diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..623d73a --- /dev/null +++ b/.editorconfig @@ -0,0 +1,7 @@ +root = true +[*] +end_of_line = lf +insert_final_newline = true +[*.go] +indent_style = tab +indent_size = 4 diff --git a/.gitignore b/.gitignore index 1dce0e8..d46f6d4 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,3 @@ /tetris +/tetris.exe +/config.json diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..c009c82 --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,211 @@ +# Changelog + +All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines. + +--- +## [1.2.0](http://git.sargeras.net/pnx/tetris-go/src/1.2.0) - 2026-04-04 + +### Features + +- **(menu)** use list.SetSelected() on Enter() so that no audio is played. ([ef79889](http://git.sargeras.net/pnx/tetris-go/commit/ef798896c3493d67b823ae762bb0c8a14c6a2f45)) +- **(menu)** play "menu enter" sound when button action is triggered ([eb7486f](http://git.sargeras.net/pnx/tetris-go/commit/eb7486f57cf9878cd626fcbf39417b714e9acaef)) +- **(music)** add gameplay background music ([562d47a](http://git.sargeras.net/pnx/tetris-go/commit/562d47a72366eeaca88a0eeb3c3ee5f75bed36f8)) +- **(ui)** add ListBox.SetSelected() ([f3d7995](http://git.sargeras.net/pnx/tetris-go/commit/f3d7995bc25b8da9055f6a7ead404c3ad21df852)) + +--- +## [1.1.0](http://git.sargeras.net/pnx/tetris-go/src/1.1.0) - 2025-10-28 + +### Features + +- **(audio)** add SetVolume() and Volume() ([678670f](http://git.sargeras.net/pnx/tetris-go/commit/678670fd376d2098f4ad5ef1491f716545f907c1)) +- **(engine)** add number clamping functions ([7d5d5b9](http://git.sargeras.net/pnx/tetris-go/commit/7d5d5b9a54b92e00fa159bef64cc8e096c626726)) +- **(input)** add KeyPressedWithRepeat() ([3d3e8d7](http://git.sargeras.net/pnx/tetris-go/commit/3d3e8d7a445e3f33902006b194b1aa7712009bbe)) +- **(render)** adding DrawRectOutlineBorder() ([d407eaa](http://git.sargeras.net/pnx/tetris-go/commit/d407eaad8b3f68b2ae1ab6a068b6ca576f0d83b2)) +- **(ui)** menu should not call audio module directly, make it more modular with and onSelect event callback ([a175654](http://git.sargeras.net/pnx/tetris-go/commit/a1756549f9dbefbfcda259f6839dab6159fd5b2a)) +- **(ui)** call onSelect in Select() function and make Next()/Previous() use that function ([0bc5863](http://git.sargeras.net/pnx/tetris-go/commit/0bc5863284bc09bf43c9a3782d4826c576e7fa9b)) +- **(ui)** implement new ui system ([6cf0e4a](http://git.sargeras.net/pnx/tetris-go/commit/6cf0e4abb4ae67ac5ad1f1ec833caf2abd73b4c5)) +- **(ui)** add options menu ([30b1946](http://git.sargeras.net/pnx/tetris-go/commit/30b194619ff76136bb3f5ec68127c8c4bac445a5)) +- add line clear animation ([db9ec53](http://git.sargeras.net/pnx/tetris-go/commit/db9ec53d354d746748aba10be37bed53d79ecd4b)) +- dont close application when user presses Esc key ([d1ed556](http://git.sargeras.net/pnx/tetris-go/commit/d1ed55677e2750867150ec4911b6b79bab1fb401)) +- implement persistant configuration ([8a02249](http://git.sargeras.net/pnx/tetris-go/commit/8a0224984572b8c167d5298a35823b6b2daaabe5)) + +### Miscellaneous Chores + +- rename Rows to Lines in Grid as Lines are more common in tetris. ([190c6ad](http://git.sargeras.net/pnx/tetris-go/commit/190c6ad914430edbbedfa29612b6700071e9ab1e)) +- add trimpath and ldflags to build command ([e5c86a1](http://git.sargeras.net/pnx/tetris-go/commit/e5c86a1528100e7f3f4018bfc2739ba95eb9472e)) +- setup git-cliff ([fd15ed0](http://git.sargeras.net/pnx/tetris-go/commit/fd15ed0b11b6db29ebf84e3ed5f20790abef334a)) + +### Refactoring + +- move ui code from game/state/handlers/menu.go to its own package in game/ui ([bcd6025](http://git.sargeras.net/pnx/tetris-go/commit/bcd6025aa371904d8d56069ce936d72142d10082)) + +--- +## [1.0.0](http://git.sargeras.net/pnx/tetris-go/src/1.0.0) - 2025-10-28 + +### Bug Fixes + +- **(audio)** implement IsPlaying() correctly ([1b187d7](http://git.sargeras.net/pnx/tetris-go/commit/1b187d74120b15b1eb2c044bada468ff293e5319)) + +### Features + +- **(assets)** add icon ([5b54466](http://git.sargeras.net/pnx/tetris-go/commit/5b54466018962e8ab02c8f34893bb66c03769910)) +- **(assets)** adding logo data ([dc83316](http://git.sargeras.net/pnx/tetris-go/commit/dc833168865024d01092a240be02b3bbddfbd129)) +- **(engine)** add LoadImageFromMemory() ([93736e0](http://git.sargeras.net/pnx/tetris-go/commit/93736e060ef02b0c26cdcaf22f104b3e62e17507)) +- **(gameover)** only allow the user to switch state after the gameover sound has been played. ([53ac384](http://git.sargeras.net/pnx/tetris-go/commit/53ac3840baf207b5c983535a3fbf69a11f4b7a52)) +- **(gameover)** make gameover state abit more interesting. ([4319ec5](http://git.sargeras.net/pnx/tetris-go/commit/4319ec55e5b3b101aea56972b91fec3e8d9ee69f)) +- **(menu)** draw logo ([9b11f3b](http://git.sargeras.net/pnx/tetris-go/commit/9b11f3b2200983d36dff0e0d5ef18619e608619d)) +- **(menu)** put entries rendering into its own function ([ca481ad](http://git.sargeras.net/pnx/tetris-go/commit/ca481ad7c7ae0be652d12552128d0724351e2d6c)) +- set window icon ([57e57f3](http://git.sargeras.net/pnx/tetris-go/commit/57e57f3037ac026ec24c264617f648a234c59862)) + +### Miscellaneous Chores + +- **(makefile)** add .PHONY target again ([634fd7c](http://git.sargeras.net/pnx/tetris-go/commit/634fd7ce408cf4c8fd36db9bd974da95269e3080)) +- fix build for windows ([213b9a0](http://git.sargeras.net/pnx/tetris-go/commit/213b9a0d9eb4d0871566d549ece09128b97976bc)) +- add editorconfig ([cb6e66b](http://git.sargeras.net/pnx/tetris-go/commit/cb6e66bc45fe35cf209f780700cd424108fa759c)) +- update readme and add license ([02a915b](http://git.sargeras.net/pnx/tetris-go/commit/02a915b8373f9ace1ae9702b565f82065b4289ed)) + +--- +## [0.13.0](http://git.sargeras.net/pnx/tetris-go/src/v0.13.0) - 2025-09-24 + +### Bug Fixes + +- reset state on Enter() ([cd750a5](http://git.sargeras.net/pnx/tetris-go/commit/cd750a55083f056ccc06b67d7193288c9ec2b291)) + +### Features + +- **(assets)** add menu sound effects ([7c02075](http://git.sargeras.net/pnx/tetris-go/commit/7c020750755fbf016c48ba7c6607ecde1da2c444)) +- **(assets)** add gameover sound ([9f055c6](http://git.sargeras.net/pnx/tetris-go/commit/9f055c6bb82d583c36289cf510f7200d0382a6a3)) +- **(fsm)** make the special state "quit" exit the fsm. ([35e73f2](http://git.sargeras.net/pnx/tetris-go/commit/35e73f2b37e75c0af270c11f04b28de27e08f383)) +- **(gameover)** play gameover sound ([dcad4ad](http://git.sargeras.net/pnx/tetris-go/commit/dcad4ad0a5f973a7bf95f63277c591c79956ac68)) +- **(gameover)** center text ([8f8be3d](http://git.sargeras.net/pnx/tetris-go/commit/8f8be3d6f7906a84b077e71082ba3bcb73180c51)) +- **(menu)** play sound effects. ([68b67e4](http://git.sargeras.net/pnx/tetris-go/commit/68b67e4585a4f38974b5246089b675f92d40d96b)) +- **(render)** add DrawTextCenter() ([346cf35](http://git.sargeras.net/pnx/tetris-go/commit/346cf350d8375df56ca2fbf6044d7600d03ccdf1)) +- add basic state machine implementation ([75b4981](http://git.sargeras.net/pnx/tetris-go/commit/75b498156667fb7569d3e08dbb00a9b60e69c679)) +- refactor gameplay logic from main.go to a state machine handler. ([29225b7](http://git.sargeras.net/pnx/tetris-go/commit/29225b7007cd154243c48bad8c321b6c4633f323)) +- add basic menu state ([53a31ea](http://git.sargeras.net/pnx/tetris-go/commit/53a31ea8ade6a63ecf3c56c3b061f4715859e18f)) +- add basic game over state ([6d15a80](http://git.sargeras.net/pnx/tetris-go/commit/6d15a806f6172b674617511ab57fc258e55e2a77)) +- register menu and gameover states. ([b8397ae](http://git.sargeras.net/pnx/tetris-go/commit/b8397aefdb0e653266b3851f81708dea28ac7063)) +- start the machine in the menu state ([cae34a5](http://git.sargeras.net/pnx/tetris-go/commit/cae34a52aa3c4d78607065feb976b98e53a5475c)) +- detect game over condition and switch state. ([54a7821](http://git.sargeras.net/pnx/tetris-go/commit/54a7821df0016eb0f1deeeb7c8a55af121d3e76a)) +- improve