diff --git a/.editorconfig b/.editorconfig
deleted file mode 100644
index 623d73a..0000000
--- a/.editorconfig
+++ /dev/null
@@ -1,7 +0,0 @@
-root = true
-[*]
-end_of_line = lf
-insert_final_newline = true
-[*.go]
-indent_style = tab
-indent_size = 4
diff --git a/.gitignore b/.gitignore
index d46f6d4..1dce0e8 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1 @@
/tetris
-/tetris.exe
-/config.json
diff --git a/CHANGELOG.md b/CHANGELOG.md
deleted file mode 100644
index c009c82..0000000
--- a/CHANGELOG.md
+++ /dev/null
@@ -1,211 +0,0 @@
-# Changelog
-
-All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.
-
----
-## [1.2.0](http://git.sargeras.net/pnx/tetris-go/src/1.2.0) - 2026-04-04
-
-### Features
-
-- **(menu)** use list.SetSelected() on Enter() so that no audio is played. ([ef79889](http://git.sargeras.net/pnx/tetris-go/commit/ef798896c3493d67b823ae762bb0c8a14c6a2f45))
-- **(menu)** play "menu enter" sound when button action is triggered ([eb7486f](http://git.sargeras.net/pnx/tetris-go/commit/eb7486f57cf9878cd626fcbf39417b714e9acaef))
-- **(music)** add gameplay background music ([562d47a](http://git.sargeras.net/pnx/tetris-go/commit/562d47a72366eeaca88a0eeb3c3ee5f75bed36f8))
-- **(ui)** add ListBox.SetSelected() ([f3d7995](http://git.sargeras.net/pnx/tetris-go/commit/f3d7995bc25b8da9055f6a7ead404c3ad21df852))
-
----
-## [1.1.0](http://git.sargeras.net/pnx/tetris-go/src/1.1.0) - 2025-10-28
-
-### Features
-
-- **(audio)** add SetVolume() and Volume() ([678670f](http://git.sargeras.net/pnx/tetris-go/commit/678670fd376d2098f4ad5ef1491f716545f907c1))
-- **(engine)** add number clamping functions ([7d5d5b9](http://git.sargeras.net/pnx/tetris-go/commit/7d5d5b9a54b92e00fa159bef64cc8e096c626726))
-- **(input)** add KeyPressedWithRepeat() ([3d3e8d7](http://git.sargeras.net/pnx/tetris-go/commit/3d3e8d7a445e3f33902006b194b1aa7712009bbe))
-- **(render)** adding DrawRectOutlineBorder() ([d407eaa](http://git.sargeras.net/pnx/tetris-go/commit/d407eaad8b3f68b2ae1ab6a068b6ca576f0d83b2))
-- **(ui)** menu should not call audio module directly, make it more modular with and onSelect event callback ([a175654](http://git.sargeras.net/pnx/tetris-go/commit/a1756549f9dbefbfcda259f6839dab6159fd5b2a))
-- **(ui)** call onSelect in Select() function and make Next()/Previous() use that function ([0bc5863](http://git.sargeras.net/pnx/tetris-go/commit/0bc5863284bc09bf43c9a3782d4826c576e7fa9b))
-- **(ui)** implement new ui system ([6cf0e4a](http://git.sargeras.net/pnx/tetris-go/commit/6cf0e4abb4ae67ac5ad1f1ec833caf2abd73b4c5))
-- **(ui)** add options menu ([30b1946](http://git.sargeras.net/pnx/tetris-go/commit/30b194619ff76136bb3f5ec68127c8c4bac445a5))
-- add line clear animation ([db9ec53](http://git.sargeras.net/pnx/tetris-go/commit/db9ec53d354d746748aba10be37bed53d79ecd4b))
-- dont close application when user presses Esc key ([d1ed556](http://git.sargeras.net/pnx/tetris-go/commit/d1ed55677e2750867150ec4911b6b79bab1fb401))
-- implement persistant configuration ([8a02249](http://git.sargeras.net/pnx/tetris-go/commit/8a0224984572b8c167d5298a35823b6b2daaabe5))
-
-### Miscellaneous Chores
-
-- rename Rows to Lines in Grid as Lines are more common in tetris. ([190c6ad](http://git.sargeras.net/pnx/tetris-go/commit/190c6ad914430edbbedfa29612b6700071e9ab1e))
-- add trimpath and ldflags to build command ([e5c86a1](http://git.sargeras.net/pnx/tetris-go/commit/e5c86a1528100e7f3f4018bfc2739ba95eb9472e))
-- setup git-cliff ([fd15ed0](http://git.sargeras.net/pnx/tetris-go/commit/fd15ed0b11b6db29ebf84e3ed5f20790abef334a))
-
-### Refactoring
-
-- move ui code from game/state/handlers/menu.go to its own package in game/ui ([bcd6025](http://git.sargeras.net/pnx/tetris-go/commit/bcd6025aa371904d8d56069ce936d72142d10082))
-
----
-## [1.0.0](http://git.sargeras.net/pnx/tetris-go/src/1.0.0) - 2025-10-28
-
-### Bug Fixes
-
-- **(audio)** implement IsPlaying() correctly ([1b187d7](http://git.sargeras.net/pnx/tetris-go/commit/1b187d74120b15b1eb2c044bada468ff293e5319))
-
-### Features
-
-- **(assets)** add icon ([5b54466](http://git.sargeras.net/pnx/tetris-go/commit/5b54466018962e8ab02c8f34893bb66c03769910))
-- **(assets)** adding logo data ([dc83316](http://git.sargeras.net/pnx/tetris-go/commit/dc833168865024d01092a240be02b3bbddfbd129))
-- **(engine)** add LoadImageFromMemory() ([93736e0](http://git.sargeras.net/pnx/tetris-go/commit/93736e060ef02b0c26cdcaf22f104b3e62e17507))
-- **(gameover)** only allow the user to switch state after the gameover sound has been played. ([53ac384](http://git.sargeras.net/pnx/tetris-go/commit/53ac3840baf207b5c983535a3fbf69a11f4b7a52))
-- **(gameover)** make gameover state abit more interesting. ([4319ec5](http://git.sargeras.net/pnx/tetris-go/commit/4319ec55e5b3b101aea56972b91fec3e8d9ee69f))
-- **(menu)** draw logo ([9b11f3b](http://git.sargeras.net/pnx/tetris-go/commit/9b11f3b2200983d36dff0e0d5ef18619e608619d))
-- **(menu)** put entries rendering into its own function ([ca481ad](http://git.sargeras.net/pnx/tetris-go/commit/ca481ad7c7ae0be652d12552128d0724351e2d6c))
-- set window icon ([57e57f3](http://git.sargeras.net/pnx/tetris-go/commit/57e57f3037ac026ec24c264617f648a234c59862))
-
-### Miscellaneous Chores
-
-- **(makefile)** add .PHONY target again ([634fd7c](http://git.sargeras.net/pnx/tetris-go/commit/634fd7ce408cf4c8fd36db9bd974da95269e3080))
-- fix build for windows ([213b9a0](http://git.sargeras.net/pnx/tetris-go/commit/213b9a0d9eb4d0871566d549ece09128b97976bc))
-- add editorconfig ([cb6e66b](http://git.sargeras.net/pnx/tetris-go/commit/cb6e66bc45fe35cf209f780700cd424108fa759c))
-- update readme and add license ([02a915b](http://git.sargeras.net/pnx/tetris-go/commit/02a915b8373f9ace1ae9702b565f82065b4289ed))
-
----
-## [0.13.0](http://git.sargeras.net/pnx/tetris-go/src/v0.13.0) - 2025-09-24
-
-### Bug Fixes
-
-- reset state on Enter() ([cd750a5](http://git.sargeras.net/pnx/tetris-go/commit/cd750a55083f056ccc06b67d7193288c9ec2b291))
-
-### Features
-
-- **(assets)** add menu sound effects ([7c02075](http://git.sargeras.net/pnx/tetris-go/commit/7c020750755fbf016c48ba7c6607ecde1da2c444))
-- **(assets)** add gameover sound ([9f055c6](http://git.sargeras.net/pnx/tetris-go/commit/9f055c6bb82d583c36289cf510f7200d0382a6a3))
-- **(fsm)** make the special state "quit" exit the fsm. ([35e73f2](http://git.sargeras.net/pnx/tetris-go/commit/35e73f2b37e75c0af270c11f04b28de27e08f383))
-- **(gameover)** play gameover sound ([dcad4ad](http://git.sargeras.net/pnx/tetris-go/commit/dcad4ad0a5f973a7bf95f63277c591c79956ac68))
-- **(gameover)** center text ([8f8be3d](http://git.sargeras.net/pnx/tetris-go/commit/8f8be3d6f7906a84b077e71082ba3bcb73180c51))
-- **(menu)** play sound effects. ([68b67e4](http://git.sargeras.net/pnx/tetris-go/commit/68b67e4585a4f38974b5246089b675f92d40d96b))
-- **(render)** add DrawTextCenter() ([346cf35](http://git.sargeras.net/pnx/tetris-go/commit/346cf350d8375df56ca2fbf6044d7600d03ccdf1))
-- add basic state machine implementation ([75b4981](http://git.sargeras.net/pnx/tetris-go/commit/75b498156667fb7569d3e08dbb00a9b60e69c679))
-- refactor gameplay logic from main.go to a state machine handler. ([29225b7](http://git.sargeras.net/pnx/tetris-go/commit/29225b7007cd154243c48bad8c321b6c4633f323))
-- add basic menu state ([53a31ea](http://git.sargeras.net/pnx/tetris-go/commit/53a31ea8ade6a63ecf3c56c3b061f4715859e18f))
-- add basic game over state ([6d15a80](http://git.sargeras.net/pnx/tetris-go/commit/6d15a806f6172b674617511ab57fc258e55e2a77))
-- register menu and gameover states. ([b8397ae](http://git.sargeras.net/pnx/tetris-go/commit/b8397aefdb0e653266b3851f81708dea28ac7063))
-- start the machine in the menu state ([cae34a5](http://git.sargeras.net/pnx/tetris-go/commit/cae34a52aa3c4d78607065feb976b98e53a5475c))
