feat(ui): menu should not call audio module directly, make it more modular with and onSelect event callback
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5f82162201
commit
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3 changed files with 27 additions and 10 deletions
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@ -6,12 +6,13 @@ import (
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"tetris/game"
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"tetris/game/state"
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"tetris/game/ui"
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"tetris/game/uievents"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type MainMenu struct {
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menu ui.Menu
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menu *ui.Menu
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}
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func NewMainMenu(fsm state.Transitioner) *MainMenu {
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@ -19,7 +20,7 @@ func NewMainMenu(fsm state.Transitioner) *MainMenu {
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menu: ui.NewMenu([]ui.Widget{
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ui.NewButton("Start", func() { fsm.Switch("gameplay") }),
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ui.NewButton("Quit", func() { fsm.Switch("quit") }),
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}),
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}).OnSelect(uievents.MenuSelect),
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}
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}
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@ -1,23 +1,29 @@
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package ui
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import (
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"tetris/assets"
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"tetris/engine/audio"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type OnSelectCallback func()
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type Menu struct {
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selected int
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entries []Widget
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onSelect OnSelectCallback
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}
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func NewMenu(entries []Widget) Menu {
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return Menu{
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entries: entries,
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func NewMenu(entries []Widget) *Menu {
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return &Menu{
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entries: entries,
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onSelect: func() {},
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}
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}
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func (menu *Menu) OnSelect(callback OnSelectCallback) *Menu {
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menu.onSelect = callback
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return menu
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}
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func (menu Menu) Entries() []Widget {
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return menu.entries
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}
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@ -37,14 +43,14 @@ func (menu Menu) IsSelected(index int) bool {
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func (menu *Menu) Next() {
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if menu.selected+1 < len(menu.entries) {
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menu.selected = menu.selected + 1
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audio.Play(assets.SFX_MENU_SELECT)
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menu.onSelect()
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}
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}
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func (menu *Menu) Previous() {
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if menu.selected-1 >= 0 {
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menu.selected = menu.selected - 1
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audio.Play(assets.SFX_MENU_SELECT)
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menu.onSelect()
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}
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}
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10
game/uievents/select.go
Normal file
10
game/uievents/select.go
Normal file
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@ -0,0 +1,10 @@
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package uievents
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import (
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"tetris/assets"
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"tetris/engine/audio"
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)
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func MenuSelect() {
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audio.Play(assets.SFX_MENU_SELECT)
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}
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