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tetris-c/vendor/SDL3_ttf-3.2.2/examples/testgputext/shaders/shader.frag.hlsl
2026-05-10 00:20:28 +02:00

17 lines
367 B
HLSL

Texture2D<float4> tex : register(t0, space2);
SamplerState samp : register(s0, space2);
struct PSInput {
float4 color : TEXCOORD0;
float2 tex_coord : TEXCOORD1;
};
struct PSOutput {
float4 color : SV_Target;
};
PSOutput main(PSInput input) {
PSOutput output;
output.color = input.color * tex.Sample(samp, input.tex_coord);
return output;
}