-- detect game over condition and switch state. ([54a7821](http://git.sargeras.net/pnx/tetris-go/commit/54a7821df0016eb0f1deeeb7c8a55af121d3e76a))
-- improve menu ([288e710](http://git.sargeras.net/pnx/tetris-go/commit/288e710b9f298de25d0a16564287c54e788fb551))
-
----
-## [0.12.0](http://git.sargeras.net/pnx/tetris-go/src/v0.12.0) - 2025-09-21
-
-### Features
-
-- **(assets)** add sound files ([1799422](http://git.sargeras.net/pnx/tetris-go/commit/17994225917cfe0f5085b1f968deec55273482b2))
-- **(assets)** add sound library ([1c31fd4](http://git.sargeras.net/pnx/tetris-go/commit/1c31fd43ac99239db184d3144383efb03e59ad90))
-- engine audio code ([5860aa6](http://git.sargeras.net/pnx/tetris-go/commit/5860aa69d6cea02e321d6de768adfddc39cc3b52))
-- initialize and use audio subsystem. ([173adad](http://git.sargeras.net/pnx/tetris-go/commit/173adadb8405804e641f5bd56e666d2b0a1a3861))
-- add sound on shape locked and row clear ([a5c9e68](http://git.sargeras.net/pnx/tetris-go/commit/a5c9e687ee604a5c783c7873ffa0d5a5e5f6813c))
-
----
-## [0.11.0](http://git.sargeras.net/pnx/tetris-go/src/v0.11.0) - 2025-09-17
-
-### Features
-
-- add game/shape_queue.go ([5c45032](http://git.sargeras.net/pnx/tetris-go/commit/5c4503268f62c30d814db74dde56bfdbf5aa9293))
-- use ShapeQueue to implement shape RNG ([d6c9389](http://git.sargeras.net/pnx/tetris-go/commit/d6c9389e60252048c80f44572b024607d19c8814))
-
----
-## [0.10.0](http://git.sargeras.net/pnx/tetris-go/src/v0.10.0) - 2025-09-17
-
-### Features
-
-- draw next shape ([12712e0](http://git.sargeras.net/pnx/tetris-go/commit/12712e0172071013f323d87c75d573645d7f2195))
-
----
-## [0.9.0](http://git.sargeras.net/pnx/tetris-go/src/v0.9.0) - 2025-09-15
-
-### Features
-
-- add score type ([14520e0](http://git.sargeras.net/pnx/tetris-go/commit/14520e047c2fdff69a5489ba1dbfd565f09826d8))
-- show score and increment when lines are cleared ([b6a33d0](http://git.sargeras.net/pnx/tetris-go/commit/b6a33d017f718659a5b21f2d80b8c706d4ee28be))
-
----
-## [0.8.0](http://git.sargeras.net/pnx/tetris-go/src/v0.8.0) - 2025-09-15
-
-### Features
-
-- **(grid)** add IsRowFull() ([eb31bdf](http://git.sargeras.net/pnx/tetris-go/commit/eb31bdf50cfb30f2b3ee4e3f3771b938330735f7))
-- **(grid)** add ClearRow() ([8903319](http://git.sargeras.net/pnx/tetris-go/commit/890331991ffd12c0bc41ba9ba329fcc661e3feef))
-- **(grid)** add MoveRowDown() ([1d7423d](http://git.sargeras.net/pnx/tetris-go/commit/1d7423d8867a802f442b18143824a4cffa8fb9d0))
-- **(grid)** add ClearFullRows() ([2a7f394](http://git.sargeras.net/pnx/tetris-go/commit/2a7f394b7f129b8a8d3a44ea314ba7c654688abc))
-- clear full lines after locking shape ([ac4d911](http://git.sargeras.net/pnx/tetris-go/commit/ac4d911efd0bfa7aeff57acf8535c916dc6a22ca))
-
----
-## [0.7.0](http://git.sargeras.net/pnx/tetris-go/src/v0.7.0) - 2025-09-15
-
-### Features
-
-- soft drop ([8f11a99](http://git.sargeras.net/pnx/tetris-go/commit/8f11a99e08edc0473458f28adb4db87a75092a04))
-
----
-## [0.6.0](http://git.sargeras.net/pnx/tetris-go/src/v0.6.0) - 2025-09-15
-
-### Features
-
-- **(shape)** add RotateCW() and RotateCCW() ([6131b75](http://git.sargeras.net/pnx/tetris-go/commit/6131b751e568c7a48500428b639457d2cd426eb3))
-- rotate shape when UP is pressed. ([4ce5b82](http://git.sargeras.net/pnx/tetris-go/commit/4ce5b82b25acd93ce7cfaab18b300b6c25f2ba30))
-
----
-## [0.5.0](http://git.sargeras.net/pnx/tetris-go/src/v0.5.0) - 2025-09-15
-
-### Features
-
-- **(collision)** check grid bounds in x axis. ([aeaf6cb](http://git.sargeras.net/pnx/tetris-go/commit/aeaf6cb5c47027c07958f7a7c2c07decb1ed49e7))
-- add shape movement ([ac14dfe](http://git.sargeras.net/pnx/tetris-go/commit/ac14dfe8b3b2a60dcb3bf71bbf89a0b42c99e389))
-
-### Miscellaneous Chores
-
-- update go.mod ([d6a9e80](http://git.sargeras.net/pnx/tetris-go/commit/d6a9e80fbb79532a2f63d88b126b2fd448de3c7f))
-
----
-## [0.4.0](http://git.sargeras.net/pnx/tetris-go/src/v0.4.0) - 2025-09-14
-
-### Bug Fixes
-
-- check bound before placing a block in LockShape() ([ca6497d](http://git.sargeras.net/pnx/tetris-go/commit/ca6497d36223508a717177bc8f21d8238aa6eae5))
-
-### Features
-
-- **(collision)** check for collision against blocks in the grid. ([dab2570](http://git.sargeras.net/pnx/tetris-go/commit/dab2570b76c224ad3b6b3741c3cb0381d403fa79))
-
----
-## [0.3.0](http://git.sargeras.net/pnx/tetris-go/src/v0.3.0) - 2025-09-14
-
-### Features
-
-- lock and spawn shapes ([a6072e5](http://git.sargeras.net/pnx/tetris-go/commit/a6072e5b05a265bfd38c3b784731bfaed165e2d7))
-
-### Refactoring
-
-- cleanup main loop code by moving related code into update/render functions respectively. ([3c84709](http://git.sargeras.net/pnx/tetris-go/commit/3c847094a060caec81dd805bc58f2ab1b93b2289))
-
----
-## [0.2.0](http://git.sargeras.net/pnx/tetris-go/src/v0.2.0) - 2025-09-14
-
-### Features
-
-- **(draw)** add grid.DrawBlock() ([4dd6d93](http://git.sargeras.net/pnx/tetris-go/commit/4dd6d936535e9e39d09b365d9ae005c4a9ddefb5))
-- **(draw)** add DrawShape() ([02157a1](http://git.sargeras.net/pnx/tetris-go/commit/02157a12eadc96a6be8e6212c7fe8357a290c432))
-- add engine/core/vec2.go ([9387402](http://git.sargeras.net/pnx/tetris-go/commit/93874028b07c879a718d9dc41a0c98a17fd55bbc))
-- add shape struct ([6564879](http://git.sargeras.net/pnx/tetris-go/commit/656487903e282507c0bfabac5657c124a63c4d7f))
-- draw shape on grid. ([63a3662](http://git.sargeras.net/pnx/tetris-go/commit/63a3662dbe6f6a801fdbcbc07e99f24f1f0afbb6))
-- add engine/core/interval_timer.go ([ffbf133](http://git.sargeras.net/pnx/tetris-go/commit/ffbf1332c5c0f1035a58c9b1d98c12c16c76f66b))
-- implement shape drop ([ab69d50](http://git.sargeras.net/pnx/tetris-go/commit/ab69d501b9e0e82358873e431cc934ad74821361))
-- add CheckShapeCollision() ([27c10af](http://git.sargeras.net/pnx/tetris-go/commit/27c10af4248bfd3150850006ecdbd6833c7c27c9))
-- add collision check on shape drop. ([50a7666](http://git.sargeras.net/pnx/tetris-go/commit/50a76662469874ea48b32e7dc03fcbf75977e4a6))
-
----
-## [0.1.0](http://git.sargeras.net/pnx/tetris-go/src/0.1.0) - 2025-09-14
-
-### Features
-
-- **(assets)** add constant with the size of blocks in the sprite texture. ([93a660e](http://git.sargeras.net/pnx/tetris-go/commit/93a660e8d3f2fe7fa06d4066b2a74bc84347978b))
-- add game/block.go ([6e21b1f](http://git.sargeras.net/pnx/tetris-go/commit/6e21b1fcb2cd0f6554e5af3b52222f31c461915c))
-- add game/grid.go ([2a84c7b](http://git.sargeras.net/pnx/tetris-go/commit/2a84c7bf6a8a4faee67c5b813faca587621aa6aa))
-- make rendering work with the grid struct. ([1b9ba08](http://git.sargeras.net/pnx/tetris-go/commit/1b9ba081e2bf0b7f4be0088ea6d7d6c42294b3ad))
-
-
diff --git a/LICENSE b/LICENSE
deleted file mode 100644
index b69871e..0000000
--- a/LICENSE
+++ /dev/null
@@ -1,661 +0,0 @@
- GNU AFFERO GENERAL PUBLIC LICENSE
- Version 3, 19 November 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU Affero General Public License is a free, copyleft license for
-software and other kinds of works, specifically designed to ensure
-cooperation with the community in the case of network server software.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-our General Public Licenses are intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- Developers that use our General Public Licenses protect your rights
-with two steps: (1) assert copyright on the software, and (2) offer
-you this License which gives you legal permission to copy, distribute
-and/or modify the software.
-
- A secondary benefit of defending all users' freedom is that
-improvements made in alternate versions of the program, if they
-receive widespread use, become available for other developers to
-incorporate. Many developers of free software are heartened and
-encouraged by the resulting cooperation. However, in the case of
-software used on network servers, this result may fail to come about.
