#ifndef __RENDER_H #define __RENDER_H #include "grid.h" #include "shape.h" #include #include int render_init(SDL_Window *window); void render_shutdown(); void render_board(const grid_t board); void render_board_border(); void render_shape(const shape_t *shape, uint8_t x, uint8_t y); void render_next_shape(const shape_t *shape); void render_score(uint32_t score); void render_game_over_text(); void render_clear(); void render_present(); #endif /* __RENDER_H */