diff --git a/main.go b/main.go index d418f4e..4f1e61d 100644 --- a/main.go +++ b/main.go @@ -82,6 +82,7 @@ func Update(delta float32) { // Update position if it does not collide if game.CheckShapeCollision(new_pos, &shape, &grid) { LockShape() + grid.ClearFullRows() SpawnShape() } else { shape_pos = new_pos