refactor: move ui code from game/state/handlers/menu.go to its own package in game/ui
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parent
190c6ad914
commit
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5 changed files with 118 additions and 45 deletions
33
game/ui/button.go
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33
game/ui/button.go
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@ -0,0 +1,33 @@
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package ui
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import (
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"tetris/engine/render"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type Button struct {
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Text string
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Action func()
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}
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func NewButton(text string, action func()) Button {
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return Button{
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Text: text,
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Action: action,
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}
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}
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func (b Button) HandleInput() {
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if rl.IsKeyPressed(rl.KeyEnter) {
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b.Action()
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}
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}
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func (b Button) Draw(x, y int32, selected bool) {
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col := rl.White
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if selected {
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col = rl.Red
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}
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render.DrawTextCenter(x, y, 32, b.Text, col)
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}
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59
game/ui/menu.go
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59
game/ui/menu.go
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@ -0,0 +1,59 @@
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package ui
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import (
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"tetris/assets"
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"tetris/engine/audio"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type Menu struct {
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selected int
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entries []Widget
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}
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func NewMenu(entries []Widget) Menu {
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return Menu{
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entries: entries,
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}
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}
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func (menu Menu) Entries() []Widget {
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return menu.entries
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}
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func (menu *Menu) Select(index int) {
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menu.selected = min(index, len(menu.entries)-1)
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}
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func (menu Menu) Selected() Widget {
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return menu.entries[menu.selected]
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}
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func (menu Menu) IsSelected(index int) bool {
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return menu.selected == index
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}
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func (menu *Menu) Next() {
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if menu.selected+1 < len(menu.entries) {
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menu.selected = menu.selected + 1
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audio.Play(assets.SFX_MENU_SELECT)
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}
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}
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func (menu *Menu) Previous() {
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if menu.selected-1 >= 0 {
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menu.selected = menu.selected - 1
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audio.Play(assets.SFX_MENU_SELECT)
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}
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}
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func (menu *Menu) HandleInput() {
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if rl.IsKeyPressed(rl.KeyDown) {
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menu.Next()
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} else if rl.IsKeyPressed(rl.KeyUp) {
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menu.Previous()
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} else {
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menu.Selected().HandleInput()
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}
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}
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6
game/ui/widget.go
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6
game/ui/widget.go
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package ui
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type Widget interface {
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HandleInput()
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Draw(x, y int32, selected bool)
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}
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