menu ([288e710](http://git.sargeras.net/pnx/tetris-go/commit/288e710b9f298de25d0a16564287c54e788fb551)) + +--- +## [0.12.0](http://git.sargeras.net/pnx/tetris-go/src/v0.12.0) - 2025-09-21 + +### Features + +- **(assets)** add sound files ([1799422](http://git.sargeras.net/pnx/tetris-go/commit/17994225917cfe0f5085b1f968deec55273482b2)) +- **(assets)** add sound library ([1c31fd4](http://git.sargeras.net/pnx/tetris-go/commit/1c31fd43ac99239db184d3144383efb03e59ad90)) +- engine audio code ([5860aa6](http://git.sargeras.net/pnx/tetris-go/commit/5860aa69d6cea02e321d6de768adfddc39cc3b52)) +- initialize and use audio subsystem. ([173adad](http://git.sargeras.net/pnx/tetris-go/commit/173adadb8405804e641f5bd56e666d2b0a1a3861)) +- add sound on shape locked and row clear ([a5c9e68](http://git.sargeras.net/pnx/tetris-go/commit/a5c9e687ee604a5c783c7873ffa0d5a5e5f6813c)) + +--- +## [0.11.0](http://git.sargeras.net/pnx/tetris-go/src/v0.11.0) - 2025-09-17 + +### Features + +- add game/shape_queue.go ([5c45032](http://git.sargeras.net/pnx/tetris-go/commit/5c4503268f62c30d814db74dde56bfdbf5aa9293)) +- use ShapeQueue to implement shape RNG ([d6c9389](http://git.sargeras.net/pnx/tetris-go/commit/d6c9389e60252048c80f44572b024607d19c8814)) + +--- +## [0.10.0](http://git.sargeras.net/pnx/tetris-go/src/v0.10.0) - 2025-09-17 + +### Features + +- draw next shape ([12712e0](http://git.sargeras.net/pnx/tetris-go/commit/12712e0172071013f323d87c75d573645d7f2195)) + +--- +## [0.9.0](http://git.sargeras.net/pnx/tetris-go/src/v0.9.0) - 2025-09-15 + +### Features + +- add score type ([14520e0](http://git.sargeras.net/pnx/tetris-go/commit/14520e047c2fdff69a5489ba1dbfd565f09826d8)) +- show score and increment when lines are cleared ([b6a33d0](http://git.sargeras.net/pnx/tetris-go/commit/b6a33d017f718659a5b21f2d80b8c706d4ee28be)) + +--- +## [0.8.0](http://git.sargeras.net/pnx/tetris-go/src/v0.8.0) - 2025-09-15 + +### Features + +- **(grid)** add IsRowFull() ([eb31bdf](http://git.sargeras.net/pnx/tetris-go/commit/eb31bdf50cfb30f2b3ee4e3f3771b938330735f7)) +- **(grid)** add ClearRow() ([8903319](http://git.sargeras.net/pnx/tetris-go/commit/890331991ffd12c0bc41ba9ba329fcc661e3feef)) +- **(grid)** add MoveRowDown() ([1d7423d](http://git.sargeras.net/pnx/tetris-go/commit/1d7423d8867a802f442b18143824a4cffa8fb9d0)) +- **(grid)** add ClearFullRows() ([2a7f394](http://git.sargeras.net/pnx/tetris-go/commit/2a7f394b7f129b8a8d3a44ea314ba7c654688abc)) +- clear full lines after locking shape ([ac4d911](http://git.sargeras.net/pnx/tetris-go/commit/ac4d911efd0bfa7aeff57acf8535c916dc6a22ca)) + +--- +## [0.7.0](http://git.sargeras.net/pnx/tetris-go/src/v0.7.0) - 2025-09-15 + +### Features + +- soft drop ([8f11a99](http://git.sargeras.net/pnx/tetris-go/commit/8f11a99e08edc0473458f28adb4db87a75092a04)) + +--- +## [0.6.0](http://git.sargeras.net/pnx/tetris-go/src/v0.6.0) - 2025-09-15 + +### Features + +- **(shape)** add RotateCW() and RotateCCW() ([6131b75](http://git.sargeras.net/pnx/tetris-go/commit/6131b751e568c7a48500428b639457d2cd426eb3)) +- rotate shape when UP is pressed. ([4ce5b82](http://git.sargeras.net/pnx/tetris-go/commit/4ce5b82b25acd93ce7cfaab18b300b6c25f2ba30)) + +--- +## [0.5.0](http://git.sargeras.net/pnx/tetris-go/src/v0.5.0) - 2025-09-15 + +### Features + +- **(collision)** check grid bounds in x axis. ([aeaf6cb](http://git.sargeras.net/pnx/tetris-go/commit/aeaf6cb5c47027c07958f7a7c2c07decb1ed49e7)) +- add shape movement ([ac14dfe](http://git.sargeras.net/pnx/tetris-go/commit/ac14dfe8b3b2a60dcb3bf71bbf89a0b42c99e389)) + +### Miscellaneous Chores + +- update go.mod ([d6a9e80](http://git.sargeras.net/pnx/tetris-go/commit/d6a9e80fbb79532a2f63d88b126b2fd448de3c7f)) + +--- +## [0.4.0](http://git.sargeras.net/pnx/tetris-go/src/v0.4.0) - 2025-09-14 + +### Bug Fixes + +- check bound before placing a block in LockShape() ([ca6497d](http://git.sargeras.net/pnx/tetris-go/commit/ca6497d36223508a717177bc8f21d8238aa6eae5)) + +### Features + +- **(collision)** check for collision against blocks in the grid. ([dab2570](http://git.sargeras.net/pnx/tetris-go/commit/dab2570b76c224ad3b6b3741c3cb0381d403fa79)) + +--- +## [0.3.0](http://git.sargeras.net/pnx/tetris-go/src/v0.3.0) - 2025-09-14 + +### Features + +- lock and spawn shapes ([a6072e5](http://git.sargeras.net/pnx/tetris-go/commit/a6072e5b05a265bfd38c3b784731bfaed165e2d7)) + +### Refactoring + +- cleanup main loop code by moving related code into update/render functions respectively. ([3c84709](http://git.sargeras.net/pnx/tetris-go/commit/3c847094a060caec81dd805bc58f2ab1b93b2289)) + +--- +## [0.2.0](http://git.sargeras.net/pnx/tetris-go/src/v0.2.0) - 2025-09-14 + +### Features + +- **(draw)** add grid.DrawBlock() ([4dd6d93](http://git.sargeras.net/pnx/tetris-go/commit/4dd6d936535e9e39d09b365d9ae005c4a9ddefb5)) +- **(draw)** add DrawShape() ([02157a1](http://git.sargeras.net/pnx/tetris-go/commit/02157a12eadc96a6be8e6212c7fe8357a290c432)) +- add engine/core/vec2.go ([9387402](http://git.sargeras.net/pnx/tetris-go/commit/93874028b07c879a718d9dc41a0c98a17fd55bbc)) +- add shape struct ([6564879](http://git.sargeras.net/pnx/tetris-go/commit/656487903e282507c0bfabac5657c124a63c4d7f)) +- draw shape on grid. ([63a3662](http://git.sargeras.net/pnx/tetris-go/commit/63a3662dbe6f6a801fdbcbc07e99f24f1f0afbb6)) +- add engine/core/interval_timer.go ([ffbf133](http://git.sargeras.net/pnx/tetris-go/commit/ffbf1332c5c0f1035a58c9b1d98c12c16c76f66b)) +- implement shape drop ([ab69d50](http://git.sargeras.net/pnx/tetris-go/commit/ab69d501b9e0e82358873e431cc934ad74821361)) +- add CheckShapeCollision() ([27c10af](http://git.sargeras.net/pnx/tetris-go/commit/27c10af4248bfd3150850006ecdbd6833c7c27c9)) +- add collision check on shape drop. ([50a7666](http://git.sargeras.net/pnx/tetris-go/commit/50a76662469874ea48b32e7dc03fcbf75977e4a6)) + +--- +## [0.1.0](http://git.sargeras.net/pnx/tetris-go/src/0.1.0) - 2025-09-14 + +### Features + +- **(assets)** add constant with the size of blocks in the sprite texture. ([93a660e](http://git.sargeras.net/pnx/tetris-go/commit/93a660e8d3f2fe7fa06d4066b2a74bc84347978b)) +- add game/block.go ([6e21b1f](http://git.sargeras.net/pnx/tetris-go/commit/6e21b1fcb2cd0f6554e5af3b52222f31c461915c)) +- add game/grid.go ([2a84c7b](http://git.sargeras.net/pnx/tetris-go/commit/2a84c7bf6a8a4faee67c5b813faca587621aa6aa)) +- make rendering work with the grid struct. ([1b9ba08](http://git.sargeras.net/pnx/tetris-go/commit/1b9ba081e2bf0b7f4be0088ea6d7d6c42294b3ad)) + + diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..b69871e --- /dev/null +++ b/LICENSE @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/Makefile b/Makefile index 7017b46..87a9e30 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,14 @@ GO = go +GOFLAGS = -trimpath -ldflags="-s -w" .PHONY: tetris tetris : - $(GO) build -o $@ + $(GO) build $(GOFLAGS) tetris.go + +release : NEXT_VER = $(shell git-cliff --bumped-version) +release : + git-cliff --bump -o CHANGELOG.md + git add CHANGELOG.md + git commit -m "chore(version): Bump to $(NEXT_VER)" + git tag $(NEXT_VER) diff --git a/README.md b/README.md index 81a81f7..a1ff326 100644 --- a/README.md +++ b/README.md @@ -1,23 +1,71 @@ -# Tetris in golang +# Tetris (Go + Raylib) + +A small, self‑contained Tetris clone written in Go using raylib‑go. +It features classic gameplay (movement, rotation, line clearing, scoring), +a simple menu and game‑over flow, pixel‑art tiles, and embedded audio — all shipped as a single binary via `go:embed`. + +## Features + +- Classic Tetris gameplay with 7 tetrominoes +- Next piece preview and line clearing with scoring +- Keyboard controls for movement, rotation, and soft drop +- Simple menu and game‑over screens via a tiny state machine +- Embedded sprites, icon, SFX, and background music (no external files at runtime) + +## Controls + +- Left / Right: Move piece +- Up: Rotate clockwise +- Down (hold): Soft drop (faster fall) +- Enter: Select in menu, restart from game over +- Q: Return to menu from game over + +## Scoring + +Points are awarded per simultaneous line clear using: `score = L^2 * 100` +where `L` is the number of lines cleared at once. + +- 1 line → 100 +- 2 lines → 400 +- 3 lines → 900 +- 4 lines → 1600 + +## Build and Run + +Prerequisites: +- Go (as indicated in `go.mod`) +- A working C toolchain (required by raylib‑go). On Linux you may need basic X11/ALSA dev packages. + +### Build + +Using `make` + +```sh +make +``` + +Using go directly: + +```sh +go build tetris.go +``` +### Run + +```sh +./tetris +``` + +## Project Structure + +- `tetris.go`: Program entrypoint; initializes window, renderer, audio, and the state machine. +- `assets/`: Embedded resources (sprites, icon, SFX, music) and a compact tile‑font mapping. +- `engine/`: Lightweight helpers for audio, graphics, font/tile rendering, timing, and render context. +- `game/`: Core gameplay (grid, shapes, collision, scoring) and state handlers for `menu`, `gameplay`, and `gameover`. ## Roadmap -- [x] Initial Commit - Project Scaffolding (rendering engine) -- [x] 0.1 - Grid -- [x] 0.2 - Basic shapes (falling + collision with floor) -- [x] 0.3 - Shapes: Lock + spawn -- [x] 0.4 - Collision with with blocks in grid -- [x] 0.5 - left/right movement -- [x] 0.6 - Shapes rotation -- [x] 0.7 - Soft Drop -- [x] 0.8 - Clear lines -- [x] 0.9 - Score -- [x] 0.10 - Next shape -- [ ] 0.11 - RNG Shape generation -- [ ] 0.12 - Sound -- [ ] 0.13 - State machine: Menu, Gameplay and Game Over screen. -- [ ] 1.0 - Bugfixes - -## Future things (aka Rad stuffs!) - -- [ ] Animations (Clear lines) +- [x] Line clear animations +- [ ] Hard drop and ghost piece +- [ ] Level/speed progression and pause +- [ ] High score persistence +- [ ] Custom key bindings diff --git a/assets/background.mp3 b/assets/background.mp3 new file mode 100644 index 0000000..58a10a4 Binary files /dev/null and b/assets/background.mp3 differ diff --git a/assets/blip.mp3 b/assets/blip.mp3 new file mode 100644 index 0000000..500c364 Binary files /dev/null and b/assets/blip.mp3 differ diff --git a/assets/blip2.mp3 b/assets/blip2.mp3 new file mode 100644 index 0000000..971ebb4 Binary files /dev/null and b/assets/blip2.mp3 differ diff --git a/assets/def.go b/assets/def.go index 8c6691a..85a95e8 100644 --- a/assets/def.go +++ b/assets/def.go @@ -6,6 +6,9 @@ import ( "tetris/engine/graphics/font" ) +//go:embed icon.png +var Icon []byte + //go:embed sprites.png var Sprite []byte @@ -55,3 +58,17 @@ var Font = font.TileFont{ }, CaseInsensitive: true, } + +// Sounds + +//go:embed blip.mp3 +var SFXBlipData []byte + +//go:embed blip2.mp3 +var SFXBlip2Data []byte + +//go:embed gameover.mp3 +var SFXGameOverData []byte + +//go:embed background.mp3 +var SNDBackgroundData []byte diff --git a/assets/gameover.mp3 b/assets/gameover.mp3 new file mode 100644 index 0000000..3222d6b Binary files /dev/null and b/assets/gameover.mp3 differ diff --git a/assets/icon.png b/assets/icon.png new file mode 100644 index 0000000..3e6916f Binary files /dev/null and b/assets/icon.png differ diff --git a/assets/logo.go b/assets/logo.go new file mode 100644 index 0000000..7305ef4 --- /dev/null +++ b/assets/logo.go @@ -0,0 +1,14 @@ +package assets + +const ( + LOGO_STRIDE = 20 + LOGO_HEIGHT = 5 +) + +var Logo = [LOGO_HEIGHT * LOGO_STRIDE]byte{ + 1, 1, 1, 0, 2, 2, 0, 3, 3, 3, 0, 4, 4, 0, 0, 5, 0, 6, 6, 6, + 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 0, 0, + 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 4, 0, 0, 5, 0, 0, 6, 0, + 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 0, 0, 6, + 0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 6, 6, +} diff --git a/assets/sound.go b/assets/sound.go new file mode 100644 index 0000000..bd12a39 --- /dev/null +++ b/assets/sound.go @@ -0,0 +1,24 @@ +package assets + +import ( + "tetris/engine/audio" +) + +const ( + SFX_SHAPE_LOCKED audio.SoundID = 0 + SFX_ROW_CLEARED audio.SoundID = 1 + SFX_MUSIC audio.SoundID = 3 + SFX_MENU_SELECT audio.SoundID = 0 + SFX_MENU_ENTER audio.SoundID = 1 + SFX_MENU_SOUND_VOLUME_SELECT audio.SoundID = 1 + SFX_GAME_OVER audio.SoundID = 2 +) + +func LoadSound() *audio.Library { + return &audio.Library{ + audio.LoadFromMemory(".mp3", SFXBlipData), + audio.LoadFromMemory(".mp3", SFXBlip2Data), + audio.LoadFromMemory(".mp3", SFXGameOverData), + audio.LoadFromMemory(".mp3", SNDBackgroundData), + } +} diff --git a/cliff.toml b/cliff.toml new file mode 100644 index 0000000..3153cb1 --- /dev/null +++ b/cliff.toml @@ -0,0 +1,86 @@ +# git-cliff ~ configuration file +# https://git-cliff.org/docs/configuration + +[changelog] +# A Tera template to be rendered as the changelog's footer. +# See https://keats.github.io/tera/docs/#introduction +header = """ +# Changelog\n +All notable changes to this project will be documented in this file. See [conventional commits](https://www.conventionalcommits.org/) for commit guidelines.\n +""" +# A Tera template to be rendered for each release in the changelog. +# See https://keats.github.io/tera/docs/#introduction +body = """ +--- +{% if version %}\ + ## [{{ version | trim_start_matches(pat="v") }}]($REPO/src/{{ version }}) - {{ timestamp | date(format="%Y-%m-%d") }} +{% else %}\ + ## [unreleased] +{% endif %}\ +{% for group, commits in commits | group_by(attribute="group") %} + ### {{ group | striptags | trim | upper_first }} + {% for commit in commits + | filter(attribute="scope") + | sort(attribute="scope") %} + - **({{commit.scope}})**{% if commit.breaking %} [**breaking**]{% endif %} \ + {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }})) + {%- endfor -%} + {% raw %}\n{% endraw %}\ + {%- for commit in commits %} + {%- if commit.scope -%} + {% else -%} + - {% if commit.breaking %} [**breaking**]{% endif %}\ + {{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}]($REPO/commit/{{ commit.id }})) + {% endif -%} + {% endfor -%} +{% endfor %}\n +""" +# A Tera template to be rendered as the changelog's footer. +# See https://keats.github.io/tera/docs/#introduction +footer = """ + +""" +# Remove leading and trailing whitespaces from the changelog's body. +trim = true +# postprocessors +postprocessors = [ + # Replace the placeholder `` with a URL. + { pattern = '\$REPO', replace = "http://git.sargeras.net/pnx/tetris-go" }, +] + +[git] +# Parse commits according to the conventional commits specification. +# See https://www.conventionalcommits.org +conventional_commits = true +# Exclude commits that do not match the conventional commits specification. +filter_unconventional = true +# Split commits on newlines, treating each line as an individual commit. +split_commits = false +# An array of regex based parsers to modify commit messages prior to further processing. +commit_preprocessors = [ + # Replace issue numbers with link templates to be updated in `changelog.postprocessors`. + #{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "([#${2}](https://github.com/orhun/git-cliff/issues/${2}))"}, +] +# An array of regex based parsers for extracting data from the commit message. +# Assigns commits to groups. +# Optionally sets the commit's scope and can decide to exclude commits from further processing. +commit_parsers = [ + { message = "^feat", group = "Features" }, + { message = "^fix", group = "Bug Fixes" }, + { message = "^doc", group = "Documentation" }, + { message = "^perf", group = "Performance" }, + { message = "^refactor", group = "Refactoring" }, + { message = "^style", group = "Style" }, + { message = "^revert", group = "Revert" }, + { message = "^test", group = "Tests" }, + { message = "^chore\\(version\\):", skip = true }, + { message = "^chore", group = "Miscellaneous Chores" }, + { body = ".