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9b11f3b220
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|---|---|---|---|
| 9b11f3b220 | |||
| dc83316886 | |||
| 4319ec55e5 |
3 changed files with 70 additions and 6 deletions
14
assets/logo.go
Normal file
14
assets/logo.go
Normal file
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@ -0,0 +1,14 @@
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package assets
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const (
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LOGO_STRIDE = 20
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LOGO_HEIGHT = 5
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)
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var Logo = [LOGO_HEIGHT * LOGO_STRIDE]byte{
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1, 1, 1, 0, 2, 2, 0, 3, 3, 3, 0, 4, 4, 0, 0, 5, 0, 6, 6, 6,
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0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 0, 0,
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0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 4, 0, 0, 5, 0, 0, 6, 0,
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0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 0, 0, 6,
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0, 1, 0, 0, 2, 2, 0, 0, 3, 0, 0, 4, 0, 4, 0, 5, 0, 6, 6, 6,
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}
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@ -1,25 +1,45 @@
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package handlers
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import (
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"image/color"
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"tetris/assets"
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"tetris/engine/audio"
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"tetris/engine/core"
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"tetris/engine/render"
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"tetris/game/state"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type GameOver struct{}
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type GameOver struct {
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blinkTimer core.IntervalTimer
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textColor color.RGBA
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}
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func (GameOver) Enter() {
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func (GameOver *GameOver) Enter() {
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audio.Play(assets.SFX_GAME_OVER)
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GameOver.blinkTimer = core.NewIntervalTimer(0.2)
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GameOver.textColor = rl.White
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}
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func (GameOver) Exit() {
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}
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func (GameOver GameOver) Update(fsm state.Transitioner, delta float32) {
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if !audio.IsPlaying(assets.SFX_GAME_OVER) {
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func (GameOver) soundDone() bool {
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return !audio.IsPlaying(assets.SFX_GAME_OVER)
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}
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func (GameOver *GameOver) Update(fsm state.Transitioner, delta float32) {
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if GameOver.blinkTimer.UpdateReset(delta) {
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if GameOver.textColor == rl.Red {
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GameOver.textColor = rl.White
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} else {
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GameOver.textColor = rl.Red
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}
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}
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if GameOver.soundDone() {
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if rl.IsKeyPressed(rl.KeyEnter) {
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fsm.Switch("gameplay")
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} else if rl.IsKeyPressed(rl.KeyQ) {
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@ -28,8 +48,12 @@ func (GameOver GameOver) Update(fsm state.Transitioner, delta float32) {
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}
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}
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func (GameOver *GameOver) Render() {
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func (GameOver GameOver) Render() {
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render.Begin(rl.Black)
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render.DrawTextCenter(340, 200, 32, "Game Over", rl.White)
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render.DrawTextCenter(340, 200, 32, "Game Over", GameOver.textColor)
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if GameOver.soundDone() {
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render.DrawTextCenter(340, 290, 16, "Press ENTER to restart", rl.White)
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render.DrawTextCenter(340, 316, 16, "Press Q to return to menu", rl.White)
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}
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render.End()
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}
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@ -4,6 +4,7 @@ import (
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"tetris/assets"
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"tetris/engine/audio"
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"tetris/engine/render"
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"tetris/game"
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"tetris/game/state"
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rl "github.com/gen2brain/raylib-go/raylib"
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@ -53,8 +54,33 @@ func (menu *Menu) Update(fsm state.Transitioner, delta float32) {
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}
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}
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func (Menu) renderLogo(offset_x, offset_y int32) {
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for y := range assets.LOGO_HEIGHT {
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for x := range assets.LOGO_STRIDE {
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index := assets.Logo[x+(y*assets.LOGO_STRIDE)]
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block := game.Block(index)
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if block == game.BLOCK_EMPTY {
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continue
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}
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src := block.Tile().GetTexRect()
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render.DrawTextureRec(src, rl.Rectangle{
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X: float32(offset_x) + (float32(x) * src.Width * 2),
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Y: float32(offset_y) + (float32(y) * src.Height * 2),
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Width: src.Width * 2,
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Height: src.Height * 2,
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})
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}
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}
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}
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func (menu Menu) Render() {
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render.Begin(rl.Black)
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menu.renderLogo(20, 150)
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y := int32(400)
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for i, entry := range menu.entries {
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