When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
16 lines
264 B
C++
16 lines
264 B
C++
#ifndef SPECTRE_GRAPHICS_PIXELFORMAT_H
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#define SPECTRE_GRAPHICS_PIXELFORMAT_H
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namespace sp {
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enum PixelFormat
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{
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PF_Unknown = 0,
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PF_RGB = 1,
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PF_RGBA = 2,
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PF_Alpha = 3, // 1 byte alpha channel.
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};
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} // namespace
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#endif /* SPECTRE_GRAPHICS_PIXELFORMAT_H */
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