#ifndef __RENDER_TILE_H #define __RENDER_TILE_H #include #include typedef enum { TILE_GRAY, TILE_BLUE, TILE_LIGHTBLUE, TILE_RED, TILE_GREEN, TILE_YELLOW, TILE_ORANGE, TILE_MAGENTA, } tile_t; int tile_init(SDL_Renderer *renderer); void tile_shutdown(); void tile_render(SDL_Renderer *renderer, const SDL_FRect* rect, tile_t tile_index); #endif // __RENDER_TILE_H