*security", group = "Security" }, +] +# Exclude commits that are not matched by any commit parser. +filter_commits = false +# Order releases topologically instead of chronologically. +topo_order = false +# Order of commits in each group/release within the changelog. +# Allowed values: newest, oldest +sort_commits = "oldest" diff --git a/engine/audio/default_manger.go b/engine/audio/default_manger.go new file mode 100644 index 0000000..ae0a31a --- /dev/null +++ b/engine/audio/default_manger.go @@ -0,0 +1,43 @@ +package audio + +var defaultManager = Manager{} + +func LoadLibrary(library *Library) { + defaultManager.Load(library) +} + +func SetVolume(value float32) { + defaultManager.SetVolume(value) +} + +func Volume() float32 { + return defaultManager.Volume() +} + +func Play(id SoundID) { + defaultManager.Play(id) +} + +func PlayLooped(id SoundID) { + defaultManager.PlayLooped(id) +} + +func Stop(id SoundID) { + defaultManager.Stop(id) +} + +func IsPlaying(id SoundID) bool { + return defaultManager.IsPlaying(id) +} + +func Pause() { + defaultManager.Pause() +} + +func Resume() { + defaultManager.Resume() +} + +func Update() { + defaultManager.Update() +} diff --git a/engine/audio/init.go b/engine/audio/init.go new file mode 100644 index 0000000..fa3f4be --- /dev/null +++ b/engine/audio/init.go @@ -0,0 +1,11 @@ +package audio + +import rl "github.com/gen2brain/raylib-go/raylib" + +func Init() { + rl.InitAudioDevice() +} + +func Exit() { + rl.CloseAudioDevice() +} diff --git a/engine/audio/library.go b/engine/audio/library.go new file mode 100644 index 0000000..0ed3759 --- /dev/null +++ b/engine/audio/library.go @@ -0,0 +1,16 @@ +package audio + +import rl "github.com/gen2brain/raylib-go/raylib" + +// Library is a map of SoundID's and sound data. +type Library []rl.Sound + +func (l Library) Unload() { + for _, stream := range l { + rl.UnloadSound(stream) + } +} + +func (l Library) Get(id SoundID) *rl.Sound { + return &l[id] +} diff --git a/engine/audio/load.go b/engine/audio/load.go new file mode 100644 index 0000000..97a56b4 --- /dev/null +++ b/engine/audio/load.go @@ -0,0 +1,11 @@ +package audio + +import ( + rl "github.com/gen2brain/raylib-go/raylib" +) + +func LoadFromMemory(typ string, data []byte) rl.Sound { + wave := rl.LoadWaveFromMemory(typ, data, int32(len(data))) + defer rl.UnloadWave(wave) + return rl.LoadSoundFromWave(wave) +} diff --git a/engine/audio/manager.go b/engine/audio/manager.go new file mode 100644 index 0000000..63300f6 --- /dev/null +++ b/engine/audio/manager.go @@ -0,0 +1,103 @@ +package audio + +import ( + "slices" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type audio struct { + id SoundID + snd rl.Sound +} + +type Manager struct { + library *Library + active []audio + paused bool +} + +func (sm *Manager) Load(library *Library) { + sm.library = library +} + +func (sm Manager) SetVolume(value float32) { + rl.SetMasterVolume(value) +} + +func (sm Manager) Volume() float32 { + return rl.GetMasterVolume() +} + +func (sm *Manager) play(id SoundID, looping bool) { + snd := sm.library.Get(id) + + alias := rl.LoadSoundAlias(*snd) + alias.Stream.Buffer.Looping = looping + + sm.active = append(sm.active, audio{ + id: id, + snd: alias, + }) + + rl.PlaySound(alias) +} + +func (sm *Manager) Play(id SoundID) { + sm.play(id, false) +} + +func (sm *Manager) PlayLooped(id SoundID) { + sm.play(id, true) +} + +func (sm *Manager) Stop(id SoundID) { + sm.active = slices.DeleteFunc(sm.active, func(a audio) bool { + if a.id == id { + rl.StopSound(a.snd) + rl.UnloadSoundAlias(a.snd) + return true + } + return false + }) +} + +func (sm Manager) IsPlaying(id SoundID) bool { + return slices.ContainsFunc(sm.active, func(e audio) bool { + return e.id == id + }) +} + +// Pause all active sounds +func (sm *Manager) Pause() { + sm.paused = true + for _, audio := range sm.active { + rl.PauseSound(audio.snd) + } +} + +// Resume all active sounds. +func (sm *Manager) Resume() { + for _, audio := range sm.active { + rl.ResumeSound(audio.snd) + } + sm.paused = false +} + +func (sm *Manager) Update() { + if sm.paused { + return + } + + active := sm.active[:0] + + for _, audio := range sm.active { + if !rl.IsSoundPlaying(audio.snd) { + rl.UnloadSoundAlias(audio.snd) + continue + } + active = append(active, audio) + } + + sm.active = active +} diff --git a/engine/audio/sound_id.go b/engine/audio/sound_id.go new file mode 100644 index 0000000..a852919 --- /dev/null +++ b/engine/audio/sound_id.go @@ -0,0 +1,4 @@ +package audio + +type SoundID byte + diff --git a/engine/core/num_clamp.go b/engine/core/num_clamp.go new file mode 100644 index 0000000..5ebb6c6 --- /dev/null +++ b/engine/core/num_clamp.go @@ -0,0 +1,9 @@ +package core + +func ByteToClampedFloat32(v byte) float32 { + return min(float32(v)/255.0, 1.0) +} + +func ClampedFloat32ToByte(v float32) byte { + return byte(min(v, 1.0) * 255) +} diff --git a/engine/graphics/image.go b/engine/graphics/image.go new file mode 100644 index 0000000..d92b93c --- /dev/null +++ b/engine/graphics/image.go @@ -0,0 +1,7 @@ +package graphics + +import rl "github.com/gen2brain/raylib-go/raylib" + +func LoadImageFromMemory(typ string, data []byte) *rl.Image { + return rl.LoadImageFromMemory(typ, data, int32(len(data))) +} diff --git a/engine/input/keyboard.go b/engine/input/keyboard.go new file mode 100644 index 0000000..89134d5 --- /dev/null +++ b/engine/input/keyboard.go @@ -0,0 +1,8 @@ +package input + +import rl "github.com/gen2brain/raylib-go/raylib" + +func KeyPressedWithRepeat(key int32) bool { + return rl.IsKeyPressed(key) || rl.IsKeyPressedRepeat(key) +} + diff --git a/engine/render/rect.go b/engine/render/rect.go index 3ad993b..399c741 100644 --- a/engine/render/rect.go +++ b/engine/render/rect.go @@ -17,10 +17,15 @@ func DrawRectBorder(rect rl.RectangleInt32, col color.RGBA, border_size int32, b Height: float32(rect.Height), }, col) - rl.DrawRectangleLinesEx(rl.Rectangle{ - X: float32(rect.X - border_size), - Y: float32(rect.Y - border_size), - Width: float32(rect.Width + (border_size * 2)), - Height: float32(rect.Height + (border_size * 2)), - }, float32(border_size), border_col) + DrawRectOutlineBorder(rect, border_size, border_col) +} + +// DrawRectOutlineBorder draws a border (outer) around the rectangle. +func DrawRectOutlineBorder(rect rl.RectangleInt32, size int32, col color.RGBA) { + rl.DrawRectangleLinesEx(rl.Rectangle{ + X: float32(rect.X - size), + Y: float32(rect.Y - size), + Width: float32(rect.Width + (size * 2)), + Height: float32(rect.Height + (size * 2)), + }, float32(size), col) } diff --git a/engine/render/text.go b/engine/render/text.go index 471f85e..419c96a 100644 --- a/engine/render/text.go +++ b/engine/render/text.go @@ -29,3 +29,9 @@ func DrawText(x, y, size int32, text string, col color.RGBA) { destRect.X += float32(size) } } + +func DrawTextCenter(x, y, size int32, text string, col color.RGBA) { + l := int32(len(text)) + x = x - ((size * l) / 2) + DrawText(x, y, size, text, col) +} diff --git a/game/config.go b/game/config.go new file mode 100644 index 0000000..710fb0c --- /dev/null +++ b/game/config.go @@ -0,0 +1,21 @@ +package game + +import ( + "io" + + "tetris/game/config" +) + +// Global config variable with default values. +var Config = &config.Config{ + SoundVolume: 255, +} + +func LoadConfig(configPath string) error { + cfg, err := config.LoadFromFile(configPath) + if err != nil && err != io.EOF { + return err + } + Config = cfg + return nil +} diff --git a/game/config/config.go b/game/config/config.go new file mode 100644 index 0000000..82ad3d8 --- /dev/null +++ b/game/config/config.go @@ -0,0 +1,45 @@ +package config + +import ( + "encoding/json" + "io" + "os" +) + +type Config struct { + fd *os.File + SoundVolume byte `json:"sound_volume"` +} + +func DefaultConfig(fd *os.File) *Config { + cfg := Config{ + SoundVolume: 255, + } + cfg.fd = fd + return &cfg +} + +func LoadFromFile(filename string) (*Config, error) { + fd, err := os.OpenFile(filename, os.O_RDWR|os.O_CREATE, 