fix: check bound before placing a block in LockShape()
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dab2570b76
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1 changed files with 4 additions and 0 deletions
4
main.go
4
main.go
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@ -40,6 +40,10 @@ func SpawnShape() {
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func LockShape() {
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func LockShape() {
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for _, block := range shape.Coordinates() {
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for _, block := range shape.Coordinates() {
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block = shape_pos.Add(block)
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block = shape_pos.Add(block)
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// Check bounds
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if block.X < 0 || block.X > int8(grid.Width()) || block.Y < 0 || block.Y > int8(grid.Height()) {
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continue
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}
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grid.Set(byte(block.X), byte(block.Y), shape.GetBlock())
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grid.Set(byte(block.X), byte(block.Y), shape.GetBlock())
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}
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}
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}
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}
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