feat(assets): add menu sound effects
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@ -7,6 +7,8 @@ import (
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const (
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const (
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SFX_SHAPE_LOCKED audio.SoundID = 0
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SFX_SHAPE_LOCKED audio.SoundID = 0
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SFX_ROW_CLEARED audio.SoundID = 1
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SFX_ROW_CLEARED audio.SoundID = 1
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SFX_MENU_SELECT audio.SoundID = 0
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SFX_MENU_ENTER audio.SoundID = 1
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)
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)
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func LoadSound() *audio.Library {
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func LoadSound() *audio.Library {
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