-The GNU General Public License permits making a modified version and
-letting the public access it on a server without ever releasing its
-source code to the public.
-
- The GNU Affero General Public License is designed specifically to
-ensure that, in such cases, the modified source code becomes available
-to the community. It requires the operator of a network server to
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-users of that server. Therefore, public use of a modified version, on
-a publicly accessible server, gives the public access to the source
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-
- An older license, called the Affero General Public License and
-published by Affero, was designed to accomplish similar goals. This is
-a different license, not a version of the Affero GPL, but Affero has
-released a new version of the Affero GPL which permits relicensing under
-this license.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU Affero General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
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- "The Program" refers to any copyrightable work licensed under this
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diff --git a/Makefile b/Makefile
index 87a9e30..7017b46 100644
--- a/Makefile
+++ b/Makefile
@@ -1,14 +1,6 @@
GO = go
-GOFLAGS = -trimpath -ldflags="-s -w"
.PHONY: tetris
tetris :
- $(GO) build $(GOFLAGS) tetris.go
-
-release : NEXT_VER = $(shell git-cliff --bumped-version)
-release :
- git-cliff --bump -o CHANGELOG.md
- git add CHANGELOG.md
- git commit -m "chore(version): Bump to $(NEXT_VER)"
- git tag $(NEXT_VER)
+ $(GO) build -o $@
diff --git a/README.md b/README.md
index a1ff326..a9138a5 100644
--- a/README.md
+++ b/README.md
@@ -1,71 +1,23 @@
-# Tetris (Go + Raylib)
-
-A small, self‑contained Tetris clone written in Go using raylib‑go.
-It features classic gameplay (movement, rotation, line clearing, scoring),
-a simple menu and game‑over flow, pixel‑art tiles, and embedded audio — all shipped as a single binary via `go:embed`.
-
-## Features
-
-- Classic Tetris gameplay with 7 tetrominoes
-- Next piece preview and line clearing with scoring
-- Keyboard controls for movement, rotation, and soft drop
-- Simple menu and game‑over screens via a tiny state machine
-- Embedded sprites, icon, SFX, and background music (no external files at runtime)
-
-## Controls
-
-- Left / Right: Move piece
-- Up: Rotate clockwise
-- Down (hold): Soft drop (faster fall)
-- Enter: Select in menu, restart from game over
-- Q: Return to menu from game over
-
-## Scoring
-
-Points are awarded per simultaneous line clear using: `score = L^2 * 100`
-where `L` is the number of lines cleared at once.
-
-- 1 line → 100
-- 2 lines → 400
-- 3 lines → 900
-- 4 lines → 1600
-
-## Build and Run
-
-Prerequisites:
-- Go (as indicated in `go.mod`)
-- A working C toolchain (required by raylib‑go). On Linux you may need basic X11/ALSA dev packages.
-
-### Build
-
-Using `make`
-
-```sh
-make
-```
-
-Using go directly:
-
-```sh
-go build tetris.go
-```
-### Run
-
-```sh
-./tetris
-```
-
-## Project Structure
-
-- `tetris.go`: Program entrypoint; initializes window, renderer, audio, and the state machine.
-- `assets/`: Embedded resources (sprites, icon, SFX, music) and a compact tile‑font mapping.
-- `engine/`: Lightweight helpers for audio, graphics, font/tile rendering, timing, and render context.
-- `game/`: Core gameplay (grid, shapes, collision, scoring) and state handlers for `menu`, `gameplay`, and `gameover`.
+# Tetris in golang
## Roadmap
-- [x] Line clear animations
-- [ ] Hard drop and ghost piece
-- [ ] Level/speed progression and pause
-- [ ] High score persistence
-- [ ] Custom key bindings
+- [x] Initial Commit - Project Scaffolding (rendering engine)
+- [x] 0.1 - Grid
+- [x] 0.2 - Basic shapes (falling + collision with floor)
+- [x] 0.3 - Shapes: Lock + spawn
+- [x] 0.4 - Collision with with blocks in grid
+- [x] 0.5 - left/right movement
+- [x] 0.6 - Shapes rotation
+- [ ] 0.7 - Soft Drop
+- [ ] 0.8 - Clear lines
+- [ ] 0.9 - Score
+- [ ] 0.10 - Next shape
+- [ ] 0.11 - RNG Shape generation
+- [ ] 0.12 - Sound
+- [ ] 0.13 - State machine: Menu, Gameplay and Game Over screen.
+- [ ] 1.0 - Bugfixes
+
+## Future things (aka Rad stuffs!)
+
+- [ ] Animations (Clear lines)
diff --git a/assets/background.mp3 b/assets/background.mp3
deleted file mode 100644
index 58a10a4..0000000
Binary files a/assets/background.mp3 and /dev/null differ
diff --git a/assets/blip.mp3 b/assets/blip.mp3
deleted file mode 100644
index 500c364..0000000
Binary files a/assets/blip.mp3 and /dev/null differ
diff --git a/assets/blip2.mp3 b/assets/blip2.mp3
deleted file mode 100644
index 971ebb4..0000000
Binary files a/assets/blip2.mp3 and /dev/null differ
diff --git a/assets/def.go b/assets/def.go
index 85a95e8..8c6691a 100644
--- a/assets/def.go
+++ b/assets/def.go
@@ -6,9 +6,6 @@ import (
"tetris/engine/graphics/font"
)
-//go:embed icon.png
-var Icon []byte
-
//go:embed sprites.png
var Sprite []byte
@@ -58,17 +55,3 @@ var Font = font.TileFont{
},
CaseInsensitive: true,
}
-
-// Sounds
-
-//go:embed blip.mp3
-var SFXBlipData []byte
-
-//go:embed blip2.mp3
-var SFXBlip2Data []byte
-
-//go:embed gameover.mp3
-var SFXGameOverData []byte
-
-//go:embed background.mp3
-var SNDBackgroundData []byte
diff --git a/assets/gameover.mp3 b/assets/gameover.mp3
deleted file mode 100644
index 3222d6b..0000000
Binary files a/assets/gameover.mp3 and /dev/null differ
diff --git a/assets/icon.png b/assets/icon.png
deleted file mode 100644
index 3e6916f..0000000
Binary files a/assets/icon.png and /dev/null differ
diff --git a/assets/logo.go b/assets/logo.go
deleted file mode 100644
index 7305ef4..0000000
--- a/assets/logo.go
+++ /dev/null
@@ -1,14 +0,0 @@
-package assets
-
-const (
- LOGO_STRIDE = 20
- LOGO_HEIGHT = 5
-)
-
-var Logo = [LOGO_HEIGHT * LOGO_STRIDE]byte{
- 1, 1, 1, 0, 2, 2, 0, 3, 3, 3, 0, 4, 4, 0, 0, 5, 0, 6, 6, 6,
- 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 0, 0,
- 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 4, 0, 0, 5, 0, 0, 6, 0,
- 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 0, 0, 6,
- 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 6, 6,
-}
diff --git a/assets/sound.go b/assets/sound.go
deleted file mode 100644
index bd12a39..0000000
--- a/assets/sound.go
+++ /dev/null
@@ -1,24 +0,0 @@
-package assets
-
-import (
- "tetris/engine/audio"
-)
-
-const (
- SFX_SHAPE_LOCKED audio.SoundID = 0
- SFX_ROW_CLEARED audio.SoundID = 1
- SFX_MUSIC audio.SoundID = 3
- SFX_MENU_SELECT audio.SoundID = 0
- SFX_MENU_ENTER audio.SoundID = 1
- SFX_MENU_SOUND_VOLUME_SELECT audio.SoundID = 1
- SFX_GAME_OVER audio.SoundID = 2
-)
-
-func LoadSound() *audio.Library {
- return &audio.Library{
- audio.LoadFromMemory(".mp3", SFXBlipData),
- audio.LoadFromMemory(".mp3", SFXBlip2Data),
- audio.LoadFromMemory(".mp3", SFXGameOverData),
- audio.LoadFromMemory(".mp3", SNDBackgroundData),
- }
-}
diff --git a/cliff.toml b/cliff.toml
deleted file mode 100644
index 3153cb1..0000000
--- a/cliff.toml
+++ /dev/null
@@ -1,86 +0,0 @@
-# git-cliff ~ configuration file
-# https://git-cliff.org/docs/configuration
-
-[changelog]
-# A Tera template to be rendered as the changelog's footer.
-# See https://keats.github.io/tera/docs/#introduction
-header = """
-# Changelog\n
-All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.\n
-"""
-# A Tera template to be rendered for each release in the changelog.
-# See https://keats.github.io/tera/docs/#introduction
-body = """
----
-{% if version %}\
- ## [{{ version | trim_start_matches(pat="v") }}]($REPO/src/{{ version }}) - {{ timestamp | date(format="%Y-%m-%d") }}
-{% else %}\
- ## [unreleased]
-{% endif %}\
-{% for group, commits in commits | group_by(attribute="group") %}
- ### {{ group | striptags | trim | upper_first }}
- {% for commit in commits
- | filter(attribute="scope")
- | sort(attribute="scope") %}
- - **({{commit.scope}})**{% if commit.breaking %} [**breaking**]{% endif %} \
- {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }}))
- {%- endfor -%}
- {% raw %}\n{% endraw %}\
- {%- for commit in commits %}
- {%- if commit.scope -%}
- {% else -%}
- - {% if commit.breaking %} [**breaking**]{% endif %}\
- {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }}))
- {% endif -%}
- {% endfor -%}
-{% endfor %}\n
-"""
-# A Tera template to be rendered as the changelog's footer.
-# See https://keats.github.io/tera/docs/#introduction
-footer = """
-
-"""
-# Remove leading and trailing whitespaces from the changelog's body.
-trim = true
-# postprocessors
-postprocessors = [
- # Replace the placeholder `` with a URL.
- { pattern = '\$REPO', replace = "http://git.sargeras.net/pnx/tetris-go" },
-]
-
-[git]
-# Parse commits according to the conventional commits specification.
-# See https://www.conventionalcommits.org
-conventional_commits = true
-# Exclude commits that do not match the conventional commits specification.
-filter_unconventional = true
-# Split commits on newlines, treating each line as an individual commit.
