (lb *ListBox) Previous() { - lb.Select(lb.selected - 1) -} - -func (lb *ListBox) HandleInput() { - if rl.IsKeyPressed(rl.KeyDown) { - lb.Next() - } else if rl.IsKeyPressed(rl.KeyUp) { - lb.Previous() - } else { - lb.Selected().HandleInput() - } -} - -func (lb *ListBox) Draw(x, y int32) { - for _, ent := range lb.entries { - ent.Draw(x, y) - y += int32(ent.Size().Y + lb.spacing) - } -} diff --git a/game/ui/widget.go b/game/ui/widget.go deleted file mode 100644 index da9cd17..0000000 --- a/game/ui/widget.go +++ /dev/null @@ -1,18 +0,0 @@ -package ui - -import ( - "tetris/engine/core" -) - -// Widget is a base widget (Can be drawn on screen) -type Widget interface { - Size() core.Vec2i - Draw(x, y int32) -} - -// InputWidget is a widget that also handles user input and can have focus. -type InputWidget interface { - Widget - Focusable - ReceivesInput -} diff --git a/game/ui/widgets/button.go b/game/ui/widgets/button.go deleted file mode 100644 index 62efd5d..0000000 --- a/game/ui/widgets/button.go +++ /dev/null @@ -1,48 +0,0 @@ -package widgets - -import ( - "tetris/engine/core" - "tetris/engine/render" - "tetris/game/ui/base" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -type Button struct { - *base.WithFocus - Text string - TextSize int32 - Action func() -} - -func NewButton(text string, size int32, action func()) Button { - return Button{ - WithFocus: &base.WithFocus{}, - Text: text, - TextSize: size, - Action: action, - } -} - -func (b Button) Size() core.Vec2i { - s := int(b.TextSize) - return core.Vec2i{ - X: len(b.Text) * s, - Y: s, - } -} - -func (b Button) HandleInput() { - if rl.IsKeyPressed(rl.KeyEnter) { - b.Action() - } -} - -func (b Button) Draw(x, y int32) { - // TODO: use a theme system here so colors are not hardcoded. - col := rl.White - if b.HasFocus() { - col = rl.Red - } - render.DrawTextCenter(x, y, b.TextSize, b.Text, col) -} diff --git a/game/ui/widgets/label.go b/game/ui/widgets/label.go deleted file mode 100644 index 027e3d5..0000000 --- a/game/ui/widgets/label.go +++ /dev/null @@ -1,39 +0,0 @@ -package widgets - -import ( - "image/color" - - "tetris/engine/core" - "tetris/engine/render" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -type Label struct { - text string - size int32 - color color.RGBA -} - -func NewLabel(text string, size int32) *Label { - return &Label{ - text: text, - size: size, - color: rl.White, - } -} - -func (label Label) Size() core.Vec2i { - return core.Vec2i{ - X: int(label.size) * len(label.text), - Y: int(label.size), - } -} - -func (label *Label) SetColor(col color.RGBA) { - label.color = col -} - -func (label Label) Draw(x, y int32) { - render.DrawText(x, y, label.size, label.text, label.color) -} diff --git a/game/ui/widgets/slider.go b/game/ui/widgets/slider.go deleted file mode 100644 index 1ae833f..0000000 --- a/game/ui/widgets/slider.go +++ /dev/null @@ -1,136 +0,0 @@ -package widgets - -import ( - "fmt" - "image/color" - - "tetris/engine/core" - "tetris/engine/input" - "tetris/engine/render" - "tetris/game/ui/base" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -const ( - sliderBorderSize = 4 - sliderWidth = 200 - sliderHeight = 30 - sliderTextSize = 12 - sliderTextOffset = 6 -) - -type SliderOnChange func(this *Slider) - -type Slider struct { - *base.WithFocus - Min int - Max int - Step int - Value int - borderSize int32 - onChange SliderOnChange -} - -func NewSlider(min, max, step int) *Slider { - return &Slider{ - WithFocus: &base.WithFocus{}, - Min: min, - Max: max, - Step: step, - borderSize: 4, - } -} - -func (slider *Slider) WithOnChange(callback SliderOnChange) *Slider { - slider.onChange = callback - return slider -} - -func (slider Slider) Size() core.Vec2i { - w := sliderWidth + (sliderBorderSize * 2) - return core.Vec2i{ - X: w + sliderTextOffset + (sliderTextSize * len(slider.ValueText())), - Y: sliderHeight + (sliderBorderSize * 