0o644) + if err != nil { + return nil, err + } + + cfg := DefaultConfig(fd) + err = json.NewDecoder(fd).Decode(cfg) + return cfg, err +} + +func (c Config) Save() error { + if err := c.fd.Truncate(0); err != nil { + return err + } + if _, err := c.fd.Seek(0, io.SeekStart); err != nil { + return err + } + return json.NewEncoder(c.fd).Encode(c) +} + +func (c Config) Close() error { + return c.fd.Close() +} diff --git a/game/grid.go b/game/grid.go index d951d2a..d166cd0 100644 --- a/game/grid.go +++ b/game/grid.go @@ -1,6 +1,8 @@ package game import ( + "slices" + "tetris/engine/graphics" ) @@ -31,20 +33,30 @@ func (g *Grid) Set(x, y byte, c Block) { (*g)[uint16(x)+(uint16(y)*GRID_WIDTH)] = c } -func (g *Grid) ClearFullRows() byte { +func (g *Grid) ClearFullLines() byte { completed := byte(0) for y := int(g.Height() - 1); y >= 0; y-- { - if g.IsRowFull(byte(y)) { + if g.IsLineFull(byte(y)) { completed++ - g.ClearRow(byte(y)) + g.ClearLine(byte(y)) } else if completed > 0 { - g.MoveRowDown(byte(y), completed) + g.MoveLineDown(byte(y), completed) } } return completed } -func (g *Grid) IsRowFull(y byte) bool { +func (g *Grid) FullLines() []byte { + lines := []byte{} + for y := byte(0); y < byte(g.Height()); y++ { + if g.IsLineFull(y) { + lines = append(lines, y) + } + } + return lines +} + +func (g *Grid) IsLineFull(y byte) bool { for x := range byte(g.Width()) { if g.At(x, y) == BLOCK_EMPTY { return false @@ -53,15 +65,26 @@ func (g *Grid) IsRowFull(y byte) bool { return true } -func (g *Grid) MoveRowDown(y, num_rows byte) { +func (g *Grid) MoveLinesDown(rows ...byte) { + completed := byte(0) + for y := int(g.Height() - 1); y >= 0; y-- { + if slices.Contains(rows, byte(y)) { + completed++ + } else if completed > 0 { + g.MoveLineDown(byte(y), completed) + } + } +} + +func (g *Grid) MoveLineDown(y, num_lines byte) { w := uint16(g.Width()) src := uint16(y) * w - dst := uint16(y+num_rows) * w + dst := uint16(y+num_lines) * w copy(g[dst:dst+w], g[src:src+w]) clear(g[src : src+w]) } -func (g *Grid) ClearRow(y byte) { +func (g *Grid) ClearLine(y byte) { w := uint16(g.Width()) n := uint16(y) * w clear(g[n : n+w]) diff --git a/game/line_clear_animation.go b/game/line_clear_animation.go new file mode 100644 index 0000000..5c650d5 --- /dev/null +++ b/game/line_clear_animation.go @@ -0,0 +1,57 @@ +package game + +// LineClearAnimation clears completed lines cell-by-cell to create +// a visual wipe effect from the center outward. +// +// Once the lines are cleared, the remaining lines are moved down. +type LineClearAnimation struct { + // lines to clear. + lines []byte + // next index to clear to the left + leftIndex int8 + // next index to clear to the right + rightIndex int8 +} + +func (lca *LineClearAnimation) Reset() { + lca.lines = []byte{} +} + +func (lca LineClearAnimation) NumLines() int { + return len(lca.lines) +} + +func (lca *LineClearAnimation) SetLines(rows []byte) { + lca.lines = rows + + lca.leftIndex = (GRID_WIDTH - 1) / 2 + if (GRID_WIDTH-1)%2 != 0 { + lca.rightIndex = lca.leftIndex + 1 + } else { + lca.rightIndex = lca.leftIndex + } +} + +func (lca *LineClearAnimation) Update(grid *Grid) { + if lca.Completed() { + return + } + + if lca.leftIndex < 0 || lca.rightIndex > GRID_WIDTH { + grid.MoveLinesDown(lca.lines...) + lca.Reset() + return + } + + for _, lineIndex := range lca.lines { + grid.Set(byte(lca.leftIndex), lineIndex, BLOCK_EMPTY) + grid.Set(byte(lca.rightIndex), lineIndex, BLOCK_EMPTY) + } + + lca.leftIndex-- + lca.rightIndex++ +} + +func (lca LineClearAnimation) Completed() bool { + return lca.NumLines() == 0 +} diff --git a/game/shape_queue.go b/game/shape_queue.go new file mode 100644 index 0000000..7d53d8f --- /dev/null +++ b/game/shape_queue.go @@ -0,0 +1,43 @@ +package game + +import ( + "math/rand" +) + +type ShapeQueue struct { + shapes []ShapeType +} + +func NewShapeQueue() *ShapeQueue { + sq := &ShapeQueue{ + shapes: []ShapeType{}, + } + sq.Generate() + return sq +} + +func (sq *ShapeQueue) Generate() { + types := []ShapeType{ + SHAPE_I, + SHAPE_J, + SHAPE_L, + SHAPE_O, + SHAPE_S, + SHAPE_T, + SHAPE_Z, + } + rand.Shuffle(len(types), func(i int, j int) { + types[i], types[j] = types[j], types[i] + }) + + sq.shapes = append(sq.shapes, types...) +} + +func (sq *ShapeQueue) Next() Shape { + if len(sq.shapes) < 1 { + sq.Generate() + } + t := sq.shapes[0] + sq.shapes = sq.shapes[1:] + return NewShape(t) +} diff --git a/game/state/handler.go b/game/state/handler.go new file mode 100644 index 0000000..86fb3e3 --- /dev/null +++ b/game/state/handler.go @@ -0,0 +1,8 @@ +package state + +type Handler interface { + Enter() + Exit() + Update(transitioner Transitioner, delta float32) + Render() +} diff --git a/game/state/handlers/gameover.go b/game/state/handlers/gameover.go new file mode 100644 index 0000000..c7a5b36 --- /dev/null +++ b/game/state/handlers/gameover.go @@ -0,0 +1,59 @@ +package handlers + +import ( + "image/color" + + "tetris/assets" + "tetris/engine/audio" + "tetris/engine/core" + "tetris/engine/render" + "tetris/game/state" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type GameOver struct { + blinkTimer core.IntervalTimer + textColor color.RGBA +} + +func (GameOver *GameOver) Enter() { + audio.Play(assets.SFX_GAME_OVER) + GameOver.blinkTimer = core.NewIntervalTimer(0.2) + GameOver.textColor = rl.White +} + +func (GameOver) Exit() { +} + +func (GameOver) soundDone() bool { + return !audio.IsPlaying(assets.SFX_GAME_OVER) +} + +func (GameOver *GameOver) Update(fsm state.Transitioner, delta float32) { + if GameOver.blinkTimer.UpdateReset(delta) { + if GameOver.textColor == rl.Red { + GameOver.textColor = rl.White + } else { + GameOver.textColor = rl.Red + } + } + + if GameOver.soundDone() { + if rl.IsKeyPressed(rl.KeyEnter) { + fsm.Switch("gameplay") + } else if rl.IsKeyPressed(rl.KeyQ) { + fsm.Switch("menu") + } + } +} + +func (GameOver GameOver) Render() { + render.Begin(rl.Black) + render.DrawTextCenter(340, 200, 32, "Game Over", GameOver.textColor) + if GameOver.soundDone() { + render.DrawTextCenter(340, 290, 16, "Press ENTER to restart", rl.White) + render.DrawTextCenter(340, 316, 16, "Press Q to return to menu", rl.White) + } + render.End() +} diff --git a/game/state/handlers/gameplay.go b/game/state/handlers/gameplay.go new file mode 100644 index 0000000..b65da11 --- /dev/null +++ b/game/state/handlers/gameplay.go @@ -0,0 +1,152 @@ +package handlers + +import ( + "fmt" + "image/color" + + "tetris/assets" + "tetris/engine/audio" + "tetris/engine/core" + "tetris/engine/render" + "tetris/game" + "tetris/game/draw" + "tetris/game/state" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type GamePlay struct { + shape game.Shape + shape_pos core.Vec2i8 + score game.Score + dropTimer core.IntervalTimer + moveTimer core.IntervalTimer + lineClearTimer core.IntervalTimer + grid game.Grid + nextShape game.Shape + shapeQueue *game.ShapeQueue + r draw.Renderer + lineClearAnimation game.LineClearAnimation +} + +func NewGamePlay() *GamePlay { + return &GamePlay{ + dropTimer: core.NewIntervalTimer(0.3), + moveTimer: core.NewIntervalTimer(0.1), + lineClearTimer: core.NewIntervalTimer(0.05), + r: draw.Renderer{ + Theme: &draw.Theme{ + FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255}, + FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255}, + TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255}, + Text: color.RGBA{R: 205, G: 214, B: 244, A: 255}, + GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255}, + }, + }, + } +} + +func (gp *GamePlay) Enter() { + gp.grid = game.Grid{} + gp.score = 0 + gp.dropTimer.SetInterval(0.3) + gp.shapeQueue = game.NewShapeQueue() + gp.nextShape = gp.shapeQueue.Next() + gp.SpawnShape() + gp.lineClearAnimation.Reset() + + audio.PlayLooped(assets.SFX_MUSIC) +} + +func (GamePlay) Exit() { + audio.Stop(assets.SFX_MUSIC) +} + +func (gp *GamePlay) SpawnShape() { + gp.shape = gp.nextShape + gp.nextShape = gp.shapeQueue.Next() + gp.shape_pos = core.Vec2i8{X: 4, Y: 0} +} + +func (gp *GamePlay) LockShape() { + audio.Play(assets.SFX_SHAPE_LOCKED) + + for _, block := range gp.shape.Coordinates() { + block = gp.shape_pos.Add(block) + // Check bounds + if block.X < 0 || block.X > int8(gp.grid.Width()) || block.Y < 0 || block.Y > int8(gp.grid.Height()) { + continue + } + gp.grid.Set(byte(block.X), byte(block.Y), gp.shape.GetBlock()) + } +} + +func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) { + if rl.IsKeyPressed(rl.KeyDown) { + gp.dropTimer.SetInterval(0.05) + } else if rl.IsKeyReleased(rl.KeyDown) { + gp.dropTimer.SetInterval(0.3) + } + + if !gp.lineClearAnimation.Completed() { + if gp.lineClearTimer.UpdateReset(delta) { + gp.lineClearAnimation.Update(&gp.grid) + } + return + } + + if rl.IsKeyPressed(rl.KeyUp) { + rotated := gp.shape.RotateCW() + if !game.CheckShapeCollision(gp.shape_pos, &rotated, &gp.grid) { + gp.shape = rotated + } + } + + if gp.moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) { + new_pos := gp.shape_pos + if rl.IsKeyDown(rl.KeyLeft) { + new_pos.X -= 1 + } else { + new_pos.X += 1 + } + if !game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) { + gp.shape_pos.X = new_pos.X + } + } + + if gp.dropTimer.UpdateReset(delta) { + new_pos := gp.shape_pos + new_pos.Y += 1 + + // Update position if it does not collide + if game.CheckShapeCollision(new_pos, &gp.shape, &gp.grid) { + gp.LockShape() + gp.SpawnShape() + lines := gp.grid.FullLines() + if len(lines) > 0 { + gp.lineClearAnimation.SetLines(lines) + gp.score.Lines(byte(len(lines))) + audio.Play(assets.SFX_ROW_CLEARED) + } else { + if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) { + fsm.Switch("gameover") + } + } + } else { + gp.shape_pos = new_pos + } + } +} + +func (gp GamePlay) Render() { + render.Begin(gp.r.Theme.GridBackground) + gp.r.DrawGrid(rl.NewVector2(25, 25), gp.grid) + draw.DrawShape(rl.NewVector2(25, 25), gp.shape_pos, gp.shape) + gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100}) + gp.r.DrawHeaderText(410, 30, "Score") + gp.r.DrawText(410, 65, fmt.Sprintf("%.7d", gp.score)) + gp.r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200}) + gp.r.DrawHeaderText(410, 155, "Next") + draw.DrawShape(rl.NewVector2(450, 150), core.NewVec2[int8](1, 3), gp.nextShape) + render.End() +} diff --git a/game/state/handlers/menu.go b/game/state/handlers/menu.go new file mode 100644 index 0000000..c8b51ca --- /dev/null +++ b/game/state/handlers/menu.go @@ -0,0 +1,79 @@ +package handlers + +import ( + "tetris/assets" + "tetris/engine/audio" + "tetris/engine/render" + "tetris/game" + "tetris/game/state" + "tetris/game/ui" + "tetris/game/ui/layouts" + "tetris/game/ui/widgets" + "tetris/game/uievents" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type MainMenu struct { + list *layouts.ListBox +} + +func enterState(fsm state.Transitioner, state string) func() { + return func() { + audio.Play(assets.SFX_MENU_ENTER) + fsm.Switch(state) + } +} + +func NewMainMenu(fsm state.Transitioner) *MainMenu { + return &MainMenu{ + list: layouts.NewListBox([]ui.InputWidget{ + widgets.NewButton("Start", 32, enterState(fsm, "gameplay")), + widgets.NewButton("Options", 32, enterState(fsm, "options")), + widgets.NewButton("Quit", 32, enterState(fsm, "quit")), + }).Spacing(10). + OnSelect(uievents.MenuSelect), + } +} + +func (main *MainMenu) Enter() { + main.list.SetSelected(0) +} + +func (MainMenu) Exit() { +} + +func (menu *MainMenu) Update(fsm state.Transitioner, delta float32) { + menu.list.HandleInput() +} + +func (MainMenu) renderLogo(offset_x, offset_y int32) { + for y := range assets.LOGO_HEIGHT { + for x := range assets.LOGO_STRIDE { + index := assets.Logo[x+(y*assets.LOGO_STRIDE)] + block := game.Block(index) + + if block == game.BLOCK_EMPTY { + continue + } + + src := block.Tile().GetTexRect() + + render.DrawTextureRec(src, rl.Rectangle{ + X: float32(offset_x) + (float32(x) * src.Width * 2), + Y: float32(offset_y) + (float32(y) * src.Height * 2), + Width: src.Width * 2, + Height: src.Height * 2, + }) + } + } +} + +func (menu MainMenu) Render() { + render.Begin(rl.Black) + + menu.renderLogo(20, 150) + menu.list.Draw(340, 400) + + render.End() +} diff --git a/game/state/handlers/options.go b/game/state/handlers/options.go new file mode 100644 index 0000000..8fabd6d --- /dev/null +++ b/game/state/handlers/options.go @@ -0,0 +1,67 @@ +package handlers + +import ( + "tetris/assets" + "tetris/engine/audio" + "tetris/engine/core" + "tetris/engine/render" + "tetris/game" + "tetris/game/state" + "tetris/game/ui" + "tetris/game/ui/layouts" + "tetris/game/ui/widgets" + "tetris/game/uievents" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type OptionsMenu struct { + sndVolume *widgets.Slider + list *layouts.ListBox +} + +func soundVolumeChanged(widget *widgets.Slider) { + value := core.ByteToClampedFloat32(byte(widget.Value)) + + audio.SetVolume(value) + audio.Play(assets.SFX_MENU_SOUND_VOLUME_SELECT) + + // Store in config and save + game.Config.SoundVolume = byte(widget.Value) + game.Config.Save() +} + +func NewOptionsMenu() *OptionsMenu { + sndVolume := widgets.NewSlider(0, 255, 10).WithOnChange(soundVolumeChanged) + return &OptionsMenu{ + sndVolume: sndVolume, + list: layouts.NewListBox([]ui.InputWidget{ + layouts.NewInputControl(widgets.NewLabel("Sound Volume", 16), sndVolume), + }).Spacing(10).OnSelect(uievents.MenuSelect), + } +} + +func (menu *OptionsMenu) Enter() { + vol := core.ClampedFloat32ToByte(audio.Volume()) + menu.sndVolume.SetValue(int(vol)) +} + +func (OptionsMenu) Exit() { +} + +func (menu *OptionsMenu) Update(fsm state.Transitioner, delta float32) { + if rl.IsKeyPressed(rl.KeyEscape) { + fsm.Switch("menu") + } else { + menu.list.HandleInput() + } +} + +func (opt OptionsMenu) Render() { + render.Begin(rl.Black) + + render.DrawTextCenter(340, 100, 32, "Options", rl.White) + opt.list.Draw(150, 200) + + render.End() +} diff --git a/game/state/machine/machine.go b/game/state/machine/machine.go new file mode 100644 index 0000000..79e2ff1 --- /dev/null +++ b/game/state/machine/machine.go @@ -0,0 +1,72 @@ +package machine + +import "tetris/game/state" + +type Machine struct { + current state.Handler + pending string + registry map[string]state.Handler +} + +// New creates an empty machine. +func New() *Machine { + return &Machine{registry: make(map[string]state.Handler)} +} + +// Register binds a name to a factory that returns a fresh state.Handler. +func (m *Machine) Register(name string, handler state.Handler) { + m.registry[name] = handler +} + +// Start switches to the named initial state immediately (calls Enter()). +func (m *Machine) Start(name string) { + m.switchNow(name) +} + +// Switch queues a transition to be applied after the current Update finishes. +func (m *Machine) Switch(name string) { + if name == "" || name == m.pending { + return + } + m.pending = name +} + +// Update ticks the current state, then applies any queued transition. +func (m *Machine) Update(delta float32) bool { + if m.current == nil { + return false + } + m.current.Update(m, delta) + + if m.pending != "" { + if m.pending == "quit" { + return false + } + next := m.pending + m.pending = "" + m.switchNow(next) + } + return true +} + +// Render proxies to current state. +func (m *Machine) Render() { + if m.current != nil { + m.current.Render() + } +} + +func (m *Machine) switchNow(name string) { + handler, ok := m.registry[name] + if !ok { + // Unknown state: dont switch. + return + } + + if m.current != nil { + m.current.Exit() + } + + m.current = handler + m.current.Enter() +} diff --git a/game/state/transitioner.go b/game/state/transitioner.go new file mode 100644 index 0000000..95af875 --- /dev/null +++ b/game/state/transitioner.go @@ -0,0 +1,6 @@ +package state + +// Transitioner is the only thing