-split_commits = false
-# An array of regex based parsers to modify commit messages prior to further processing.
-commit_preprocessors = [
- # Replace issue numbers with link templates to be updated in `changelog.postprocessors`.
- #{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "([#${2}](https://github.com/orhun/git-cliff/issues/${2}))"},
-]
-# An array of regex based parsers for extracting data from the commit message.
-# Assigns commits to groups.
-# Optionally sets the commit's scope and can decide to exclude commits from further processing.
-commit_parsers = [
- { message = "^feat", group = "Features" },
- { message = "^fix", group = "Bug Fixes" },
- { message = "^doc", group = "Documentation" },
- { message = "^perf", group = "Performance" },
- { message = "^refactor", group = "Refactoring" },
- { message = "^style", group = "Style" },
- { message = "^revert", group = "Revert" },
- { message = "^test", group = "Tests" },
- { message = "^chore\\(version\\):", skip = true },
- { message = "^chore", group = "Miscellaneous Chores" },
- { body = ".*security", group = "Security" },
-]
-# Exclude commits that are not matched by any commit parser.
-filter_commits = false
-# Order releases topologically instead of chronologically.
-topo_order = false
-# Order of commits in each group/release within the changelog.
-# Allowed values: newest, oldest
-sort_commits = "oldest"
diff --git a/engine/audio/default_manger.go b/engine/audio/default_manger.go
deleted file mode 100644
index ae0a31a..0000000
--- a/engine/audio/default_manger.go
+++ /dev/null
@@ -1,43 +0,0 @@
-package audio
-
-var defaultManager = Manager{}
-
-func LoadLibrary(library *Library) {
- defaultManager.Load(library)
-}
-
-func SetVolume(value float32) {
- defaultManager.SetVolume(value)
-}
-
-func Volume() float32 {
- return defaultManager.Volume()
-}
-
-func Play(id SoundID) {
- defaultManager.Play(id)
-}
-
-func PlayLooped(id SoundID) {
- defaultManager.PlayLooped(id)
-}
-
-func Stop(id SoundID) {
- defaultManager.Stop(id)
-}
-
-func IsPlaying(id SoundID) bool {
- return defaultManager.IsPlaying(id)
-}
-
-func Pause() {
- defaultManager.Pause()
-}
-
-func Resume() {
- defaultManager.Resume()
-}
-
-func Update() {
- defaultManager.Update()
-}
diff --git a/engine/audio/init.go b/engine/audio/init.go
deleted file mode 100644
index fa3f4be..0000000
--- a/engine/audio/init.go
+++ /dev/null
@@ -1,11 +0,0 @@
-package audio
-
-import rl "github.com/gen2brain/raylib-go/raylib"
-
-func Init() {
- rl.InitAudioDevice()
-}
-
-func Exit() {
- rl.CloseAudioDevice()
-}
diff --git a/engine/audio/library.go b/engine/audio/library.go
deleted file mode 100644
index 0ed3759..0000000
--- a/engine/audio/library.go
+++ /dev/null
@@ -1,16 +0,0 @@
-package audio
-
-import rl "github.com/gen2brain/raylib-go/raylib"
-
-// Library is a map of SoundID's and sound data.
-type Library []rl.Sound
-
-func (l Library) Unload() {
- for _, stream := range l {
- rl.UnloadSound(stream)
- }
-}
-
-func (l Library) Get(id SoundID) *rl.Sound {
- return &l[id]
-}
diff --git a/engine/audio/load.go b/engine/audio/load.go
deleted file mode 100644
index 97a56b4..0000000
--- a/engine/audio/load.go
+++ /dev/null
@@ -1,11 +0,0 @@
-package audio
-
-import (
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-func LoadFromMemory(typ string, data []byte) rl.Sound {
- wave := rl.LoadWaveFromMemory(typ, data, int32(len(data)))
- defer rl.UnloadWave(wave)
- return rl.LoadSoundFromWave(wave)
-}
diff --git a/engine/audio/manager.go b/engine/audio/manager.go
deleted file mode 100644
index 63300f6..0000000
--- a/engine/audio/manager.go
+++ /dev/null
@@ -1,103 +0,0 @@
-package audio
-
-import (
- "slices"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type audio struct {
- id SoundID
- snd rl.Sound
-}
-
-type Manager struct {
- library *Library
- active []audio
- paused bool
-}
-
-func (sm *Manager) Load(library *Library) {
- sm.library = library
-}
-
-func (sm Manager) SetVolume(value float32) {
- rl.SetMasterVolume(value)
-}
-
-func (sm Manager) Volume() float32 {
- return rl.GetMasterVolume()
-}
-
-func (sm *Manager) play(id SoundID, looping bool) {
- snd := sm.library.Get(id)
-
- alias := rl.LoadSoundAlias(*snd)
- alias.Stream.Buffer.Looping = looping
-
- sm.active = append(sm.active, audio{
- id: id,
- snd: alias,
- })
-
- rl.PlaySound(alias)
-}
-
-func (sm *Manager) Play(id SoundID) {
- sm.play(id, false)
-}
-
-func (sm *Manager) PlayLooped(id SoundID) {
- sm.play(id, true)
-}
-
-func (sm *Manager) Stop(id SoundID) {
- sm.active = slices.DeleteFunc(sm.active, func(a audio) bool {
- if a.id == id {
- rl.StopSound(a.snd)
- rl.UnloadSoundAlias(a.snd)
- return true
- }
- return false
- })
-}
-
-func (sm Manager) IsPlaying(id SoundID) bool {
- return slices.ContainsFunc(sm.active, func(e audio) bool {
- return e.id == id
- })
-}
-
-// Pause all active sounds
-func (sm *Manager) Pause() {
- sm.paused = true
- for _, audio := range sm.active {
- rl.PauseSound(audio.snd)
- }
-}
-
-// Resume all active sounds.
-func (sm *Manager) Resume() {
- for _, audio := range sm.active {
- rl.ResumeSound(audio.snd)
- }
- sm.paused = false
-}
-
-func (sm *Manager) Update() {
- if sm.paused {
- return
- }
-
- active := sm.active[:0]
-
- for _, audio := range sm.active {
- if !rl.IsSoundPlaying(audio.snd) {
- rl.UnloadSoundAlias(audio.snd)
- continue
- }
- active = append(active, audio)
- }
-
- sm.active = active
-}
diff --git a/engine/audio/sound_id.go b/engine/audio/sound_id.go
deleted file mode 100644
index a852919..0000000
--- a/engine/audio/sound_id.go
+++ /dev/null
@@ -1,4 +0,0 @@
-package audio
-
-type SoundID byte
-
diff --git a/engine/core/num_clamp.go b/engine/core/num_clamp.go
deleted file mode 100644
index 5ebb6c6..0000000
--- a/engine/core/num_clamp.go
+++ /dev/null
@@ -1,9 +0,0 @@
-package core
-
-func ByteToClampedFloat32(v byte) float32 {
- return min(float32(v)/255.0, 1.0)
-}
-
-func ClampedFloat32ToByte(v float32) byte {
- return byte(min(v, 1.0) * 255)
-}
diff --git a/engine/graphics/image.go b/engine/graphics/image.go
deleted file mode 100644
index d92b93c..0000000
--- a/engine/graphics/image.go
+++ /dev/null
@@ -1,7 +0,0 @@
-package graphics
-
-import rl "github.com/gen2brain/raylib-go/raylib"
-
-func LoadImageFromMemory(typ string, data []byte) *rl.Image {
- return rl.LoadImageFromMemory(typ, data, int32(len(data)))
-}
diff --git a/engine/input/keyboard.go b/engine/input/keyboard.go
deleted file mode 100644
index 89134d5..0000000
--- a/engine/input/keyboard.go
+++ /dev/null
@@ -1,8 +0,0 @@
-package input
-
-import rl "github.com/gen2brain/raylib-go/raylib"
-
-func KeyPressedWithRepeat(key int32) bool {
- return rl.IsKeyPressed(key) || rl.IsKeyPressedRepeat(key)
-}
-
diff --git a/engine/render/rect.go b/engine/render/rect.go
index 399c741..3ad993b 100644
--- a/engine/render/rect.go
+++ b/engine/render/rect.go
@@ -17,15 +17,10 @@ func DrawRectBorder(rect rl.RectangleInt32, col color.RGBA, border_size int32, b
Height: float32(rect.Height),
}, col)
- DrawRectOutlineBorder(rect, border_size, border_col)
-}
-
-// DrawRectOutlineBorder draws a border (outer) around the rectangle.
-func DrawRectOutlineBorder(rect rl.RectangleInt32, size int32, col color.RGBA) {
rl.DrawRectangleLinesEx(rl.Rectangle{
- X: float32(rect.X - size),
- Y: float32(rect.Y - size),
- Width: float32(rect.Width + (size * 2)),
- Height: float32(rect.Height + (size * 2)),
- }, float32(size), col)
+ X: float32(rect.X - border_size),
+ Y: float32(rect.Y - border_size),
+ Width: float32(rect.Width + (border_size * 2)),
+ Height: float32(rect.Height + (border_size * 2)),
+ }, float32(border_size), border_col)
}
diff --git a/engine/render/text.go b/engine/render/text.go
index 419c96a..471f85e 100644
--- a/engine/render/text.go
+++ b/engine/render/text.go
@@ -29,9 +29,3 @@ func DrawText(x, y, size int32, text string, col color.RGBA) {
destRect.X += float32(size)
}
}
-
-func DrawTextCenter(x, y, size int32, text string, col color.RGBA) {
- l := int32(len(text))
- x = x - ((size * l) / 2)
- DrawText(x, y, size, text, col)
-}
diff --git a/game/config.go b/game/config.go
deleted file mode 100644
index 710fb0c..0000000
--- a/game/config.go
+++ /dev/null
@@ -1,21 +0,0 @@
-package game
-
-import (
- "io"
-
- "tetris/game/config"
-)
-
-// Global config variable with default values.