2), - } -} - -func (slider *Slider) HandleInput() { - if input.KeyPressedWithRepeat(rl.KeyLeft) { - slider.Decrement() - } else if input.KeyPressedWithRepeat(rl.KeyRight) { - slider.Increment() - } -} - -func (slider *Slider) SetValue(value int) { - if value != slider.Value { - slider.Value = value - slider.onChange(slider) - } -} - -func (slider *Slider) Increment() { - slider.SetValue(min(slider.Max, slider.Value+slider.Step)) -} - -func (slider *Slider) Decrement() { - slider.SetValue(max(slider.Min, slider.Value-slider.Step)) -} - -func (slider Slider) Percent() float32 { - return float32(slider.Min+slider.Value) / float32(slider.Max) -} - -func (slider Slider) drawTrack(rect rl.RectangleInt32) { - spacing := int32(2) - num_marks := int32(10) - mark_width := float32(rect.Width-((num_marks+1)*spacing)) / float32(num_marks) - - markRect := rl.Rectangle{ - X: float32(rect.X + spacing), - Y: float32(rect.Y + spacing), - Width: mark_width, - Height: float32(rect.Height - (spacing * 2)), - } - - for range num_marks { - rl.DrawRectangleRec(markRect, rl.DarkGray) - markRect.X += mark_width + float32(spacing) - } -} - -func (slider Slider) drawHandle(x, y, width int32, height int32, col color.RGBA) { - handleWidth := int32(10) - x = x + int32(float32(width-handleWidth-2)*slider.Percent()) - rl.DrawRectangle(x, y, handleWidth, height, col) -} - -func (slider Slider) ValueText() string { - return fmt.Sprintf("%d", int(slider.Percent()*100)) -} - -func (slider Slider) Draw(x, y int32) { - // rl.DrawRectangle(x, y, int32(slider.Size().X), int32(slider.Size().Y), rl.Green) - - // TODO: use a theme system here so colors are not hardcoded. - handleColor := rl.White - if slider.HasFocus() { - handleColor = rl.Red - } - - rect := rl.RectangleInt32{ - X: x + sliderBorderSize, - Y: y + sliderBorderSize, - Width: sliderWidth, - Height: sliderHeight, - } - - render.DrawRectOutlineBorder(rect, slider.borderSize, handleColor) - slider.drawTrack(rect) - slider.drawHandle(rect.X+1, rect.Y+1, int32(rect.Width), sliderHeight-2, handleColor) - - textOffset := x + int32(rect.Width) + (sliderBorderSize * 2) + sliderTextOffset - - render.DrawText(textOffset, rect.Y+8, sliderTextSize, slider.ValueText(), rl.White) -} diff --git a/game/uievents/select.go b/game/uievents/select.go deleted file mode 100644 index 7fa6d69..0000000 --- a/game/uievents/select.go +++ /dev/null @@ -1,10 +0,0 @@ -package uievents - -import ( - "tetris/assets" - "tetris/engine/audio" -) - -func MenuSelect() { - audio.Play(assets.SFX_MENU_SELECT) -} diff --git a/tetris.go b/tetris.go index c5dfcbf..43830ac 100644 --- a/tetris.go +++ b/tetris.go @@ -1,14 +1,10 @@ package main import ( - "fmt" - "tetris/assets" "tetris/engine/audio" - "tetris/engine/core" "tetris/engine/graphics" "tetris/engine/render" - "tetris/game" "tetris/game/state/handlers" "tetris/game/state/machine" @@ -16,10 +12,6 @@ import ( ) func main() { - if err := game.LoadConfig("./config.json"); err != nil { - fmt.Println("Failed to load config:", err) - } - render.Init(render.Config{ Title: "Tetris", WindowWidth: 685, @@ -30,9 +22,6 @@ func main() { }) defer render.Exit() - // Dont close application when user presses escape - rl.SetExitKey(rl.KeyNull) - // Set window icon if icon := graphics.LoadImageFromMemory(".png", assets.Icon); icon != nil { rl.SetWindowIcon(*icon) @@ -42,8 +31,6 @@ func main() { audio.Init() defer audio.Exit() - // Set volume from config - audio.SetVolume(core.ByteToClampedFloat32(game.Config.SoundVolume)) audio.LoadLibrary(assets.LoadSound()) // Load texture @@ -54,8 +41,7 @@ func main() { // Setup state machine. fsm := machine.New() - fsm.Register("menu", handlers.NewMainMenu(fsm)) - fsm.Register("options", handlers.NewOptionsMenu()) + fsm.Register("menu", handlers.NewMenu()) fsm.Register("gameover", &handlers.GameOver{}) fsm.Register("gameplay", handlers.NewGamePlay()) fsm.Start("menu")