a state needs to know about the machine. +type Transitioner interface { + Switch(name string) // request transition by state name +} diff --git a/game/ui/base/focus.go b/game/ui/base/focus.go new file mode 100644 index 0000000..e0e0b10 --- /dev/null +++ b/game/ui/base/focus.go @@ -0,0 +1,26 @@ +package base + +// WithFocus is a base component that implements the Focusable interface +type WithFocus struct { + focus bool +} + +// SetFocus - Set the focus value on this component +func (f *WithFocus) SetFocus(value bool) { + f.focus = value +} + +// Focus - focus this component, syntactic sugar for f.SetFocus(true) +func (f *WithFocus) Focus() { + f.SetFocus(true) +} + +// Unfocus - unfocus this component, syntactic sugar for f.SetFocus(false) +func (f *WithFocus) Unfocus() { + f.SetFocus(false) +} + +// HasFocus - Returns true if this component has focus. +func (f WithFocus) HasFocus() bool { + return f.focus +} diff --git a/game/ui/component.go b/game/ui/component.go new file mode 100644 index 0000000..083c732 --- /dev/null +++ b/game/ui/component.go @@ -0,0 +1,14 @@ +package ui + +// Focusable is a component that can have focus +type Focusable interface { + SetFocus(value bool) + Focus() + Unfocus() + HasFocus() bool +} + +// ReceivesInput is a component that can receive user input. +type ReceivesInput interface { + HandleInput() +} diff --git a/game/ui/layouts/input_control.go b/game/ui/layouts/input_control.go new file mode 100644 index 0000000..ca256a6 --- /dev/null +++ b/game/ui/layouts/input_control.go @@ -0,0 +1,57 @@ +package layouts + +import ( + "tetris/engine/core" + "tetris/game/ui" + "tetris/game/ui/base" + "tetris/game/ui/widgets" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +// InputControl is a layout that has a label and an a widget associated with it. +type InputControl struct { + *base.WithFocus + label *widgets.Label + widget ui.InputWidget + spacing int +} + +func NewInputControl(label *widgets.Label, wiget ui.InputWidget) *InputControl { + return &InputControl{ + WithFocus: &base.WithFocus{}, + label: label, + widget: wiget, + spacing: 10, + } +} + +func (ic InputControl) Size() core.Vec2i { + return core.Vec2i{ + X: ic.label.Size().X + ic.widget.Size().X + ic.spacing, + Y: max(ic.label.Size().Y, ic.widget.Size().Y), + } +} + +func (ic *InputControl) SetFocus(value bool) { + ic.WithFocus.SetFocus(value) + ic.widget.SetFocus(value) + + // TODO: use a theme system here so colors are not hardcoded. + if value { + ic.label.SetColor(rl.Red) + } else { + ic.label.SetColor(rl.White) + } +} + +func (ic InputControl) HandleInput() { + ic.widget.HandleInput() +} + +func (ic InputControl) Draw(x, y int32) { + size := ic.Size() + label_y := (int32(size.Y) - int32(ic.label.Size().Y)) / 2 + ic.label.Draw(x, y+label_y) + ic.widget.Draw(x+int32(ic.label.Size().X+ic.spacing), y) +} diff --git a/game/ui/layouts/list_box.go b/game/ui/layouts/list_box.go new file mode 100644 index 0000000..bcbcd08 --- /dev/null +++ b/game/ui/layouts/list_box.go @@ -0,0 +1,91 @@ +package layouts + +import ( + "tetris/game/ui" + "tetris/game/ui/base" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type OnSelectCallback func() + +type ListBox struct { + *base.WithFocus + selected int + entries []ui.InputWidget + onSelect OnSelectCallback + spacing int +} + +func NewListBox(entries []ui.InputWidget) *ListBox { + lb := &ListBox{ + WithFocus: &base.WithFocus{}, + entries: entries, + onSelect: func() {}, + } + lb.entries[0].SetFocus(true) + return lb +} + +func (lb *ListBox) Spacing(value int) *ListBox { + lb.spacing = value + return lb +} + +func (lb *ListBox) OnSelect(callback OnSelectCallback) *ListBox { + lb.onSelect = callback + return lb +} + +func (lb ListBox) Entries() []ui.InputWidget { + return lb.entries +} + +func (lb *ListBox) Select(index int) { + if lb.SetSelected(index) { + lb.onSelect() + } +} + +func (lb *ListBox) SetSelected(index int) bool { + if index >= 0 && index < len(lb.entries) { + lb.entries[lb.selected].SetFocus(false) + lb.selected = index + lb.entries[lb.selected].SetFocus(true) + return true + } + return false +} + +func (lb ListBox) Selected() ui.InputWidget { + return lb.entries[lb.selected] +} + +func (lb ListBox) IsSelected(index int) bool { + return lb.selected == index +} + +func (lb *ListBox) Next() { + lb.Select(lb.selected + 1) +} + +func (lb *ListBox) Previous() { + lb.Select(lb.selected - 1) +} + +func (lb *ListBox) HandleInput() { + if rl.IsKeyPressed(rl.KeyDown) { + lb.Next() + } else if rl.IsKeyPressed(rl.KeyUp) { + lb.Previous() + } else { + lb.Selected().HandleInput() + } +} + +func (lb *ListBox) Draw(x, y int32) { + for _, ent := range lb.entries { + ent.Draw(x, y) + y += int32(ent.Size().Y + lb.spacing) + } +} diff --git a/game/ui/widget.go b/game/ui/widget.go new file mode 100644 index 0000000..da9cd17 --- /dev/null +++ b/game/ui/widget.go @@ -0,0 +1,18 @@ +package ui + +import ( + "tetris/engine/core" +) + +// Widget is a base widget (Can be drawn on screen) +type Widget interface { + Size() core.Vec2i + Draw(x, y int32) +} + +// InputWidget is a widget that also handles user input and can have focus. +type InputWidget interface { + Widget + Focusable + ReceivesInput +} diff --git a/game/ui/widgets/button.go b/game/ui/widgets/button.go new file mode 100644 index 0000000..62efd5d --- /dev/null +++ b/game/ui/widgets/button.go @@ -0,0 +1,48 @@ +package widgets + +import ( + "tetris/engine/core" + "tetris/engine/render" + "tetris/game/ui/base" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type Button struct { + *base.WithFocus + Text string + TextSize int32 + Action func() +} + +func NewButton(text string, size int32, action func()) Button { + return Button{ + WithFocus: &base.WithFocus{}, + Text: text, + TextSize: size, + Action: action, + } +} + +func (b Button) Size() core.Vec2i { + s := int(b.TextSize) + return core.Vec2i{ + X: len(b.Text) * s, + Y: s, + } +} + +func (b Button) HandleInput() { + if rl.IsKeyPressed(rl.KeyEnter) { + b.Action() + } +} + +func (b Button) Draw(x, y int32) { + // TODO: use a theme system here so colors are not hardcoded. + col := rl.White + if b.HasFocus() { + col = rl.Red + } + render.DrawTextCenter(x, y, b.TextSize, b.Text, col) +} diff --git a/game/ui/widgets/label.go b/game/ui/widgets/label.go new file mode 100644 index 0000000..027e3d5 --- /dev/null +++ b/game/ui/widgets/label.go @@ -0,0 +1,39 @@ +package widgets + +import ( + "image/color" + + "tetris/engine/core" + "tetris/engine/render" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +type Label struct { + text string + size int32 + color color.RGBA +} + +func NewLabel(text string, size int32) *Label { + return &Label{ + text: text, + size: size, + color: rl.White, + } +} + +func (label Label) Size() core.Vec2i { + return core.Vec2i{ + X: int(label.size) * len(label.text), + Y: int(label.size), + } +} + +func (label *Label) SetColor(col color.RGBA) { + label.color = col +} + +func (label Label) Draw(x, y int32) { + render.DrawText(x, y, label.size, label.text, label.color) +} diff --git a/game/ui/widgets/slider.go b/game/ui/widgets/slider.go new file mode 100644 index 0000000..1ae833f --- /dev/null +++ b/game/ui/widgets/slider.go @@ -0,0 +1,136 @@ +package widgets + +import ( + "fmt" + "image/color" + + "tetris/engine/core" + "tetris/engine/input" + "tetris/engine/render" + "tetris/game/ui/base" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +const ( + sliderBorderSize = 4 + sliderWidth = 200 + sliderHeight = 30 + sliderTextSize = 12 + sliderTextOffset = 6 +) + +type SliderOnChange func(this *Slider) + +type Slider struct { + *base.WithFocus + Min int + Max int + Step int + Value int + borderSize int32 + onChange SliderOnChange +} + +func NewSlider(min, max, step int) *Slider { + return &Slider{ + WithFocus: &base.WithFocus{}, + Min: min, + Max: max, + Step: step, + borderSize: 4, + } +} + +func (slider *Slider) WithOnChange(callback SliderOnChange) *Slider { + slider.onChange = callback + return slider +} + +func (slider Slider) Size() core.Vec2i { + w := sliderWidth + (sliderBorderSize * 2) + return core.Vec2i{ + X: w + sliderTextOffset + (sliderTextSize * len(slider.ValueText())), + Y: sliderHeight + (sliderBorderSize * 2), + } +} + +func (slider *Slider) HandleInput() { + if input.KeyPressedWithRepeat(rl.KeyLeft) { + slider.Decrement() + } else if input.KeyPressedWithRepeat(rl.KeyRight) { + slider.Increment() + } +} + +func (slider *Slider) SetValue(value int) { + if value != slider.Value { + slider.Value = value + slider.onChange(slider) + } +} + +func (slider *Slider) Increment() { + slider.SetValue(min(slider.Max, slider.Value+slider.Step)) +} + +func (slider *Slider) Decrement() { + slider.SetValue(max(slider.Min, slider.Value-slider.Step)) +} + +func (slider Slider) Percent() float32 { + return float32(slider.Min+slider.Value) / float32(slider.Max) +} + +func (slider Slider) drawTrack(rect rl.RectangleInt32) { + spacing := int32(2) + num_marks := int32(10) + mark_width := float32(rect.Width-((num_marks+1)*spacing)) / float32(num_marks) + + markRect := rl.Rectangle{ + X: float32(rect.X + spacing), + Y: float32(rect.Y + spacing), + Width: mark_width, + Height: float32(rect.Height - (spacing * 2)), + } + + for range num_marks { + rl.DrawRectangleRec(markRect, rl.DarkGray) + markRect.X += mark_width + float32(spacing) + } +} + +func (slider Slider) drawHandle(x, y, width int32, height int32, col color.RGBA) { + handleWidth := int32(10) + x = x + int32(float32(width-handleWidth-2)*slider.Percent()) + rl.DrawRectangle(x, y, handleWidth, height, col) +} + +func (slider Slider) ValueText() string { + return fmt.Sprintf("%d", int(slider.Percent()*100)) +} + +func (slider Slider) Draw(x, y int32) { + // rl.DrawRectangle(x, y, int32(slider.Size().X), int32(slider.Size().Y), rl.Green) + + // TODO: use a theme system here so colors are not hardcoded. + handleColor := rl.White + if slider.HasFocus() { + handleColor = rl.Red + } + + rect := rl.RectangleInt32{ + X: x + sliderBorderSize, + Y: y + sliderBorderSize, + Width: sliderWidth, + Height: sliderHeight, + } + + render.DrawRectOutlineBorder(rect, slider.borderSize, handleColor) + slider.drawTrack(rect) + slider.drawHandle(rect.X+1, rect.Y+1, int32(rect.Width), sliderHeight-2, handleColor) + + textOffset := x + int32(rect.Width) + (sliderBorderSize * 2) + sliderTextOffset + + render.DrawText(textOffset, rect.Y+8, sliderTextSize, slider.ValueText(), rl.White) +} diff --git a/game/uievents/select.go b/game/uievents/select.go new file mode 100644 index 0000000..7fa6d69 --- /dev/null +++ b/game/uievents/select.go @@ -0,0 +1,10 @@ +package uievents + +import ( + "tetris/assets" + "tetris/engine/audio" +) + +func MenuSelect() { + audio.Play(assets.SFX_MENU_SELECT) +} diff --git a/main.go b/main.go deleted file mode 100644 index d9953cb..0000000 --- a/main.go +++ /dev/null @@ -1,132 +0,0 @@ -package main - -import ( - "fmt" - "image/color" - - "tetris/assets" - "tetris/engine/core" - "tetris/engine/graphics" - "tetris/engine/render" - "tetris/game" - "tetris/game/draw" - - rl "github.com/gen2brain/raylib-go/raylib" -) - -var ( - shape game.Shape - shape_pos core.Vec2i8 - score game.Score - dropTimer = core.NewIntervalTimer(0.3) - moveTimer = core.NewIntervalTimer(0.1) - grid = game.Grid{} - nextShape = game.NewShape(game.SHAPE_O) - - r = draw.Renderer{ - Theme: &draw.Theme{ - FrameBG: color.RGBA{R: 30, G: 30, B: 46, A: 255}, - FrameBorder: color.RGBA{R: 242, G: 205, B: 205, A: 255}, - TextHeader: color.RGBA{R: 242, G: 205, B: 205, A: 255}, - Text: color.RGBA{R: 205, G: 214, B: 244, A: 255}, - GridBackground: color.RGBA{R: 17, G: 17, B: 27, A: 255}, - }, - } -) - -func SpawnShape() { - shape = nextShape - shape_pos = core.Vec2i8{X: 4, Y: 0} - nextShape = game.NewShape((nextShape.Type() + 1) % 7) -} - -func LockShape() { - for _, block := range shape.Coordinates() { - block = shape_pos.Add(block) - // Check bounds - if block.X < 0 || block.X > int8(grid.Width()) || block.Y < 0 || block.Y > int8(grid.Height()) { - continue - } - grid.Set(byte(block.X), byte(block.Y), shape.GetBlock()) - } -} - -func Update(delta float32) { - if rl.IsKeyPressed(rl.KeyDown) { - dropTimer.SetInterval(0.05) - } else if rl.IsKeyReleased(rl.KeyDown) { - dropTimer.SetInterval(0.3) - } - - if rl.IsKeyPressed(rl.KeyUp) { - rotated := shape.RotateCW() - if !game.CheckShapeCollision(shape_pos, &rotated, &grid) { - shape = rotated - } - } - - if moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) { - new_pos := shape_pos - if rl.IsKeyDown(rl.KeyLeft) { - new_pos.X -= 1 - } else { - new_pos.X += 1 - } - if !game.CheckShapeCollision(new_pos, &shape, &grid) { - shape_pos.X = new_pos.X - } - } - - if dropTimer.UpdateReset(delta) { - new_pos := shape_pos - new_pos.Y += 1 - - // Update position if it does not collide - if game.CheckShapeCollision(new_pos, &shape, &grid) { - LockShape() - score.Lines(grid.ClearFullRows()) - SpawnShape() - } else { - shape_pos = new_pos - } - } -} - -func Render() { - render.Begin(r.Theme.GridBackground) - r.DrawGrid(rl.NewVector2(25, 25), grid) - draw.DrawShape(rl.NewVector2(25, 25), shape_pos, shape) - r.DrawFrame(rl.RectangleInt32{X: 400, Y: 25, Width: 250, Height: 100}) - r.DrawHeaderText(410, 30, "Score") - r.DrawText(410, 65, fmt.Sprintf("%.7d", score)) - r.DrawFrame(rl.RectangleInt32{X: 400, Y: 150, Width: 250, Height: 200}) - r.DrawHeaderText(410, 155, "Next") - draw.DrawShape(rl.NewVector2(450, 150), core.NewVec2[int8](1, 3), nextShape) - render.End() -} - -func main() { - // Set random blocks to test - render.Init(render.Config{ - Title: "Tetris", - WindowWidth: 685, - WindowHeight: 600, - RenderWidth: 685, - RenderHeight: 600, - ScaleFlags: render.SCALE_INTEGER, - }) - defer render.Exit() - - // Load texture - texture := graphics.LoadTextureFromMemory(".png", assets.Sprite) - defer rl.UnloadTexture(texture) - render.SetTexture(texture) - render.SetFont(&assets.Font) - - SpawnShape() - - for !rl.WindowShouldClose() { - Update(rl.GetFrameTime()) - Render() - } -} diff --git a/tetris.go b/tetris.go new file mode 100644 index 0000000..c5dfcbf --- /dev/null +++ b/tetris.go @@ -0,0 +1,71 @@ +package main + +import ( + "fmt" + + "tetris/assets" + "tetris/engine/audio" + "tetris/engine/core" + "tetris/engine/graphics" + "tetris/engine/render" + "tetris/game" + "tetris/game/state/handlers" + "tetris/game/state/machine" + + rl "github.com/gen2brain/raylib-go/raylib" +) + +func main() { + if err := game.LoadConfig("./config.json"); err != nil { + fmt.Println("Failed to load config:", err) + } + + render.Init(render.Config{ + Title: "Tetris", + WindowWidth: 685, + WindowHeight: 600, + RenderWidth: 685, + RenderHeight: 600, + ScaleFlags: render.SCALE_INTEGER, + }) + defer render.Exit() + + // Dont close application when user presses escape + rl.SetExitKey(rl.KeyNull) + + // Set window icon + if icon := graphics.LoadImageFromMemory(".png", assets.Icon); icon != nil { + rl.SetWindowIcon(*icon) + rl.UnloadImage(icon) + } + + audio.Init() + defer audio.Exit() + + // Set volume from config + audio.SetVolume(core.ByteToClampedFloat32(game.Config.SoundVolume)) + audio.LoadLibrary(assets.LoadSound()) + + // Load texture + texture := graphics.LoadTextureFromMemory(".png", assets.Sprite) + defer rl.UnloadTexture(texture) + render.SetTexture(texture) + render.SetFont(&assets.Font) + + // Setup state machine. + fsm := machine.New() + fsm.Register("menu", handlers.NewMainMenu(fsm)) + fsm.Register("options", handlers.NewOptionsMenu()) + fsm.Register("gameover", &handlers.GameOver{}) + fsm.Register("gameplay", handlers.NewGamePlay()) + fsm.Start("menu") + + // Enter game loop + for !rl.WindowShouldClose() { + audio.Update() + if !fsm.Update(rl.GetFrameTime()) { + break + } + fsm.Render() + } +}