-var Config = &config.Config{
- SoundVolume: 255,
-}
-
-func LoadConfig(configPath string) error {
- cfg, err := config.LoadFromFile(configPath)
- if err != nil && err != io.EOF {
- return err
- }
- Config = cfg
- return nil
-}
diff --git a/game/config/config.go b/game/config/config.go
deleted file mode 100644
index 82ad3d8..0000000
--- a/game/config/config.go
+++ /dev/null
@@ -1,45 +0,0 @@
-package config
-
-import (
- "encoding/json"
- "io"
- "os"
-)
-
-type Config struct {
- fd *os.File
- SoundVolume byte `json:"sound_volume"`
-}
-
-func DefaultConfig(fd *os.File) *Config {
- cfg := Config{
- SoundVolume: 255,
- }
- cfg.fd = fd
- return &cfg
-}
-
-func LoadFromFile(filename string) (*Config, error) {
- fd, err := os.OpenFile(filename, os.O_RDWR|os.O_CREATE, 0o644)
- if err != nil {
- return nil, err
- }
-
- cfg := DefaultConfig(fd)
- err = json.NewDecoder(fd).Decode(cfg)
- return cfg, err
-}
-
-func (c Config) Save() error {
- if err := c.fd.Truncate(0); err != nil {
- return err
- }
- if _, err := c.fd.Seek(0, io.SeekStart); err != nil {
- return err
- }
- return json.NewEncoder(c.fd).Encode(c)
-}
-
-func (c Config) Close() error {
- return c.fd.Close()
-}
diff --git a/game/grid.go b/game/grid.go
index d166cd0..43adb71 100644
--- a/game/grid.go
+++ b/game/grid.go
@@ -1,8 +1,6 @@
package game
import (
- "slices"
-
"tetris/engine/graphics"
)
@@ -32,60 +30,3 @@ func (g Grid) Tile(x, y byte) graphics.Tile {
func (g *Grid) Set(x, y byte, c Block) {
(*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c
}
-
-func (g *Grid) ClearFullLines() byte {
- completed := byte(0)
- for y := int(g.Height() - 1); y >= 0; y-- {
- if g.IsLineFull(byte(y)) {
- completed++
- g.ClearLine(byte(y))
- } else if completed > 0 {
- g.MoveLineDown(byte(y), completed)
- }
- }
- return completed
-}
-
-func (g *Grid) FullLines() []byte {
- lines := []byte{}
- for y := byte(0); y < byte(g.Height()); y++ {
- if g.IsLineFull(y) {
- lines = append(lines, y)
- }
- }
- return lines
-}
-
-func (g *Grid) IsLineFull(y byte) bool {
- for x := range byte(g.Width()) {
- if g.At(x, y) == BLOCK_EMPTY {
- return false
- }
- }
- return true
-}
-
-func (g *Grid) MoveLinesDown(rows ...byte) {
- completed := byte(0)
- for y := int(g.Height() - 1); y >= 0; y-- {
- if slices.Contains(rows, byte(y)) {
- completed++
- } else if completed > 0 {
- g.MoveLineDown(byte(y), completed)
- }
- }
-}
-
-func (g *Grid) MoveLineDown(y, num_lines byte) {
- w := uint16(g.Width())
- src := uint16(y) * w
- dst := uint16(y+num_lines) * w
- copy(g[dst:dst+w], g[src:src+w])
- clear(g[src : src+w])
-}
-
-func (g *Grid) ClearLine(y byte) {
- w := uint16(g.Width())
- n := uint16(y) * w
- clear(g[n : n+w])
-}
diff --git a/game/line_clear_animation.go b/game/line_clear_animation.go
deleted file mode 100644
index 5c650d5..0000000
--- a/game/line_clear_animation.go
+++ /dev/null
@@ -1,57 +0,0 @@
-package game
-
-// LineClearAnimation clears completed lines cell-by-cell to create
-// a visual wipe effect from the center outward.
-//
-// Once the lines are cleared, the remaining lines are moved down.
-type LineClearAnimation struct {
- // lines to clear.
- lines []byte
- // next index to clear to the left
- leftIndex int8
- // next index to clear to the right
- rightIndex int8
-}
-
-func (lca *LineClearAnimation) Reset() {
- lca.lines = []byte{}
-}
-
-func (lca LineClearAnimation) NumLines() int {
- return len(lca.lines)
-}
-
-func (lca *LineClearAnimation) SetLines(rows []byte) {
- lca.lines = rows
-
- lca.leftIndex = (GRID_WIDTH - 1) / 2
- if (GRID_WIDTH-1)%2 != 0 {
- lca.rightIndex = lca.leftIndex + 1
- } else {
- lca.rightIndex = lca.leftIndex
- }
-}
-
-func (lca *LineClearAnimation) Update(grid *Grid) {
- if lca.Completed() {
- return
- }
-
- if lca.leftIndex < 0 || lca.rightIndex > GRID_WIDTH {
- grid.MoveLinesDown(lca.lines...)
- lca.Reset()
- return
- }
-
- for _, lineIndex := range lca.lines {
- grid.Set(byte(lca.leftIndex), lineIndex, BLOCK_EMPTY)
- grid.Set(byte(lca.rightIndex), lineIndex, BLOCK_EMPTY)
- }
-
- lca.leftIndex--
- lca.rightIndex++
-}
-
-func (lca LineClearAnimation) Completed() bool {
- return lca.NumLines() == 0
-}
diff --git a/game/score.go b/game/score.go
deleted file mode 100644
index ac00af7..0000000
--- a/game/score.go
+++ /dev/null
@@ -1,33 +0,0 @@
-package game
-
-// SCORE_MAX is the highest allowed score (7 digits, 9,999,999).
-// Any additions beyond this value are clamped.
-const SCORE_MAX Score = 9999999
-
-// Score is a running total of points earned.
-// It’s a distinct type (over uint32) to prevent mixing raw integers with scores.
-type Score uint32
-
-// Lines adds points for clearing a number of lines at once.
-//
-// The formula used is: s = L^2 * 100 (where L is the number of lines cleared)
-// That yields the following values:
-//
-// L=0 => 0
-// L=1 => 100
-// L=2 => 400
-// L=3 => 900
-// L=4 => 1600
-//
-// Note: `lines` is a byte (0..255). Even at 255 the delta (255^2*100=6,502,500)
-// fits comfortably in uint32 and is then clamped against SCORE_MAX on add.
-func (s *Score) Lines(lines byte) {
- L := uint32(lines)
- s.Add(L * L * 100)
-}
-
-// Add increases the score by num and clamps the result to SCORE_MAX.
-// No effect if the score is already at SCORE_MAX
-func (s *Score) Add(num uint32) {
- *s = min(*s+Score(num), SCORE_MAX)
-}
diff --git a/game/shape_queue.go b/game/shape_queue.go
deleted file mode 100644
index 7d53d8f..0000000
--- a/game/shape_queue.go
+++ /dev/null
@@ -1,43 +0,0 @@
-package game
-
-import (
- "math/rand"
-)
-
-type ShapeQueue struct {
- shapes []ShapeType
-}
-
-func NewShapeQueue() *ShapeQueue {
- sq := &ShapeQueue{
- shapes: []ShapeType{},
- }
- sq.Generate()
- return sq
-}
-
-func (sq *ShapeQueue) Generate() {
- types := []ShapeType{
- SHAPE_I,
- SHAPE_J,
- SHAPE_L,
- SHAPE_O,
- SHAPE_S,
- SHAPE_T,
- SHAPE_Z,
- }
- rand.Shuffle(len(types), func(i int, j int) {
- types[i], types[j] = types[j], types[i]
- })
-
- sq.shapes = append(sq.shapes, types...)
-}
-
-func (sq *ShapeQueue) Next() Shape {
- if len(sq.shapes) < 1 {
- sq.Generate()
- }
- t := sq.shapes[0]
- sq.shapes = sq.shapes[1:]
- return NewShape(t)
-}
diff --git a/game/state/handler.go b/game/state/handler.go
deleted file mode 100644
index 86fb3e3..0000000
--- a/game/state/handler.go
+++ /dev/null
@@ -1,8 +0,0 @@
-package state
-
-type Handler interface {
- Enter()
- Exit()
- Update(transitioner Transitioner, delta float32)
- Render()
-}
diff --git a/game/state/handlers/gameover.go b/game/state/handlers/gameover.go
deleted file mode 100644
index c7a5b36..0000000
--- a/game/state/handlers/gameover.go
+++ /dev/null
@@ -1,59 +0,0 @@
-package handlers
-
-import (
- "image/color"
-
- "tetris/assets"
- "tetris/engine/audio"
- "tetris/engine/core"
- "tetris/engine/render"
- "tetris/game/state"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type GameOver struct {
- blinkTimer core.IntervalTimer
- textColor color.RGBA
-}
-
-func (GameOver *GameOver) Enter() {
- audio.Play(assets.SFX_GAME_OVER)
- GameOver.blinkTimer = core.NewIntervalTimer(0.2)
- GameOver.textColor = rl.White
-}
-
-func (GameOver) Exit() {
-}
-
-func (GameOver) soundDone() bool {
- return !audio.IsPlaying(assets.SFX_GAME_OVER)
-}
-
-func (GameOver *GameOver) Update(fsm state.Transitioner, delta float32) {
- if GameOver.blinkTimer.UpdateReset(delta) {
- if GameOver.textColor == rl.Red {
- GameOver.textColor = rl.White
- } else {
- GameOver.textColor = rl.Red
- }
- }
-
- if GameOver.soundDone() {
- if rl.IsKeyPressed(rl.KeyEnter) {
- fsm.Switch("gameplay")
- } else if rl.IsKeyPressed(rl.KeyQ) {
- fsm.Switch("menu")
- }
- }
-}
-
-func (GameOver GameOver) Render() {
- render.Begin(rl.Black)
- render.DrawTextCenter(340, 200, 32, "Game Over", GameOver.textColor)
- if GameOver.soundDone() {
- render.DrawTextCenter(340, 290, 16, "Press ENTER to restart", rl.White)
- render.DrawTextCenter(340, 316, 16, "Press Q to return to menu", rl.White)
- }
- render.End()
-}
diff --git a/game/state/handlers/gameplay.go b/game/state/handlers/gameplay.go
deleted file mode 100644
index b65da11..0000000
--- a/game/state/handlers/gameplay.go
+++ /dev/null
@@ -1,152 +0,0 @@
-package handlers
-
-import (
- "fmt"
- "image/color"
-
- "tetris/assets"
- "tetris/engine/audio"
- "tetris/engine/core"
- "tetris/engine/render"
- "tetris/game"
- "tetris/game/draw"
- "tetris/game/state"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type GamePlay struct {
- shape game.Shape
- shape_pos core.Vec2i8
- score game.Score
- dropTimer core.IntervalTimer
- moveTimer core.IntervalTimer
- lineClearTimer core.IntervalTimer
- grid game.Grid
- nextShape game.Shape
- shapeQueue *game.ShapeQueue
- r draw.Renderer
- lineClearAnimation game.LineClearAnimation
-}
-
-func NewGamePlay() *GamePlay {
- return &GamePlay{
- dropTimer: core.NewIntervalTimer(0.3),
- moveTimer: core.NewIntervalTimer(0.1),
- lineClearTimer: core.NewIntervalTimer(0.05),
- r: draw.Renderer{
- Theme: &draw.Theme{
- FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255},
- FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255},
- TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255},
- Text: color.RGBA{R: 205, G: 214, B: 244, A: 255},
- GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255},
- },
- },
- }
-}
-
-func (gp *GamePlay) Enter() {
- gp.grid = game.Grid{}
- gp.score = 0
- gp.dropTimer.SetInterval(0.3)
- gp.shapeQueue = game.NewShapeQueue()
- gp.nextShape = gp.shapeQueue.Next()
- gp.SpawnShape()
- gp.lineClearAnimation.Reset()
-
- audio.PlayLooped(assets.SFX_MUSIC)
-}
-
-func (GamePlay) Exit() {
- audio.Stop(assets.SFX_MUSIC)
-}
-
-func (gp *GamePlay) SpawnShape() {
- gp.shape = gp.nextShape
- gp.nextShape = gp.shapeQueue.Next()
- gp.shape_pos = core.Vec2i8{X: 4, Y: 0}
-}
-
-func (gp *GamePlay) LockShape() {
- audio.Play(assets.SFX_SHAPE_LOCKED)
-
- for _, block := range gp.shape.Coordinates() {
- block = gp.shape_pos.Add(block)
- // Check bounds
- if block.X < 0 || block.X > int8(gp.grid.Width()) || block.Y < 0 || block.Y > int8(gp.grid.Height()) {
- continue
- }
- gp.grid.Set(byte(block.X), byte(block.Y), gp.shape.GetBlock())
- }
-}
-
-func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) {
- if rl.IsKeyPressed(rl.KeyDown) {
- gp.dropTimer.SetInterval(0.05)
- } else if rl.IsKeyReleased(rl.KeyDown) {
- gp.dropTimer.SetInterval(0.3)
- }
-
- if !gp.lineClearAnimation.Completed() {
- if gp.lineClearTimer.UpdateReset(delta) {
- gp.lineClearAnimation.Update(&gp.grid)
- }
- return
- }
-
- if rl.IsKeyPressed(rl.KeyUp) {
- rotated := gp.shape.RotateCW()
- if !game.CheckShapeCollision(gp.shape_pos, &rotated, &gp.grid) {
- gp.shape = rotated
- }
- }
-
- if gp.moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) {
- new_pos := gp.shape_pos
- if rl.IsKeyDown(rl.KeyLeft) {
- new_pos.X -= 1
- } else {
- new_pos.X += 1
- }
- if !game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) {
- gp.shape_pos.X = new_pos.X
- }
- }
-
- if gp.dropTimer.UpdateReset(delta) {
- new_pos := gp.shape_pos
- new_pos.Y += 1
-
- // Update position if it does not collide
- if game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) {
- gp.LockShape()
- gp.SpawnShape()
- lines := gp.grid.FullLines()
- if len(lines) > 0 {
- gp.lineClearAnimation.SetLines(lines)
- gp.score.Lines(byte(len(lines)))
- audio.Play(assets.SFX_ROW_CLEARED)
- } else {
- if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) {
- fsm.Switch("gameover")
- }
- }
- } else {
- gp.shape_pos = new_pos
- }
- }
-}
-
-func (gp GamePlay) Render() {
- render.Begin(gp.r.Theme.GridBackground)
- gp.r.DrawGrid(rl.NewVector2(25, 25), gp.grid)
- draw.DrawShape(rl.NewVector2(25, 25), gp.shape_pos, gp.shape)
- gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100})
- gp.r.DrawHeaderText(410, 30, "Score")
- gp.r.DrawText(410, 65, fmt.Sprintf("%.7d", gp.score))
- gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200})
- gp.r.DrawHeaderText(410, 155, "Next")
- draw.DrawShape(rl.NewVector2(450, 150), core.NewVec2[int8](1, 3), gp.nextShape)
- render.End()
-}
diff --git a/game/state/handlers/menu.go b/game/state/handlers/menu.go
deleted file mode 100644
index c8b51ca..0000000
--- a/game/state/handlers/menu.go
+++ /dev/null
@@ -1,79 +0,0 @@
-package handlers
-
-import (
- "tetris/assets"
- "tetris/engine/audio"
- "tetris/engine/render"
- "tetris/game"
- "tetris/game/state"
- "tetris/game/ui"
- "tetris/game/ui/layouts"
- "tetris/game/ui/widgets"
- "tetris/game/uievents"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type MainMenu struct {
- list *layouts.ListBox
-}
-
-func enterState(fsm state.Transitioner, state string) func() {
- return func() {
- audio.Play(assets.SFX_MENU_ENTER)
- fsm.Switch(state)
- }
-}
-
-func NewMainMenu(fsm state.Transitioner) *MainMenu {
- return &MainMenu{
- list: layouts.NewListBox([]ui.InputWidget{
- widgets.NewButton("Start", 32, enterState(fsm, "gameplay")),
- widgets.NewButton("Options", 32, enterState(fsm, "options")),
- widgets.NewButton("Quit", 32, enterState(fsm, "quit")),
- }).Spacing(10).
- OnSelect(uievents.MenuSelect),
- }
-}
-
-func (main *MainMenu) Enter() {
- main.list.SetSelected(0)
-}
-
-func (MainMenu) Exit() {
-}
-
-func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) {
- menu.list.HandleInput()
-}
-
-func (MainMenu) renderLogo(offset_x, offset_y int32) {
- for y := range assets.LOGO_HEIGHT {
- for x := range assets.LOGO_STRIDE {
- index := assets.Logo[x+(y*assets.LOGO_STRIDE)]
- block := game.Block(index)
-
- if block == game.BLOCK_EMPTY {
- continue
- }
-
- src := block.Tile().GetTexRect()
-
- render.DrawTextureRec(src, rl.Rectangle{
- X: float32(offset_x) + (float32(x) * src.Width * 2),
- Y: float32(offset_y) + (float32(y) * src.Height * 2),
- Width: src.Width * 2,
- Height: src.Height * 2,
- })
- }
- }
-}
-
-func (menu MainMenu) Render() {
- render.Begin(rl.Black)
-
- menu.renderLogo(20, 150)
- menu.list.Draw(340, 400)
-
- render.End()
-}
diff --git a/game/state/handlers/options.go b/game/state/handlers/options.go
deleted file mode 100644
index 8fabd6d..0000000
--- a/game/state/handlers/options.go
+++ /dev/null
@@ -1,67 +0,0 @@
-package handlers
-
-import (
- "tetris/assets"
- "tetris/engine/audio"
- "tetris/engine/core"
- "tetris/engine/render"
- "tetris/game"
- "tetris/game/state"
- "tetris/game/ui"
- "tetris/game/ui/layouts"
- "tetris/game/ui/widgets"
- "tetris/game/uievents"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type OptionsMenu struct {
- sndVolume *widgets.Slider
- list *layouts.ListBox
-}
-
-func soundVolumeChanged(widget *widgets.Slider) {
- value := core.ByteToClampedFloat32(byte(widget.Value))
-
- audio.SetVolume(value)
- audio.Play(assets.SFX_MENU_SOUND_VOLUME_SELECT)
-
- // Store in config and save
- game.Config.SoundVolume = byte(widget.Value)
- game.Config.Save()
-}
-
-func NewOptionsMenu() *OptionsMenu {
- sndVolume := widgets.NewSlider(0, 255, 10).WithOnChange(soundVolumeChanged)
- return &OptionsMenu{
- sndVolume: sndVolume,
- list: layouts.NewListBox([]ui.InputWidget{
- layouts.NewInputControl(widgets.NewLabel("Sound Volume", 16), sndVolume),
- }).Spacing(10).OnSelect(uievents.MenuSelect),
- }
-}
-
-func (menu *OptionsMenu) Enter() {
- vol := core.ClampedFloat32ToByte(audio.Volume())
- menu.sndVolume.SetValue(int(vol))
-}
-
-func (OptionsMenu) Exit() {
-}
-
-func (menu *OptionsMenu) Update(fsm state.Transitioner, delta float32) {
- if rl.IsKeyPressed(rl.KeyEscape) {
- fsm.Switch("menu")
- } else {
- menu.list.HandleInput()
- }
-}
-
-func (opt OptionsMenu) Render() {
- render.Begin(rl.Black)
-
- render.DrawTextCenter(340, 100, 32, "Options", rl.White)
- opt.list.Draw(150, 200)
-
- render.End()
-}
diff --git a/game/state/machine/machine.go b/game/state/machine/machine.go
deleted file mode 100644
index 79e2ff1..0000000
--- a/game/state/machine/machine.go
+++ /dev/null
@@ -1,72 +0,0 @@
-package machine
-
-import "tetris/game/state"
-
-type Machine struct {
- current state.Handler
- pending string
- registry map[string]state.Handler
-}
-
-// New creates an empty machine.
-func New() *Machine {
- return &Machine{registry: make(map[string]state.Handler)}
-}
-
-// Register binds a name to a factory that returns a fresh state.Handler.
-func (m *Machine) Register(name string, handler state.Handler) {
- m.registry[name] = handler
-}
-
-// Start switches to the named initial state immediately (calls Enter()).
-func (m *Machine) Start(name string) {
- m.switchNow(name)
-}
-
-// Switch queues a transition to be applied after the current Update finishes.
-func (m *Machine) Switch(name string) {
- if name == "" || name == m.pending {
- return
- }
- m.pending = name
-}
-
-// Update ticks the current state, then applies any queued transition.
-func (m *Machine) Update(delta float32) bool {
- if m.current == nil {
- return false
- }
- m.current.Update(m, delta)
-
- if m.pending != "" {
- if m.pending == "quit" {
- return false
- }
- next := m.pending
- m.pending = ""
- m.switchNow(next)
- }
- return true
-}
-
-// Render proxies to current state.
-func (m *Machine) Render() {
- if m.current != nil {
- m.current.Render()
- }
-}
-
-func (m *Machine) switchNow(name string) {
- handler, ok := m.registry[name]
- if !ok {
- // Unknown state: dont switch.
- return
- }
-
- if m.current != nil {
- m.current.Exit()
- }
-
- m.current = handler
- m.current.Enter()
-}
diff --git a/game/state/transitioner.go b/game/state/transitioner.go
deleted file mode 100644
index 95af875..0000000
--- a/game/state/transitioner.go
+++ /dev/null
@@ -1,6 +0,0 @@
-package state
-
-// Transitioner is the only thing a state needs to know about the machine.
-type Transitioner interface {
- Switch(name string) // request transition by state name
-}
diff --git a/game/ui/base/focus.go b/game/ui/base/focus.go
deleted file mode 100644
index e0e0b10..0000000
--- a/game/ui/base/focus.go
+++ /dev/null
@@ -1,26 +0,0 @@
-package base
-
-// WithFocus is a base component that implements the Focusable interface
-type WithFocus struct {
- focus bool
-}
-
-// SetFocus - Set the focus value on this component
-func (f *WithFocus) SetFocus(value bool) {
- f.focus = value
-}
-
-// Focus - focus this component, syntactic sugar for f.SetFocus(true)
-func (f *WithFocus) Focus() {
- f.SetFocus(true)
-}
-
-// Unfocus - unfocus this component, syntactic sugar for f.SetFocus(false)
-func (f *WithFocus) Unfocus() {
- f.SetFocus(false)
-}
-
-// HasFocus - Returns true if this component has focus.
-func (f WithFocus) HasFocus() bool {
- return f.focus
-}
diff --git a/game/ui/component.go b/game/ui/component.go
deleted file mode 100644
index 083c732..0000000
--- a/game/ui/component.go
+++ /dev/null
@@ -1,14 +0,0 @@
-package ui
-
-// Focusable is a component that can have focus
-type Focusable interface {
- SetFocus(value bool)
- Focus()
- Unfocus()
- HasFocus() bool
-}
-
-// ReceivesInput is a component that can receive user input.
-type ReceivesInput interface {
- HandleInput()
-}
diff --git a/game/ui/layouts/input_control.go b/game/ui/layouts/input_control.go
deleted file mode 100644
index ca256a6..0000000
--- a/game/ui/layouts/input_control.go
+++ /dev/null
@@ -1,57 +0,0 @@
-package layouts
-
-import (
- "tetris/engine/core"
- "tetris/game/ui"
- "tetris/game/ui/base"
- "tetris/game/ui/widgets"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-// InputControl is a layout that has a label and an a widget associated with it.
-type InputControl struct {
- *base.WithFocus
- label *widgets.Label
- widget ui.InputWidget
- spacing int
-}
-
-func NewInputControl(label *widgets.Label, wiget ui.InputWidget) *InputControl {
- return &InputControl{
- WithFocus: &base.WithFocus{},
- label: label,
- widget: wiget,
- spacing: 10,
- }
-}
-
-func (ic InputControl) Size() core.Vec2i {
- return core.Vec2i{
- X: ic.label.Size().X + ic.widget.Size().X + ic.spacing,
- Y: max(ic.label.Size().Y, ic.widget.Size().Y),
- }
-}
-
-func (ic *InputControl) SetFocus(value bool) {
- ic.WithFocus.SetFocus(value)
- ic.widget.SetFocus(value)
-
- // TODO: use a theme system here so colors are not hardcoded.
- if value {
- ic.label.SetColor(rl.Red)
- } else {
- ic.label.SetColor(rl.White)
- }
-}
-
-func (ic InputControl) HandleInput() {
- ic.widget.HandleInput()
-}
-
-func (ic InputControl) Draw(x, y int32) {
- size := ic.Size()
- label_y := (int32(size.Y) - int32(ic.label.Size().Y)) / 2
- ic.label.Draw(x, y+label_y)
- ic.widget.Draw(x+int32(ic.label.Size().X+ic.spacing), y)
-}
diff --git a/game/ui/layouts/list_box.go b/game/ui/layouts/list_box.go
deleted file mode 100644
index bcbcd08..0000000
--- a/game/ui/layouts/list_box.go
+++ /dev/null
@@ -1,91 +0,0 @@
-package layouts
-
-import (
- "tetris/game/ui"
- "tetris/game/ui/base"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type OnSelectCallback func()
-
-type ListBox struct {
- *base.WithFocus
- selected int
- entries []ui.InputWidget
- onSelect OnSelectCallback
- spacing int
-}
-
-func NewListBox(entries []ui.InputWidget) *ListBox {
- lb := &ListBox{
- WithFocus: &base.WithFocus{},
- entries: entries,
- onSelect: func() {},
- }
- lb.entries[0].SetFocus(true)
- return lb
-}
-
-func (lb *ListBox) Spacing(value int) *ListBox {
- lb.spacing = value
- return lb
-}
-
-func (lb *ListBox) OnSelect(callback OnSelectCallback) *ListBox {
- lb.onSelect = callback
- return lb
-}
-
-func (lb ListBox) Entries() []ui.InputWidget {
- return lb.entries
-}
-
-func (lb *ListBox) Select(index int) {
- if lb.SetSelected(index) {
- lb.onSelect()
- }
-}
-
-func (lb *ListBox) SetSelected(index int) bool {
- if index >= 0 && index < len(lb.entries) {
- lb.entries[lb.selected].SetFocus(false)
- lb.selected = index
- lb.entries[lb.selected].SetFocus(true)
- return true
- }
- return false
-}
-
-func (lb ListBox) Selected() ui.InputWidget {
- return lb.entries[lb.selected]
-}
-
-func (lb ListBox) IsSelected(index int) bool {
- return lb.selected == index
-}
-
-func (lb *ListBox) Next() {
- lb.Select(lb.selected + 1)
-}
-
-func (lb *ListBox) Previous() {
- lb.Select(lb.selected - 1)
-}
-
-func (lb *ListBox) HandleInput() {
- if rl.IsKeyPressed(rl.KeyDown) {
- lb.Next()
- } else if rl.IsKeyPressed(rl.KeyUp) {
- lb.Previous()
- } else {
- lb.Selected().HandleInput()
- }
-}
-
-func (lb *ListBox) Draw(x, y int32) {
- for _, ent := range lb.entries {
- ent.Draw(x, y)
- y += int32(ent.Size().Y + lb.spacing)
- }
-}
diff --git a/game/ui/widget.go b/game/ui/widget.go
deleted file mode 100644
index da9cd17..0000000
--- a/game/ui/widget.go
+++ /dev/null
@@ -1,18 +0,0 @@
-package ui
-
-import (
- "tetris/engine/core"
-)
-
-// Widget is a base widget (Can be drawn on screen)
-type Widget interface {
- Size() core.Vec2i
- Draw(x, y int32)
-}
-
-// InputWidget is a widget that also handles user input and can have focus.
-type InputWidget interface {
- Widget
- Focusable
- ReceivesInput
-}
diff --git a/game/ui/widgets/button.go b/game/ui/widgets/button.go
deleted file mode 100644
index 62efd5d..0000000
--- a/game/ui/widgets/button.go
+++ /dev/null
@@ -1,48 +0,0 @@
-package widgets
-
-import (
- "tetris/engine/core"
- "tetris/engine/render"
- "tetris/game/ui/base"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type Button struct {
- *base.WithFocus
- Text string
- TextSize int32
- Action func()
-}
-
-func NewButton(text string, size int32, action func()) Button {
- return Button{
- WithFocus: &base.WithFocus{},
- Text: text,
- TextSize: size,
- Action: action,
- }
-}
-
-func (b Button) Size() core.Vec2i {
- s := int(b.TextSize)
- return core.Vec2i{
- X: len(b.Text) * s,
- Y: s,
- }
-}
-
-func (b Button) HandleInput() {
- if rl.IsKeyPressed(rl.KeyEnter) {
- b.Action()
- }
-}
-
-func (b Button) Draw(x, y int32) {
- // TODO: use a theme system here so colors are not hardcoded.
- col := rl.White
- if b.HasFocus() {
- col = rl.Red
- }
- render.DrawTextCenter(x, y, b.TextSize, b.Text, col)
-}
diff --git a/game/ui/widgets/label.go b/game/ui/widgets/label.go
deleted file mode 100644
index 027e3d5..0000000
--- a/game/ui/widgets/label.go
+++ /dev/null
@@ -1,39 +0,0 @@
-package widgets
-
-import (
- "image/color"
-
- "tetris/engine/core"
- "tetris/engine/render"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-type Label struct {
- text string
- size int32
- color color.RGBA
-}
-
-func NewLabel(text string, size int32) *Label {
- return &Label{
- text: text,
- size: size,
- color: rl.White,
- }
-}
-
-func (label Label) Size() core.Vec2i {
- return core.Vec2i{
- X: int(label.size) * len(label.text),
- Y: int(label.size),
- }
-}
-
-func (label *Label) SetColor(col color.RGBA) {
- label.color = col
-}
-
-func (label Label) Draw(x, y int32) {
- render.DrawText(x, y, label.size, label.text, label.color)
-}
diff --git a/game/ui/widgets/slider.go b/game/ui/widgets/slider.go
deleted file mode 100644
index 1ae833f..0000000
--- a/game/ui/widgets/slider.go
+++ /dev/null
@@ -1,136 +0,0 @@
-package widgets
-
-import (
- "fmt"
- "image/color"
-
- "tetris/engine/core"
- "tetris/engine/input"
- "tetris/engine/render"
- "tetris/game/ui/base"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-const (
- sliderBorderSize = 4
- sliderWidth = 200
- sliderHeight = 30
- sliderTextSize = 12
- sliderTextOffset = 6
-)
-
-type SliderOnChange func(this *Slider)
-
-type Slider struct {
- *base.WithFocus
- Min int
- Max int
- Step int
- Value int
- borderSize int32
- onChange SliderOnChange
-}
-
-func NewSlider(min, max, step int) *Slider {
- return &Slider{
- WithFocus: &base.WithFocus{},
- Min: min,
- Max: max,
- Step: step,
- borderSize: 4,
- }
-}
-
-func (slider *Slider) WithOnChange(callback SliderOnChange) *Slider {
- slider.onChange = callback
- return slider
-}
-
-func (slider Slider) Size() core.Vec2i {
- w := sliderWidth + (sliderBorderSize * 2)
- return core.Vec2i{
- X: w + sliderTextOffset + (sliderTextSize * len(slider.ValueText())),
- Y: sliderHeight + (sliderBorderSize * 2),
- }
-}
-
-func (slider *Slider) HandleInput() {
- if input.KeyPressedWithRepeat(rl.KeyLeft) {
- slider.Decrement()
- } else if input.KeyPressedWithRepeat(rl.KeyRight) {
- slider.Increment()
- }
-}
-
-func (slider *Slider) SetValue(value int) {
- if value != slider.Value {
- slider.Value = value
- slider.onChange(slider)
- }
-}
-
-func (slider *Slider) Increment() {
- slider.SetValue(min(slider.Max, slider.Value+slider.Step))
-}
-
-func (slider *Slider) Decrement() {
- slider.SetValue(max(slider.Min, slider.Value-slider.Step))
-}
-
-func (slider Slider) Percent() float32 {
- return float32(slider.Min+slider.Value) / float32(slider.Max)
-}
-
-func (slider Slider) drawTrack(rect rl.RectangleInt32) {
- spacing := int32(2)
- num_marks := int32(10)
- mark_width := float32(rect.Width-((num_marks+1)*spacing)) / float32(num_marks)
-
- markRect := rl.Rectangle{
- X: float32(rect.X + spacing),
- Y: float32(rect.Y + spacing),
- Width: mark_width,
- Height: float32(rect.Height - (spacing * 2)),
- }
-
- for range num_marks {
- rl.DrawRectangleRec(markRect, rl.DarkGray)
- markRect.X += mark_width + float32(spacing)
- }
-}
-
-func (slider Slider) drawHandle(x, y, width int32, height int32, col color.RGBA) {
- handleWidth := int32(10)
- x = x + int32(float32(width-handleWidth-2)*slider.Percent())
- rl.DrawRectangle(x, y, handleWidth, height, col)
-}
-
-func (slider Slider) ValueText() string {
- return fmt.Sprintf("%d", int(slider.Percent()*100))
-}
-
-func (slider Slider) Draw(x, y int32) {
- // rl.DrawRectangle(x, y, int32(slider.Size().X), int32(slider.Size().Y), rl.Green)
-
- // TODO: use a theme system here so colors are not hardcoded.
- handleColor := rl.White
- if slider.HasFocus() {
- handleColor = rl.Red
- }
-
- rect := rl.RectangleInt32{
- X: x + sliderBorderSize,
- Y: y + sliderBorderSize,
- Width: sliderWidth,
- Height: sliderHeight,
- }
-
- render.DrawRectOutlineBorder(rect, slider.borderSize, handleColor)
- slider.drawTrack(rect)
- slider.drawHandle(rect.X+1, rect.Y+1, int32(rect.Width), sliderHeight-2, handleColor)
-
- textOffset := x + int32(rect.Width) + (sliderBorderSize * 2) + sliderTextOffset
-
- render.DrawText(textOffset, rect.Y+8, sliderTextSize, slider.ValueText(), rl.White)
-}
diff --git a/game/uievents/select.go b/game/uievents/select.go
deleted file mode 100644
index 7fa6d69..0000000
--- a/game/uievents/select.go
+++ /dev/null
@@ -1,10 +0,0 @@
-package uievents
-
-import (
- "tetris/assets"
- "tetris/engine/audio"
-)
-
-func MenuSelect() {
- audio.Play(assets.SFX_MENU_SELECT)
-}
diff --git a/main.go b/main.go
new file mode 100644
index 0000000..2639219
--- /dev/null
+++ b/main.go
@@ -0,0 +1,121 @@
+package main
+
+import (
+ "image/color"
+
+ "tetris/assets"
+ "tetris/engine/core"
+ "tetris/engine/graphics"
+ "tetris/engine/render"
+ "tetris/game"
+ "tetris/game/draw"
+
+ rl "github.com/gen2brain/raylib-go/raylib"
+)
+
+var (
+ shape game.Shape
+ shape_pos core.Vec2i8
+ dropTimer = core.NewIntervalTimer(0.3)
+ moveTimer = core.NewIntervalTimer(0.1)
+ grid = game.Grid{}
+ nextShape game.ShapeType
+
+ r = draw.Renderer{
+ Theme: &draw.Theme{
+ FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255},
+ FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255},
+ TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255},
+ Text: color.RGBA{R: 205, G: 214, B: 244, A: 255},
+ GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255},
+ },
+ }
+)
+
+func SpawnShape() {
+ shape = game.NewShape(nextShape)
+ shape_pos = core.Vec2i8{X: 4, Y: 0}
+ nextShape = (nextShape + 1) % 7
+}
+
+func LockShape() {
+ for _, block := range shape.Coordinates() {
+ block = shape_pos.Add(block)
+ // Check bounds
+ if block.X < 0 || block.X > int8(grid.Width()) || block.Y < 0 || block.Y > int8(grid.Height()) {
+ continue
+ }
+ grid.Set(byte(block.X), byte(block.Y), shape.GetBlock())
+ }
+}
+
+func Update(delta float32) {
+ if rl.IsKeyPressed(rl.KeyUp) {
+ rotated := shape.RotateCW()
+ if !game.CheckShapeCollision(shape_pos, &rotated, &grid) {
+ shape = rotated
+ }
+ }
+
+ if moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) {
+ new_pos := shape_pos
+ if rl.IsKeyDown(rl.KeyLeft) {
+ new_pos.X -= 1
+ } else {
+ new_pos.X += 1
+ }
+ if !game.CheckShapeCollision(new_pos, &shape, &grid) {
+ shape_pos.X = new_pos.X
+ }
+ }
+
+ if dropTimer.UpdateReset(delta) {
+ new_pos := shape_pos
+ new_pos.Y += 1
+
+ // Update position if it does not collide
+ if game.CheckShapeCollision(new_pos, &shape, &grid) {
+ LockShape()
+ SpawnShape()
+ } else {
+ shape_pos = new_pos
+ }
+ }
+}
+
+func Render() {
+ render.Begin(r.Theme.GridBackground)
+ r.DrawGrid(rl.NewVector2(25, 25), grid)
+ draw.DrawShape(rl.NewVector2(25, 25), shape_pos, shape)
+ r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100})
+ r.DrawHeaderText(410, 30, "Score")
+ r.DrawText(410, 65, "999999")
+ r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200})
+ render.End()
+}
+
+func main() {
+ // Set random blocks to test
+ render.Init(render.Config{
+ Title: "Tetris",
+ WindowWidth: 685,
+ WindowHeight: 600,
+ RenderWidth: 685,
+ RenderHeight: 600,
+ ScaleFlags: render.SCALE_INTEGER,
+ })
+ defer render.Exit()
+
+ // Load texture
+ texture := graphics.LoadTextureFromMemory(".png", assets.Sprite)
+ defer rl.UnloadTexture(texture)
+ render.SetTexture(texture)
+ render.SetFont(&assets.Font)
+
+ SpawnShape()
+
+ for !rl.WindowShouldClose() {
+ Update(rl.GetFrameTime())
+ Render()
+ }
+}
diff --git a/tetris.go b/tetris.go
deleted file mode 100644
index c5dfcbf..0000000
--- a/tetris.go
+++ /dev/null
@@ -1,71 +0,0 @@
-package main
-
-import (
- "fmt"
-
- "tetris/assets"
- "tetris/engine/audio"
- "tetris/engine/core"
- "tetris/engine/graphics"
- "tetris/engine/render"
- "tetris/game"
- "tetris/game/state/handlers"
- "tetris/game/state/machine"
-
- rl "github.com/gen2brain/raylib-go/raylib"
-)
-
-func main() {
- if err := game.LoadConfig("./config.json"); err != nil {
- fmt.Println("Failed to load config:", err)
- }
-
- render.Init(render.Config{
- Title: "Tetris",
- WindowWidth: 685,
- WindowHeight: 600,
- RenderWidth: 685,
- RenderHeight: 600,
- ScaleFlags: render.SCALE_INTEGER,
- })
- defer render.Exit()
-
- // Dont close application when user presses escape
- rl.SetExitKey(rl.KeyNull)
-
- // Set window icon
- if icon := graphics.LoadImageFromMemory(".png", assets.Icon); icon != nil {
- rl.SetWindowIcon(*icon)
- rl.UnloadImage(icon)
- }
-
- audio.Init()
- defer audio.Exit()
-
- // Set volume from config
- audio.SetVolume(core.ByteToClampedFloat32(game.Config.SoundVolume))
- audio.LoadLibrary(assets.LoadSound())
-
- // Load texture
- texture := graphics.LoadTextureFromMemory(".png", assets.Sprite)
- defer rl.UnloadTexture(texture)
- render.SetTexture(texture)
- render.SetFont(&assets.Font)
-
- // Setup state machine.
- fsm := machine.New()
- fsm.Register("menu", handlers.NewMainMenu(fsm))
- fsm.Register("options", handlers.NewOptionsMenu())
- fsm.Register("gameover", &handlers.GameOver{})
- fsm.Register("gameplay", handlers.NewGamePlay())
- fsm.Start("menu")
-
- // Enter game loop
- for !rl.WindowShouldClose() {
- audio.Update()
- if !fsm.Update(rl.GetFrameTime()) {
- break
- }
- fsm.Render()
- }
-}